1. Starbase
  2. News
  3. Starbase - Progress Notes Week 7 (2020)

Starbase - Progress Notes Week 7 (2020)


[h2]Progress Notes Week 7[/h2]
[h3](February 10th - 14th)[/h3]
Hello everyone! Here are the progress notes of week 7:

[h3]Design[/h3] Features
  • Shop search bars should be deactivated if the player looks outside of the screen
  • Small changes to tooltips, moving text and testing possible layout changes
  • Material armor value updates: Now medium-high caliber infantry weapons cause damage to objects faster
  • Shotgun projectile mass increased to make it little more effective against light armors
  • Economy configurations for the Empire Outpost station
  • General design worked on for significant updates to equipment and storage UIs
  • Small adjustments made to the Utility Panel technical design to simplify components required
Starbase Spaceship Creator
  • Issue where Autobolt "Apply to selection" mode leaves some plates unbolted fixed
[h3]Code[/h3] Gameplay
  • Support added for showing locations in the universe in the main menu
  • Ship thruster exhausts damage and push components & players have been added
  • Bounds & selection related issues in autobolting have been fixed
  • Bolting of a moving target has been fixed
  • Support added for ammo stacking
  • New bolt indicators have been added to the Bolt Tool
User Interface
  • Player invitations are now case sensitive
  • The maximum amount of Company ranks is now 50
Audio
  • A check added for player shooting inside a ship (to filter out incorrect battle detection)
  • A bug where battle music was triggered inside safe zones has been fixed
  • Interactable buttons' audio issues have been fixed
Starbase Spaceship Creator
  • Station tech refactoring changes have been merged into the main codebase. Most systems now support player stations
  • Multiplayer issues in mining job have been fixed
  • Custom ships now automatically spawn to the world after buying them instead of being put in the inventory
[h3]Art[/h3] Stations
  • Holograms in multiple areas has been finished
  • Skyscraper walls have been finished
  • Decoration for skyscraper elevator chutes, pillars and floors have been finished
  • Assembly Job/Spaceship Factory/Spaceship Shop/Asteroid Collection ads have been created
  • Mining Job ad has been updated
  • Rotation support has been added to signs and signs no longer cast shadow
  • VIS office floor LOD updated
Moons and Asteroids
  • Moon rock material has been updated
  • Material for rough asteroid rocks made and tested on different sizes of rocks
  • Large and medium size rock topology fixes have been made
  • Texture scales for solid planet asteroids have been updated
  • The most of the asteroid surface object settings have been added and tweaked
Other
  • Several transition animations have been made for entering/exiting "weapon lowered" and universal tool stances
  • New emotes have been added, animations' hand lengths modified
  • Animations for landing during movement have been polished
  • The skybox has been updated and made slightly less brighter
  • Cargo crate textures and tintmasks have been updated
  • UI: Item storage filter icons: 6 categories with 4 states. Used to filter out and hide items when browsing item storages
  • UI: An additional icon to the category filter set to represent misc and semi-built asset combinations in inventory has been added
  • Resource Port asset: concept and preliminary model are done



[h3]Gallery[/h3]

[h3]Videos[/h3]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Don't forget to check our official Starbase forums and Frozenbyte's blog for more pictures and videos of the weekly development.

Until next time! 🪐