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Starbase - Progress Notes Week 11 (2020)


[h2]Progress Notes Week 11[/h2]
[h3](March 9th - 13th)[/h3]

Hello everyone! Another week is here and another post of progress notes along with it!

[h3]Design[/h3] Features
  • Components and locales configured for the Assembly Job
  • Instancing areas added to the Assembly Job workstations
  • Spawners and component arrangements configured, so more products can be spawned
  • Decals added to the Assembly Job workstation floor, to indicate where to drop the assembled products
  • New special ore zones added to the asteroid belt, there are now 13 special ore zones
  • Icons added for rails and other objects, missing inventory icons added for missile parts and two plates
  • Chat bug and feature fixes: incorrect opening and closing of the context menu, highlights and missing or incorrect elements fixed
Stations
  • VIS Headquarters grid slots have been added to mega stations: Capital Imperial A and Empire Headquarters B
  • ShipTransportAreaEntities and ShipSpawnTerminalEntities have been added into Ship Design Workshop
  • Vertical Bridges have been added into build
Spaceship Designer
  • Total object limit configured so that attachment plates, cables and pipes are excluded from total object count
[h3]Code[/h3] Gameplay
  • An issue where built lot objects were not saved has been fixed
  • Grabbing Tool's invalid pose highlights causing FPS drops has been fixed
  • Lot blueprint unload not unloading whole blueprints has been fixed
  • Ship despawning is now allowed for a group member if the ship owner is not present
  • Client issues when buying a large amount of items have been fixed
  • Buying more items than inventory has room for has been prevented
  • Various aspects related to Grabbing Tool's pose validity checks have been fixed
  • Normals of collisions involving LODs have been fixed
  • Blueprint snapping issues have been fixed
User Interface
  • CV profile page has been updated to match current design, unused variables deleted
  • Bolt Tool has been improved, bolt profile visualization worked on
  • Assembly Job has been updated, locales changed
  • Feedback Tool's text inputs and menu structure have been updated
Audio
  • Various UI sounds have been added to the game
Spaceship Designer
  • Esc menu now has button for exiting test flight mode when in Spaceship Designer
  • Asteroid pieces in Mining Job won't turn to debris anymore
  • An issue where ships would not fit into Spaceship Designer has been fixed
Planets
  • Grabbing Tool issues with planets have been fixed
  • Asteroid rock spawning has been fixed
[h3]Art[/h3] Stations
  • More animated signs have been added to Market Station
  • New logos are in the making
  • Sign and advertisement gradients have been updated with dithering to reduce banding
  • Animated pointing arrows and holographic area have been added to Asteroid Hall
  • 'Sell' advertisement has been made for Market Station
  • Skyscraper roof building is underway
  • New farLODs are in the making
  • New commercial signs are in the making
Moons and Asteroids
  • More asteroid clusters have been worked on
  • Planet terrain height tests are in the making
Animations
  • Small improvements have been made for various animations
  • All tools/weapons now have sit animations
  • Pistol and tool aim animations have been fixed
  • Jumping and landing animations have been polished
Other
  • Inventory icons for alloy materials (Velidenum, Armored Velidenum and Bastonium) have been made
  • Assets and inventory icons for the current alloy materials have been made
  • Job Instance effects have been made for station use
  • Floating decals and decal bleeds fixes have been made
  • Armorsets: Hammerhead set textures and paintjobs have been polished
  • First iteration of the new area indicator cube for certain areas in space is in the making


[h3]Gallery[/h3]

[h3]Videos[/h3]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐