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Starbase - Progress Notes Week 33 (2020)


[h2]Progress Notes Week 33[/h2]
[h3](August 10th - 14th)[/h3]

Hello everyone! Here are the progress notes of week 33 - hope you enjoy!

[h3]Design[/h3]

Features
  • Design for a more customizable quickbar system has been done:
    Basic movement and resizing features have been designed as well as the ability to bind each quickslot individually without having to go through the settings menu
  • Material tooltip design has been updated
  • One new Spatha shipwreck has been added to Ship Demolition Job
  • Tooltip descriptions for crystals have been fixed from "Ore" to "Crystal"
  • Design for Ship Demolition Job tutorial phase is progressing, programming tasks have been created
  • Tweaks in material and blueprint tabs of the Universal Tool have been done, testing is currently underway
  • Beam welding design has been tweaked, testing is now easier to find optimal results on what kind of connections can be allowed
  • More material and damage tests have been done, new exploit fixes have been implemented and different damage configuration values have been tested
  • Economy configurations have been made for station beams, they now use Valkite+Bastium in 90:10 ratio
  • Player progression and exploration design is underway
  • Material progression related design is being worked on, structural integrity and durability on beams with different materials has been tested


User Interface
  • Design for the ship detail/info page is underway
  • Design for Durability view for Universal Tool started


Stations
  • Shops that sell player-made ships - Rando 1, Rando 2 and Okim Industries - have been added to the game
  • Player spaceships are removed from the original Spaceship shop, "Laborer" ship has been added
  • "Arrowhead" has been raised in Rando 1 Spaceship shop, to disable its hatch from hitting the floor
  • Design for the first phase of player-made stations continued
  • Station Foundation unit has been created
  • A collision in Large Hall 05, which disabled its usage in Lot Designer, has been fixed
    Small Hall 12 has been added to Lot Designer


Other
  • Triangle thruster extension/Booster design is in progress


[h3]Code[/h3]

Gameplay
  • More fixes have been made to scrap detection and deletion system
  • Torque deadzone adaptation has been redesigned; highly maneuverable ships hopefully fly straight better and encumbered ones are able to maneuver
  • Cargo Frame mass center bug potentially deteriorating ship controls during flight has been fixed
  • Audio support added for ships about to fail structurally due to motion, and a sound for such a failure
  • When detecting the ship frame, Durability no longer transfers from Thruster Bases to Beams via non-bolted connections such as cable pieces
  • An assert fixed where the Lifeline bound chair is locked onto a Cargo Frame
  • Components previously ignored when calculating the Building Budget volume are now correctly considered also in-game and by Durability
  • Thruster blockedness scanning now originates within the thruster, not next to it
  • An issue where beams were incorrectly highlighted in certain welding situations has been fixed
  • Spaceship Designer's beam welding tool is now finished
  • Autoreload is disabled while in the inventory to allow easier moving of magazines
  • Various bugs in the new station lot loading system have been fixed
  • Tech for player station building is being planned
  • Large lots not blocking player movement on the far borders of the lot has been fixed


User Interface
  • An issue with ore tower resource bridge not syncing correctly to other players has been fixed
  • Asserts and a crash fixed when logging out while ores are being vacuumed
  • Company Rank Right overrides added for members


Spaceship Designer
  • Auto bolt and weld action execution speed has been optimized
  • An issue that broke 'Save as' dialog in Spaceship Designer has been fixed
  • Confirmation added when deleting modules and folders
  • A shift-button selection for modules should now work
  • Version history should now show correct blueprint types in different editors
  • Mouse wheel input no longer leaks through asset browser
  • Moving multiple modules with one drag & drop is now possible
  • Support added for moving and deleting multiple modules with context menu as well
  • Drag & drop -feature for moving single modules between folders is finished and committed, modules within folders are also now ordered alphabetically
  • Paint tool brush visualizer now ignores hidden layers and raycasts hit the paintable parts
  • Parts' durability is now updated when material type is changed


[h3]Art[/h3]

Animations and Emotes
  • New animations made for bow emotes (/bow1 and /bow2)
  • New midair death animation is in the works
  • Work on updating all 1st person "relaxed" animations continues
  • 1st person animations polished for: Rail rifle and Long rifle
  • Animations added for interacting with buttons while seated
  • Rummage animations have been polished


Stations / Lot Designer
  • Updated LOD + farLOD models to VIS HQ floors: Main hall, Storage and Loading dock A.
  • New LOD + farLOD models added to Spaceship shop's side-shops (Bolt, Starsol, Sunny ship center), and level art.
  • Hologram LODs created for Command Center, Spaceship Design Workshop, Spaceship Shop and Empire VIS Headquarters
  • Imperial capital station holograms have been updated to match the new Rando player ship shop
  • Level art for Auction House has been added to Marketplace and Command Center


Weapons
  • Minor tweaks made to Laser cutter's heat distortion
  • Buzzsaw's FX has been updated
  • Plasma rifle's reload and idle effects updated


Armors / Player
  • New upcoming armor set Battalion is in the making
  • Juggernaut armorset texture quality polished and paintjobs have been updated
  • Pioneer unique armorset coloring has been adjusted slightly due to the Juggernaut paintjob update
  • Small color fix has been made for the Red Brigand large shoulder piece
  • Battalion armorset texturing is in progress


[h3]Gallery[/h3]

[h3]Videos[/h3]
[previewyoutube][/previewyoutube]
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Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐