Starbase - Progress Notes Week 11 (2020)

[h2]Progress Notes Week 11[/h2]
[h3](March 9th - 13th)[/h3]
Hello everyone! Another week is here and another post of progress notes along with it!
[h3]Design[/h3] Features
- Components and locales configured for the Assembly Job
- Instancing areas added to the Assembly Job workstations
- Spawners and component arrangements configured, so more products can be spawned
- Decals added to the Assembly Job workstation floor, to indicate where to drop the assembled products
- New special ore zones added to the asteroid belt, there are now 13 special ore zones
- Icons added for rails and other objects, missing inventory icons added for missile parts and two plates
- Chat bug and feature fixes: incorrect opening and closing of the context menu, highlights and missing or incorrect elements fixed
- VIS Headquarters grid slots have been added to mega stations: Capital Imperial A and Empire Headquarters B
- ShipTransportAreaEntities and ShipSpawnTerminalEntities have been added into Ship Design Workshop
- Vertical Bridges have been added into build
- Total object limit configured so that attachment plates, cables and pipes are excluded from total object count
- An issue where built lot objects were not saved has been fixed
- Grabbing Tool's invalid pose highlights causing FPS drops has been fixed
- Lot blueprint unload not unloading whole blueprints has been fixed
- Ship despawning is now allowed for a group member if the ship owner is not present
- Client issues when buying a large amount of items have been fixed
- Buying more items than inventory has room for has been prevented
- Various aspects related to Grabbing Tool's pose validity checks have been fixed
- Normals of collisions involving LODs have been fixed
- Blueprint snapping issues have been fixed
- CV profile page has been updated to match current design, unused variables deleted
- Bolt Tool has been improved, bolt profile visualization worked on
- Assembly Job has been updated, locales changed
- Feedback Tool's text inputs and menu structure have been updated
- Various UI sounds have been added to the game
- Esc menu now has button for exiting test flight mode when in Spaceship Designer
- Asteroid pieces in Mining Job won't turn to debris anymore
- An issue where ships would not fit into Spaceship Designer has been fixed
- Grabbing Tool issues with planets have been fixed
- Asteroid rock spawning has been fixed
- More animated signs have been added to Market Station
- New logos are in the making
- Sign and advertisement gradients have been updated with dithering to reduce banding
- Animated pointing arrows and holographic area have been added to Asteroid Hall
- 'Sell' advertisement has been made for Market Station
- Skyscraper roof building is underway
- New farLODs are in the making
- New commercial signs are in the making
- More asteroid clusters have been worked on
- Planet terrain height tests are in the making
- Small improvements have been made for various animations
- All tools/weapons now have sit animations
- Pistol and tool aim animations have been fixed
- Jumping and landing animations have been polished
- Inventory icons for alloy materials (Velidenum, Armored Velidenum and Bastonium) have been made
- Assets and inventory icons for the current alloy materials have been made
- Job Instance effects have been made for station use
- Floating decals and decal bleeds fixes have been made
- Armorsets: Hammerhead set textures and paintjobs have been polished
- First iteration of the new area indicator cube for certain areas in space is in the making
[h3]Gallery[/h3]




[h3]Videos[/h3]
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Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.
Until next time! 🪐