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Starbase Fleet PVP Tournament - Senksquad Vs. Bufferisfull



The Starbase Boltcrackers Fleet PVP tournament continues!

This latest tournament video is a battle between Bufferisfull and Senksquad. Bufferisfull is a team that consists of our QA team members, so let's see if a team of devs can hold their own against a team of regular players!



Check out who emerged victorious in this matchup by watching the video here:
https://youtu.be/A-T_VcqSTiI

Join the discussion on the official Starbase Discord.



And don't forget to wishlist Starbase on Steam!

https://store.steampowered.com/app/454120/Starbase/

Starbase - Progress Notes Week 36 (2020)


[h2]Progress Notes Week 36[/h2]
[h3](August 31st - September 4th)[/h3]

Hello everyone! Here are the progress notes of week 36 - hope you enjoy!

[h3]Design[/h3]

Features
  • Design for being able to adjust auto-generated LOD detail in Spaceship Designer has been worked on
  • First version of the Demolition Job has been finalized
  • Repair Job design has been updated
  • Ore Collector has been tested and reconfigured, it can now be found from shops and the Spaceship Designer
  • Material distribution design has been worked on
  • Radiation and scanner design continues
  • Iteration on factory devices is underway:
    • Blueprint projector basic feature testing and design iteration
    • Design review and iteration for robot arm tools
    • Reworking old design for factory printer field devices
  • Design for bolt-less attachment system and joint attachment/detachment feature is in the works
  • Floating and overlapping pieces on Demolition Job ships have been fixed
  • Design for controller support and keybind layout has been worked on


Stations
  • New player spaceships and spaceship shops added: Rando 3 and Okim Industries 2
    • Starting station's layout has been changed accordingly
  • "Hallway End" -modules have been updated: Missing priority snaps added and exterior made to match other hallway modules better.
  • "Hallway ramp" -modules have been added to Lot Designer
  • Work hub direction sign updated to match the new station layout
  • The issue of PvP Station not showing up in the build has been fixed


Spaceships / Spaceship Designer
  • Spaceship Designer:
    • Windows frame 192x36x24 is now in "Windows Frame" folder, the default color has been changed to match with other plates
    • Crafting data has been fixed for Curved window Frame 120x120x24 cm, Window Frame 96x36x24 cm, Window Frame 144x36x24 cm and Window Frame 192x36x24 cm; these plates are no longer considered as windows
    • Socket tool cable/pipe now counts towards Cable limit in Spaceship Designer
  • Spaceships:
    • Ithaca IV: overlap issue in the beam structure has been fixed


[h3]Code[/h3]

Gameplay
  • Automatic scrap deletion inside safe zones has been enabled
  • Durability now considers unbolted parts to belong in a structure (especially in Spaceship Designer editing) if they are connected in-game via two bolt-less connection technologies
  • Mass center calculations of single-entity structures of reasonable size have been fixed
  • Cargo mass locations experiencing semi-random lag, causing especially faster carrier ships to behave oddly, has been fixed
  • Bolting now supports thinner object combinations than before
  • Blueprint projector basic functionality is done
  • Issues with weapons with single-shot magazine not reloading successfully after the first shot have been fixed
  • Remote explosives implementation is underway


Audio
  • First iteration of trigger device has been added


Spaceship Designer
  • Save confirmation has been added before resetting or loading a new scene
  • Potential fix for infinite Multi-user System overlap loop bugs has been worked on
  • Overlap debugger rendering only one of the overlapping components has been fixed
  • Action execution speed has been increased for many actions that used to check for overlaps without actually needing to, this used to cause lag spikes especially on large ships
  • Lot blueprint holograms not showing up the first time after a lot is rented and edited has been fixed


[h3]Art[/h3]

Animations and Emotes
  • Work on remote explosive animations continues
  • 3rd person animations for resource port nozzle are in the making


Stations / Lot Designer
  • Grid slot decorations have been updated due to legacy asset removals
  • 2 animated holograms for the upcoming "Second hand spaceship shop" have been made
  • Holograms for the upcoming "Advertisement Designer" have been categorized
  • FarLOD texture maps of Demolish Hall have been updated
  • Legacy assets have been removed and replaced with proper ones in Command Center
  • Legacy assets have been removed and replaced with proper ones in Small Hallway modules
    • Icons for the following assets have been made
    • Basic and Angled outer plates
    • Rail objects
    • Office chair parts
  • Logo hologram mesh for the upcoming DURΛTΞCH spaceship shop has been added
  • Hologram LODs of Starting station's red sector have been updated


Weapons
  • Explosive drill textures have been added
  • Mining Saw sparks have been adjusted by making them more constant in direction along with numerous other tweaks
  • Laser Cutter hit point and effects have been adjusted
  • Mounted AutoCannon shoot and hit has been updated


Other
  • New asteroid belt optimization and configuration is underway
  • Wrong texel density on "Plate Basic 432x432cm" has been fixed


[h3]Gallery[/h3]

[h3]Videos[/h3]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase Fleet PVP Tournament - Solar Predators vs. Plums

As the Starbase closed alpha continues on, so does the Boltcrackers Fleet PVP tournament. The latest video showcases a huge number of player-designed ships in a heated matchup between Solar Predators and Plums!



Check out the latest state of Starbase PVP and look at some pretty explosions:
here.https://youtu.be/1wgRfG4aEgY

Starbase Fleet PVP Tournament - The White Knights vs Collective: Carnelian

The quest to find the team in the Starbase Closed Alpha with the greatest spaceships, best pilots and most seamless teamwork continues! A new video from the third match in the Boltcrackers Fleet PVP Tournament is now available.



Watch the highlights from the match between Collective: Carnelian Team and The White Knights here:
https://youtu.be/G-tJq24RN08

Stay tuned for more footage from the ongoing tournament. AND if you want to join the Closed Alpha yourself...don't worry, there will be additional invite waves soon :)

Starbase - Progress Notes Week 35 (2020)


[h2]Progress Notes Week 35[/h2]
[h3](August 24th - 30th)[/h3]

Hello everyone! Here are the progress notes of week 35 - hope you enjoy!

[h3]Design[/h3]

Features
  • Two versions of Urchin have been added to the Demolition Job
  • Demolition Job rewards have been tested and balanced
  • Refuel terminals have been added to ore towers
  • Radioactive materials and trade design have been worked on


User Interface
  • The foundations of the Advertisement Designer were tasked
  • The finalization of the Ship info page design is in the works


Stations
  • Work Hub update:
    • Assembly hall has been removed
    • Hall for the upcoming repair job has been placed
    • Platform for landing and take-off has been added
  • Weapon and Ammunition -terminals' locations have been adjusted
  • Take-off terminals and instancing areas have been placed to various landing platforms


[h3]Code[/h3]

Gameplay
  • Cargo Beam devices properly update their power consumption and no longer lock onto their own structure
  • Torque deadzone adaptation should now be stable also in ships with multiple FCUs
  • Cables and pipes in ship blueprints can be fixed using Cable/Pipe Tool
    • Cables and pipes layers have been added to blueprint tab in Universal Tool, uncategorized layer has been merged with miscellaneous layer
  • Bolts, cables and pipes should no longer be worth extra credits when in stacks
  • Ammo stack creation now also sets the primary material for the stack instead of leaving it invalid
  • A bug with item collections not being listed in sell terminals has been fixed.


User Interface
  • Density calculation has been fixed
  • A bug with tooltips values not being initialized, causing UI to sometimes show incorrect values, has
  • been fixed
  • A bug that allowed moving ores and items too big to fit inventory slots from stations / world to the player inventory has been fixed


Audio
  • Item pickup sound, when picking up items with a shortcut key, has been fixed


Spaceship Designer
  • Budget window now counts cables and bolts towards the total voxel volume
  • An exception has been added to allow cable sockets to overlap with other objects
  • Ship integrity visualization can now be toggled on/off from the button


[h3]Art[/h3]

Animations and Emotes
  • Aiming at buttons/monitors animations have been improved
  • New pickaxe hacking animations have been worked on
  • Stop animations have been polished


Stations / Lot Designer
  • Work hub level art and holograms have been updated
  • Updated Workhub sign has been added for Demolition Job
  • Missing farLOD from demolish_hall found in the work_hub_station has been re-added
  • Duplicate farLOD pieces found from some grid_slot_scenes have been removed
  • PvP Station colors have been updated: clear team starting points and neutral areas
  • Lighting has been updated in Mass Transit Corner Stop and Mass Transit Side Stop
  • Legacy assets have been removed from station hall small modules and level art checked and fixed
  • Level art in medium and large Spaceship Designer Halls have been updated due to legacy assets being removed


Weapons
  • Updated inventory icons have been added for: Sentinel Rifle, Tactical Shotgun and Grenade Launcher
  • Empty shell asset has been created for Long Rifle
  • Mining Saw spark texture has been worked on and electrical arc reload effect has been added


Other
  • Updated mining backpack texturing is in progress
  • Mesh and textures have been created for blueprint projector asset


[h3]Gallery[/h3]

[h3]Videos[/h3]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐