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Starbase - Progress Notes Week 31 (2020)


[h2]Progress Notes Week 31[/h2]
[h3](July 27th - 31st)[/h3]

Hello everyone, here are the notes of week 31 - hope you enjoy!

[h3]Design[/h3]

Features
  • Improved tooltips that show materials and extra information have been worked on
  • The new auto reload feature with Buzzsaw in the Demolition Job has been tested: the scrap attractor mass limit in the Demolition Job has been increased by 5%
  • A new version of the mining backpack has been designed: 6 additional slots, all item slots dynamic, can hold small (one handed) items or medium (two handed) items
  • Armor weigh and density adjustments and tests have been made
  • Spaceships have been modified to be used in the Demolition Job


User Interface
  • The color picking submenu for the Cosmetics Shop UI has been worked on


Other
  • Visibility range of Bolt Profile highlights has been increased
  • Fixed Weapon mount 2 Bolt Profile has been updated: bolts now snap to all positions found in the profile


[h3]Code[/h3]

Gameplay
  • Beams can now be welded together using the Welding Tool. Beams are also welded when fixing them in ship blueprints using the Building Tool


User Interface
  • Correct functionality has been added to the browse/buy/sell view
  • Auction house UI integration to the Auction Client continues
  • Chat messages have been added for "already in a group" / "already invited" situations
  • Invites now get removed if the invited player leaves the game or the invite expires


Spaceship / Lot / Interior Designer
  • Player station tech is being worked on, technical support for player created stations and lots has mostly been added
  • Material tool raycasting now ignores all non-plate and non-beam components
  • Minimum brush size has been reduced from 0.5 to 0.1


[h3]Art[/h3]

Animations and Emotes
  • Animation has been made for aiming at a resource port and when a successful connection can be made (1st person)
  • All 1st person "relaxed" animations are being updated


Stations / Lot Designer
  • Market station exterior holograms have been added
  • Final market station exterior decoration update is underway


Weapons
  • Plasma turret's muzzle flash has been modified to be even closer to the handgun version, with bigger side effects etc.
  • Reload effects have been made for Shotgun and Gauss Rifle
  • Rocket Launcher VFX have been updated and smoke trail reduced
  • Assault Rifle VFX have been updated and reload effects have been added
  • Flame Thrower VFX have been updated: stream is more connected, idle effect has been added
  • Wrong offset on side lights on autocannon muzzle flash has been fixed


Other
  • Dreadnought armorset texture polishing is in progress
  • The flickering on the purple ship thruster effect has been fixed


[h3]Gallery[/h3]

[h3]Videos[/h3]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐