Starbase - Progress Notes Week 7 (2020)

[h2]Progress Notes Week 7[/h2]
[h3](February 10th - 14th)[/h3]
Hello everyone! Here are the progress notes of week 7:
[h3]Design[/h3] Features
- Shop search bars should be deactivated if the player looks outside of the screen
- Small changes to tooltips, moving text and testing possible layout changes
- Material armor value updates: Now medium-high caliber infantry weapons cause damage to objects faster
- Shotgun projectile mass increased to make it little more effective against light armors
- Economy configurations for the Empire Outpost station
- General design worked on for significant updates to equipment and storage UIs
- Small adjustments made to the Utility Panel technical design to simplify components required
- Issue where Autobolt "Apply to selection" mode leaves some plates unbolted fixed
- Support added for showing locations in the universe in the main menu
- Ship thruster exhausts damage and push components & players have been added
- Bounds & selection related issues in autobolting have been fixed
- Bolting of a moving target has been fixed
- Support added for ammo stacking
- New bolt indicators have been added to the Bolt Tool
- Player invitations are now case sensitive
- The maximum amount of Company ranks is now 50
- A check added for player shooting inside a ship (to filter out incorrect battle detection)
- A bug where battle music was triggered inside safe zones has been fixed
- Interactable buttons' audio issues have been fixed
- Station tech refactoring changes have been merged into the main codebase. Most systems now support player stations
- Multiplayer issues in mining job have been fixed
- Custom ships now automatically spawn to the world after buying them instead of being put in the inventory
- Holograms in multiple areas has been finished
- Skyscraper walls have been finished
- Decoration for skyscraper elevator chutes, pillars and floors have been finished
- Assembly Job/Spaceship Factory/Spaceship Shop/Asteroid Collection ads have been created
- Mining Job ad has been updated
- Rotation support has been added to signs and signs no longer cast shadow
- VIS office floor LOD updated
- Moon rock material has been updated
- Material for rough asteroid rocks made and tested on different sizes of rocks
- Large and medium size rock topology fixes have been made
- Texture scales for solid planet asteroids have been updated
- The most of the asteroid surface object settings have been added and tweaked
- Several transition animations have been made for entering/exiting "weapon lowered" and universal tool stances
- New emotes have been added, animations' hand lengths modified
- Animations for landing during movement have been polished
- The skybox has been updated and made slightly less brighter
- Cargo crate textures and tintmasks have been updated
- UI: Item storage filter icons: 6 categories with 4 states. Used to filter out and hide items when browsing item storages
- UI: An additional icon to the category filter set to represent misc and semi-built asset combinations in inventory has been added
- Resource Port asset: concept and preliminary model are done
[h3]Gallery[/h3]








[h3]Videos[/h3]
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Don't forget to check our official Starbase forums and Frozenbyte's blog for more pictures and videos of the weekly development.
Until next time! 🪐