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Starbase Fleet PVP Tournament - The Simulations vs Collective: Cadmium

The Boltcrackers Fleet PVP Tournament has continued in the world of Starbase, and a new video from the second matchup is available. In this battle, The Simulations team brought in a large gunship with five gunners, and four additional ships to take on the second team from the Collective, who once again rely on five players piloting five heavily armored fighters.



Can The Simulations team stop the Collective? Watch the highlights and glorious destruction from the epic battle between Collective: Cadmium Team and The Simulations here:

https://youtu.be/rOmDOqoP0do

Stay tuned for more footage from the other matches!

Starbase - Progress Notes Week 34 (2020)


[h2]Progress Notes Week 34[/h2]
[h3](August 17th - 21st)[/h3]

Hello everyone! Here are the progress notes of week 34 - hope you enjoy!

[h3]Design[/h3]

Features
  • Design for the remote explosives has been finished and is now being implemented
  • Design for mining laser changes is underway
  • First version of the Ore Collector design has been finished and is now being implemented
  • Design for "Transfer all"-feature for all connected containers in mining backpack has been worked on
  • Progression design for Demolition Job has been finished
  • Cutting Tool has been added to Demolition Job
  • New shipwrecks have been added for Demolition Job: Carrier and Vasama Vanette
  • "Total mass" text in Universal Tool material tab has been changed to "Total volume"
  • New asteroid belt tech has been tested
  • Economy configurations and fixes have been made: tool, weapon and ammo prices have been adjusted


User Interface
  • The ship detail/info page is being worked on, "Hauling request screen" is in the works


Stations
  • Starting station's layout has been changed
  • Workhub update is in progress
    • Hall created for the upcoming Repair Job
    • Grid slot layout has been changed. Waiting for level art and LOD update.
  • Shop signs have been updated
    • The legacy name "Market station" has been changed to "Marketplace"
    • The legacy name "Showroom" has been replaced with the spaceship shop's logo
  • OKIM Industries' spaceship shop has been updated
    • Magnus and Moonfish have been added. NOTE: These ships will spawn in the rotation they've been built, but that will be fixed.
    • Shop terminals have been moved in front of the ships for better visibility


Other
  • Triangle thruster extension/Booster design is in progress


[h3]Code[/h3]

Gameplay
  • Refuel base logic implementation underway
  • A bug fixed that occasionally caused the player to drift away after sitting down on a chair
  • Torque deadzone adaptation adjusted further; especially poorly maneuvering ships should be able to fly straight better
  • Angular changes (damping, practically) are now applied to moving ships
  • Pieces split from a larger moving one start with a matching velocity
  • Pricing support added for items that are made of materials other than their default material
  • When despawning ships with cargo frames the cargo will be put into station storage if possible


User Interface
  • Some bug fixes:
    • Social menu Context menu duplicates when right-clicking in the "quick access"-area has been fixed
    • Quickbar assert when there is no quickbar data saved has been fixed
    • Modular armor slot double click / dragging not setting item to slot has been fixed
    • Ammo being removed when item is dragged to equipment slot has been fixed
    • Modular armor slots color appearing wrong has been fixed
    • Dragging armor pieces to some modular slots failure has been fixed
    • Item type without inventory entry not loading into the quickbar upon login has been fixed


Spaceship Designer
  • The overlap test to detect overlapping objects that were bolted/welded together has been improved
  • The default Multi-user Undo System action history size has been set to 100
  • Settings menu options for configuring Multi-user Undo System history size have been added
  • A bug that caused the Spaceship Designer settings to only apply to the current Spaceship Designer editor has been fixed


[h3]Art[/h3]

Animations and Emotes
  • 1st person animations polished for: Long rifle
  • Work on remote explosive animations resumed
  • Rummage animations polish has been worked on


Stations / Lot Designer
  • Legacy station assets are being removed, which temporarily affects the visuality of station structures
  • Rando player spaceship shop logo has been updated
  • Hologram LODs have been created for the player spaceship shops
  • OKIM Industries' spaceship shop logo sign holograms added to help players more easily identify
  • entrances to the shop
  • Sunny Ship Center and Marketplace holograms have been changed
  • A mesh for the new Rando logo has been created


Weapons
  • Auto Cannon VFX has been updated
  • FX offset issue in Buzzsaw has been fixed


Other
  • New large asteroid cluster settings have been tested in-game
  • Assets for the Explosive Drill have been added
  • Battalion armorset textures have been added
  • Updated mining backpack texturing is in progress
  • Various UI assets worked on:
    • Camera overlay for taking screenshots
    • Quickbar on/off toggle buttons
    • Tooltip storage size requirement icons


[h3]Gallery[/h3]

[h3]Videos[/h3]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase - August Alpha News Video



A new Starbase video is here! This video takes a look at the new features that have been added to the game during the past month, such as beam welding and updates to the Universal Tool. It also showcases the player-made navigation system called ISAN, new ship shops filled with player-made ships, and highlights of battle events.

https://youtu.be/Fer6WRW_ZXA
Wish to know how to weld beams or see a bunch of Hype Vans battle each other in space? Take a look at Starbase - Alpha News August from the link above.

Join the discussion on the official Starbase Discord.




And don't forget to wishlist Starbase on Steam!

https://store.steampowered.com/app/454120/Starbase/

Starbase - Progress Notes Week 33 (2020)


[h2]Progress Notes Week 33[/h2]
[h3](August 10th - 14th)[/h3]

Hello everyone! Here are the progress notes of week 33 - hope you enjoy!

[h3]Design[/h3]

Features
  • Design for a more customizable quickbar system has been done:
    Basic movement and resizing features have been designed as well as the ability to bind each quickslot individually without having to go through the settings menu
  • Material tooltip design has been updated
  • One new Spatha shipwreck has been added to Ship Demolition Job
  • Tooltip descriptions for crystals have been fixed from "Ore" to "Crystal"
  • Design for Ship Demolition Job tutorial phase is progressing, programming tasks have been created
  • Tweaks in material and blueprint tabs of the Universal Tool have been done, testing is currently underway
  • Beam welding design has been tweaked, testing is now easier to find optimal results on what kind of connections can be allowed
  • More material and damage tests have been done, new exploit fixes have been implemented and different damage configuration values have been tested
  • Economy configurations have been made for station beams, they now use Valkite+Bastium in 90:10 ratio
  • Player progression and exploration design is underway
  • Material progression related design is being worked on, structural integrity and durability on beams with different materials has been tested


User Interface
  • Design for the ship detail/info page is underway
  • Design for Durability view for Universal Tool started


Stations
  • Shops that sell player-made ships - Rando 1, Rando 2 and Okim Industries - have been added to the game
  • Player spaceships are removed from the original Spaceship shop, "Laborer" ship has been added
  • "Arrowhead" has been raised in Rando 1 Spaceship shop, to disable its hatch from hitting the floor
  • Design for the first phase of player-made stations continued
  • Station Foundation unit has been created
  • A collision in Large Hall 05, which disabled its usage in Lot Designer, has been fixed
    Small Hall 12 has been added to Lot Designer


Other
  • Triangle thruster extension/Booster design is in progress


[h3]Code[/h3]

Gameplay
  • More fixes have been made to scrap detection and deletion system
  • Torque deadzone adaptation has been redesigned; highly maneuverable ships hopefully fly straight better and encumbered ones are able to maneuver
  • Cargo Frame mass center bug potentially deteriorating ship controls during flight has been fixed
  • Audio support added for ships about to fail structurally due to motion, and a sound for such a failure
  • When detecting the ship frame, Durability no longer transfers from Thruster Bases to Beams via non-bolted connections such as cable pieces
  • An assert fixed where the Lifeline bound chair is locked onto a Cargo Frame
  • Components previously ignored when calculating the Building Budget volume are now correctly considered also in-game and by Durability
  • Thruster blockedness scanning now originates within the thruster, not next to it
  • An issue where beams were incorrectly highlighted in certain welding situations has been fixed
  • Spaceship Designer's beam welding tool is now finished
  • Autoreload is disabled while in the inventory to allow easier moving of magazines
  • Various bugs in the new station lot loading system have been fixed
  • Tech for player station building is being planned
  • Large lots not blocking player movement on the far borders of the lot has been fixed


User Interface
  • An issue with ore tower resource bridge not syncing correctly to other players has been fixed
  • Asserts and a crash fixed when logging out while ores are being vacuumed
  • Company Rank Right overrides added for members


Spaceship Designer
  • Auto bolt and weld action execution speed has been optimized
  • An issue that broke 'Save as' dialog in Spaceship Designer has been fixed
  • Confirmation added when deleting modules and folders
  • A shift-button selection for modules should now work
  • Version history should now show correct blueprint types in different editors
  • Mouse wheel input no longer leaks through asset browser
  • Moving multiple modules with one drag & drop is now possible
  • Support added for moving and deleting multiple modules with context menu as well
  • Drag & drop -feature for moving single modules between folders is finished and committed, modules within folders are also now ordered alphabetically
  • Paint tool brush visualizer now ignores hidden layers and raycasts hit the paintable parts
  • Parts' durability is now updated when material type is changed


[h3]Art[/h3]

Animations and Emotes
  • New animations made for bow emotes (/bow1 and /bow2)
  • New midair death animation is in the works
  • Work on updating all 1st person "relaxed" animations continues
  • 1st person animations polished for: Rail rifle and Long rifle
  • Animations added for interacting with buttons while seated
  • Rummage animations have been polished


Stations / Lot Designer
  • Updated LOD + farLOD models to VIS HQ floors: Main hall, Storage and Loading dock A.
  • New LOD + farLOD models added to Spaceship shop's side-shops (Bolt, Starsol, Sunny ship center), and level art.
  • Hologram LODs created for Command Center, Spaceship Design Workshop, Spaceship Shop and Empire VIS Headquarters
  • Imperial capital station holograms have been updated to match the new Rando player ship shop
  • Level art for Auction House has been added to Marketplace and Command Center


Weapons
  • Minor tweaks made to Laser cutter's heat distortion
  • Buzzsaw's FX has been updated
  • Plasma rifle's reload and idle effects updated


Armors / Player
  • New upcoming armor set Battalion is in the making
  • Juggernaut armorset texture quality polished and paintjobs have been updated
  • Pioneer unique armorset coloring has been adjusted slightly due to the Juggernaut paintjob update
  • Small color fix has been made for the Red Brigand large shoulder piece
  • Battalion armorset texturing is in progress


[h3]Gallery[/h3]

[h3]Videos[/h3]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase - Closed Alpha Fleet PVP Tournament



The Starbase Closed Alpha has been running for a few months and players have designed countless ships, each more formidable than the other.
A number of PVP events have taken place, where players have been able to test their ships and piloting skills in combat... but now it's time for something more!

The leading scientific minds of the Starbase world, the Boltcrackers have decided to host a special Fleet PVP Tournament! Twelve different teams have signed up and are putting their own ship designs, piloting skills and team tactics to the test.

To find out more about the tournament and to watch the highlights from the first match between Collective: Crimson Team and the AF Fleet, check out the Boltcrackers Fleet PVP Tournament Intro video below:

https://youtu.be/oxUv32Zk8Bo


Stay tuned for more highlights from the upcoming matches!