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  3. PTU Update 26.4.2022 (PTU Build 858)

PTU Update 26.4.2022 (PTU Build 858)



[h2]Crafting[/h2]
  • Added to crafting:
    • Speedometer (Controls, tables, screens, small devices)
    • Laser tracker (Laser designator and tracker)
    • Grid display Basic (Controls, tables, screens, small devices)
    • Grid display Advanced (New node, right of basic YOLOL chip)
    • 5-tube Rocket Launcher (Rockets)
    • Fixed High Explosive Rocket (Rockets)
    • Fixed High Explosive Dumbfire Torpedo (Torpedoes)
    • Alloy crafting (New node, Advanced tech tree)
    • Tier 2 alloys (New node, Advanced tech tree)
    • Tripod plasma (New node, tools/weapons)
    • Tripod Laser (New node, tools/weapons)
    • Tripod Railgun (New node, tools/weapons)
    • Recycler tool (New node, tools/weapons)
  • Added Alloy crafting to crafting categories
  • Added gyroscope to the basic research tree
  • Removed fast travel core from research/crafting environment
  • Added Factory Hall Flat 2x2 to Research Tree
  • Removed Fast Travel Core (mini) from craftables
  • Minimum crafting time changed from 1s to 0.33s, Max crafting time changed from 60s to 20s


[h2]Devices[/h2]
  • Fixed an issue where equipping the bolt tool no longer highlighted bolts


[h2]Gameplay[/h2]
  • Fixed an issue where the player character was briefly T-posing upon spawning


[h2]Ship Designer[/h2]
  • Navigation Data Logger parts added, located in Devices/ Navigation


[h2]Ship shops[/h2]
  • Updated Mason and Zilant developer-made ships
  • Updated Ghidorah, TAC Eclipse, Firefly and Sphyrdinae player-made ships
  • Changed name and description of:
    • Mason -> Mason Drillship
  • Added to Duratech ship shops:
    • Frigg B
    • DTX KVASIRB A
  • Removed from Duratech ship shops:
    • DTX-FAR3-A Faradagr A
    • LYNGBAKER A
    • Sinthgut DTX-SGT5-A
    • ORMVIDAR A
    • DTX-NGL4-A Notnagel A


[h2]Ships[/h2]
  • Spaceship window plates primary material changed to "Glass"
  • Fast Travel Gate Core is no longer required in order to use Fast Travel Gates


[h2]Stations[/h2]
  • Window plates primary material changed to "Glass"
  • In Settings -> Graphics -> Stations, there is now option to set how many zones can be loaded in at once. The choice is between 2 to 5 zones.
  • If GPU memory is about to run out, zones start unloading to avoid issues
  • Added new developer stations to the universe
    • Added Robur Station close to the Origin Fast Travel Gate - An easy-to-access PVP station with an infinite insurance transfer range and shared inventory and Auction House with Origin stations
    • Added Farbelt Outpost station to the edge of the Eos asteroid belt
    • Added a new Fast Travel Gate connection from the Elysium Moon to the outer edge of the Eos asteroid belt, near the new Farbelt Outpost station


[h2]UI[/h2]
  • Added settings for enabling/disabling player relation icons
  • Fixed an issue where the bloom settings weren't available to players


[h2]PTU ONLY[/h2]
  • Capital Ships
    • Glass Alloy now affects the shell rating of capital ships positively
    • Exutium material also affects the shell rating positively now
  • Crafting
    • Fix on crafting material config for station windows
    • Added more glass objects to station window crafting material lists
    • Added crafting data for Gyroscope Device
    • Added Capital Ship Dock Flat 2x2
    • Rail cannon crafting cost reduced
    • All alloys crafting costs reduced greatly
    • Capital Ship support beam crafting costs reduced greatly
    • Removed Ajatite from decorative station/capital ship block crafting requirements
    • Removed Ajatite from crafting requirements for station frame blocks
    • Material selector enabled for Capital Ship Plating Module (Alium / Exutium)
    • Fixed an issue where alloy crafting items did not show up after researching
  • Devices
    • Recycler Tool
      • Recycler Tool settings are now available
      • Recycler Tool now consumes 1 electricity per second from the Power Pack instead of 10 electricity per second
      • Fixed an issue where pointing at an Easy build mode ship with the Recycler Tool caused the whole ship to get highlighted
    • Added station permissions for factory reconstruction machines, and added a message on the terminal screen
  • Factory Halls
    • Factory hall frames are now unremoveable if there's content inside them
    • Resource bridge and crates now don't require a power network to function in factory areas
  • Gameplay
    • Adjustments to Exutium Alloy Armor Value, from 5.0 to 4.4
  • Hangar Halls
    • Fixed an issue where spawning ships from the hangar during warp caused them to be lost in space
    • Added an error message for ships that are too large for the current hangar
  • Mining
    • Patched a power consumption exploit involving the Mining Laser
  • Moon
    • Newly constructed moon bases now have two 5x5 floors as options to expand into, with the first floor being only slightly under ground. Maximum expansions remain at 30.
    • Increased radius of Moon Base safe zones slightly to accommodate the change of the shape
    • Added 100m range from Moon Base Safe Zone border where no other Moon Bases can be founded
    • During Build Mode, the zone below the current one is always loaded to ensure Support Legs remain loaded in
  • Ship shops
    • Player made ship Sphyrdinae added to the economy
  • Ships
    • Fixed an issue where spaceship's Transponders and the ships themselves could teleport away from the location they were left at if the player left the area
    • Opened Fast Travel Gate Connection between new Moon Orbit Gate and Farbelt Gate
    • Increased Fast Travel Gate travel speed by 100%
  • Tutorials
    • Dismissible hints added for capital dock, hangar hall and moon base items
  • Weapons
    • Fixed an issue where the sound of tripod weapons wasn't played to other players


[h2]Known issues[/h2]
  • Asteroid hauling area at Arma station does not work correctly
  • Safe zones of Farbelt Outpost and its Warpgate connection will be considerably smaller, but these adjustments didn't make it to the patch build
  • Ship stores are not requiring glass material for buying ships that do have glass material in them
  • Robur station and Origin station's station storage and ship storage are not yet linked together
  • Robur station has two Insurance Transfer terminals with the same name, which are considered as the same terminal due to this
  • Farbelt Outpost's refill spots are missing resource bridges so they cannot be used. Ore towers can refill your ship's power and propellant too, so use those instead