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Starbase - Progress Notes Week 28 (2020)


[h2]Progress Notes Week 28[/h2]
[h3](July 6th - 10th)[/h3]

Hello everyone, here are the notes of week 28, enjoy!

[h3]Design[/h3]

Features
  • Repair Job is in the making: a mock up station has been created for build test scenes and blueprint repair has been tested
  • Laser idle ammo has been added to economy and crafting data
  • Some economy fixes and configs have been made
  • Rangefinder asset collision tests have been made
  • Assembly Job's instruction terminal issues have been fixed. All the terminals are now static and indestructible again
  • Refuel terminal's UI design has been finished
  • Demolition Job has been tested
  • Material and blueprint tabs' designs are in the making for the Universal Tool
  • Asteroids maximum loading amount has been reduced from 10 to 2 to improve performance in the belt. Only 2 asteroids are fully loaded at the time, other asteroids remain LODs


User Interface
  • Cash Shop design is in the making: layout has been reworked and some mock ups have been created


Stations
  • The disposal shaft in Ship Demolish hall has been updated to look like a large shaft instead of multiple single ones
  • The broken take-off terminals in the Command Center have been fixed
  • Ore storage towers' resource bridge connection should now be synced with other players / group members


[h3]Code[/h3]

Gameplay
  • An issue where rangefinders reported zero distance in some ship setups has been fixed
  • Building hologram outline has been added to the options menu
  • Issues with the player character animation direction have been fixed
  • Ship blueprints can now be made visible on spawned ships and the blueprint can be repaired using the Building Tool


User Interface
  • All items are now stackable
  • Double-clicking items now sends them first to equipment, then to station inventory
  • An issue with Resource Bridge's device fields affecting mining backpack's normal slots has been fixed
  • Animation context activation has been added for the Resource Bridge emote
  • 'Invite received' signal has been added to FriendClient, so that the invite could be added to chat
  • An issue that prevented the player from picking up ore nuggets with the 'P' key has been fixed
  • Ores can now be picked up to the large bag slots


Spaceship Designer
  • Module library's first version has been committed. Deleting/renaming folders and deleting module parts works now
  • Layer control buttons have been added for pipes and cables
  • Paint tool part selection optimization is underway
  • Colour update syncing has been added to the component colouring action
  • Maximum brush size and plane depth have been reduced to (at least temporarily) decrease the amount of network traffic caused by the new syncing



[h3]Art[/h3]

Animations and Emotes
  • Saw Tool reload animation has been finished (3rd person)
  • Remote explosive related animations are in the making (3rd person)
  • One-handed tool fire animation has been made (3rd person)
  • Rig has been made for the mounted weapon turret
  • Rummage animations are in the making (3rd person)


Stations
  • FarLOD texture maps of the Spaceship Shop have been updated
  • New farLOD has been added for the Empire and Kingdom versions of the Spaceship Shop
  • FarLOD model and texture maps of the Ship Demolish Hall have been updated
  • Lot Designer thumbnails have been updated to hall modules: Small 5; Medium 1-3, 5, 7-8, 14, 18; Large 4, 9
  • Small Hall 10 has been added to Lot Designer. (Small Hall 9 has also been created, but due to categorizing issues, is still being worked on.)
  • Hologram and sign LODs have been updated to work with various distances, but are not yet fully implemented


Weapons
  • Antigel Rifle, Autocannon and Rail Gun Turret have had updates on their muzzle flash
  • Texture issues and some commit errors with Minigun have been fixed
  • Laser Rifle, Bolter and Revolver effects have been updated
  • Gauss Rifle VFX (muzzle/trails) and Long Rifle (hit effect) have been updated
  • The common hit_12mm effect now has some additional extra longer lasting sparks
  • Minor tweaks have been made to Resolver's muzzle
  • Updated inventory icons have been made for Antigel, Battle rifle and Gauss Rifle
  • Mounted weapon and autocannon WIP textures have been added and the blue default weapon tintcolor has been enabled


Other
  • The wrongly assembled plasma cannons in the ship weapon shop in the Marketplace that had a mix of plasma and laser parts have been fixed
  • Asteroid LODs have been optimized to have more LOD levels
  • Medium sized asteroids have gained some few clusters and have been adjusted visual


[h3]Gallery[/h3]

[h3]Videos[/h3]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase - Progress Notes Week 27 (2020)


[h2]Progress Notes Week 27[/h2]
[h3](June 29th - July 3rd)[/h3]

Hello everyone, it's time for progress notes again. Here are the notes of week 27, enjoy!

[h3]Design[/h3]

Features
  • Ship machinery and electronic components have been looked into for crafting materials configurations
  • Crafting data configurations have been updated
  • New economy configurations made to support crafting data changes
  • Issues related to sorting auctions has been fixed
  • Company Jobs tab UI has been updated
  • Design work for Auction house Sell page continues
  • Tutorial and the starting experience of the game is being designed
  • Correct colors have been added to the Paint Tool in Spaceship Designer


Stations
  • It's now possible to spawn and despawn ships in Proia station's VIS HQ
  • Grid slot for the upcoming Player spaceship shop has been created, the actual shop is still being worked on by level artists
  • More rental lots and landing platforms have been added to Proia station


Other
  • Scrollbars have been added for script and toolbox window in Spaceship Designer
  • Pipe tool now has a bigger aim sphere


[h3]Code[/h3]

Gameplay
  • Items carried on back slot have been fixed not to unintentionally push player
  • Player roll and pitch binds have been added
  • The temporary solution related to Ore Crate contents has been fixed to properly affect mass centers of structures (thus triggering FCU updates upon crate content changes).
  • You can no longer grab chairs if someone is sitting there (this prevents "motion sickness simulations")


User Interface
  • More slots have been added to mining backpack
  • Normal backpack weapon slot not working has been fixed
  • Priority device field has been added to Modular Ore Cargo Crates
  • YOLOL support has been added to resource bridges
  • Insurance transfer menus now show 15 transfer points, and a scroll bar has been added to insurance terminal
  • A game crash caused by other player adding a broken item to the trade window has been fixed
  • Information about graphics settings has been added to Feedback Tool's report data


Spaceship Designer
  • Default autosave interval has been extended from 10 seconds to 10 minutes
  • Autosave countdown reset on scene change has been disabled. The option has been removed from the settings menu
  • The number of locally stored autosave files has been increased from 5 to 20
  • Paint tool option sliders have been fixed
  • Filtering search has been added to scene view window in Spaceship Designer
  • A bug that caused overwriting saved blueprint versions with unsaved changes has been fixed
  • An issue where paint tool caused test mode to freeze has been fixed
  • Paint colours now use an index based system instead of directly referring to the mach::COL value
  • Brush plane depth now works independently of brush size
  • An issue where paint tool options weren't properly saved when swapping in and out of test mode has been fixed
  • Brush plane visualization grid not being properly drawn in all situations has been fixed



[h3]Art[/h3]

Animations and Emotes
  • New one-handed tool draw & holster animation has been made (3rd person)
  • New one-handed tool crouch relaxed idle animation has been made (3rd person)
  • New one-handed tool crouch universal tool idle animation has been made (3rd person)
  • Pickaxe crouch relaxed idle using wrong transition animation has been fixed
  • Emote_scorn is now finished
  • Emote_shutdown now has crouch and prone versions of the animation
  • Stop animations have been polished


Weapons
  • The autocannon muzzle flash effect has been polished
  • The laser turret's projectile effect has been tweaked to make it less bright, including changing texture and scale
  • The rail gun turret projectile has been updated with a new texture, tested with and without trail
  • The muzzle flash and projectile of the rail gun turret have been modified
  • Laser turret and rail gun turret effects have been updated
  • Some muzzle texture issues and broken FX hit components have been fixed
  • New textures and tweaked behaviour for muzzle added for Mini Gun
  • Battle rifle and long rifle FX have been tweaked
  • Rummage rifle animation has been made (3rd person)
  • New mounted weapon and turret textures are in progress
  • Updated inventory icons have been added for Revolver, Repeater Pistol, Pistol. (short and long versions)
  • Updated inventory icons have been added for Minigun, Whiplash and SMG


Stations
  • FarLOD model and texture maps of Mass Transit Corner Stop have been updated
  • Tintmask of Mass Transit Side Stop has been updated
  • Large Hall 9 and Large Hall 3 LOD have been updated
  • Large hall 4 is in the process of being redesigned to fit the large lot area and will be added back to the Lot Designer once completed
  • Large hall 7 has been redesigned to fit the large lot area, and added back to Lot Designer
  • Large hall 3 has been redesigned to fit the large lot area, and added back to Lot Designer
  • Metro signs have been added
  • Animated hologram ad and different size variations of it have been made for advertising advertisement space for the players


Other
  • Hologram effects have been made for gridslot decor plates (not added in the game yet)
  • Placement tests for sharp asteroid rocks are underway
  • Work on different moons is underway
  • New moon2 WIP large rock towers are in the making
  • Bastion armorset head emissive light was enabled and textures have been slightly fixed
  • Hunter armorset texture polishing is in progress
  • Large-sized sharp rock clusters for the rock asteroids have been made
  • Medium sized asteroid rock formations are in the making
  • A new texture suitable for beams, made of overlapping particle chains (squishy connection) has been created


[h3]Gallery[/h3]

[h3]Videos[/h3]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase - Progress Notes Week 26 (2020)


[h2]Progress Notes Week 26[/h2]
[h3](June 22nd - 26th)[/h3]

Hello everyone. Here are the progress notes of Week 26, hope you enjoy!

[h3]Design[/h3]

Features
  • Armor set themed weapons have been added to the economy
  • Economy configurations, fixes and design have been worked on:
    Weapon set pricing has been adjusted
    Adjustments and fixes have been made to the crafting data
  • Weapons and electronics have been updated with less used and more logical materials
  • Player-to-player trading design has undergone fixes
  • Auction House logic for viewing auctions has been improved on
  • Auction House usability has been improved and sell page has been simplified


Stations/Lot Designer
  • Spaceship shop for players to sell their own ships is being made
  • Colliding art assets in Small Hall 5 have been removed
  • "Hallway End" -modules' priority snaps have been lowered, resulting in better alignment with the rest of the hallways
  • Housing slots in Starting station have been replaced with un-rentable ones, in preparation for the upcoming Proia Station
  • "Small hall 8" has been added to the Lot Designer


Other
  • Angled beam 72x72: Attachment plates should now snap better
  • 30 degree beams short ends should now snap together


[h3]Code[/h3]

Gameplay
  • Small improvements and fixes have been made for player-to-player trade
  • Player position update has been modified to fix projectiles not to unintentionally hit moving players (for example self shot ship projectiles)
  • Recovering despawned ships is now possible
  • Ship recovery should now successfully despawn ships in local station even if spawning fails
  • Unauthorized removal of bolts should no longer be possible in the safe zone
  • Durability's Spaceship Designer colors and the misplaced "beam not connected to the largest frame section" warnings have been fixed
  • "Torque deadzone" now adapts also to highly maneuverable ships, reducing issues with the 1/10000 thrust level steps
  • An issue where thrusters would operate with outdated input values when the device requirements were restored has been fixed
  • RangeFinderDevice not hitting its own entity has been fixed
  • Lot building not progressing beyond the first pieces has been fixed


User Interface
  • Closing inventory causing lag has been fixed
  • Auction House Sell Tab is being worked on: Dragging functionality has been added to work with the slots as well as rendering of UI elements
  • Page buttons have been added to Auction House pages
  • Trade now gets rejected when the player that doesn't accept the trade modifies the offer
  • All received trade requests are now rejected when sending a request, so both players don't have active requests from each other
  • Complex item tooltips and magazine amount not showing correctly to the other player has been fixed
  • Trading backpacks with items inside has been prevented
  • Dragged items being dropped in the world when trade was cancelled has been fixed
  • Rearranging items in the trade window with double-click has been prevented
  • Bolt Tool helper now warns if there is a bolt profile that is not in usable place


Spaceship Designer
  • V-snap tool doesn't interact with locked layer objects anymore
  • A number of issues that occurred when exiting the game via ALT+F4 or similar means while in the
  • Spaceship Designer have been fixed
  • 'Save finished' and 'load finished' log messages have been added to the bottom of the screen
  • Saving has been prevented when CTRL+S or File/Save is pressed and there are no changes in the scene
  • Blueprint upload failing when scene is saved after visiting the test mode has been fixed
  • Pipe, cable and furniture layer opacity settings have been added to settings menu
  • A bug that caused the settings menu to get stuck in certain situation has been fixed
  • The brush plane depth slider has been adjusted to increments of 0.25 (previously 0.05)
  • Temporary modifiers preventing component base color from being properly updated have been fixed
  • An optional auto deselect feature has been added that deselects highlighted parts upon switching to the paint tool
  • SSCProperties toggle has been added to temporarily disable premium colors



[h3]Art[/h3]

Animations and Emotes
  • New gameplay animations are underway: move stop to prone, move stop for relaxed run with a rifle, move stop for run with a tool, move stop for run with pickaxe (+relaxed)
  • Midair death animations polished
  • Tweaks made to jump and landing related animations (1st person)
  • Emote_scorn and emote_tantrum are in the making


Weapons
  • Projectile for rail gun turret is in the works
  • Autocannon muzzle flash and projectile effects have been modified
  • Antigel rifle effects have been updated
  • Battlerifle effects have been updated: hit FX, muzzle flash, and correct reload FX added to the weapon


Stations/Lot Designer
  • VIS Headquarters A and Empire VIS Headquarters: red color has been adjusted to be deeper and sharper, updated model and texture maps have been added for the office floor
  • FarLOD model and texture maps of Mass Transit Side Stop have been updated
  • Marketplace updates
    Main Hall exterior decorations have been updated
    Hangar exterior decorations have been updated
    Holograms are in the making
  • Blue light strips for imperial capital station are in the making


Other
  • Initial object (rock) placements for all current large ice asteroids have been made
  • L-sized sharp asteroid rock formations have been made
  • UI icons have been made for the ammo categories
  • Bastion armorset's texture and paintjob quality has been polished


[h3]Gallery[/h3]

[h3]Videos[/h3]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase - Progress Notes Week 25 (2020)


[h2]Progress Notes Week 25[/h2]
[h3](June 15th - 19th)[/h3]

Hello everyone! It's time for progress notes again. Here are the notes of week 25, please enjoy!

[h3]Design[/h3]

Features
  • Economy has been added to the new station (Proia)
  • Economy configurations have been made to fix general issues
  • Auction House and Spaceship Designer blueprint UI design is being worked on
  • Plans for new armor mechanics to make damage more reasonable and balanced are underway


Stations/Lot Designer
  • Lot updates:
    Lot entrances have been centered in small, medium and large lot areas
    Lot areas' altitude compared to the entrance locations have been updated, this creates building room where it's been lacking
  • Lot module updates:
    Each hall module now fits their corresponding lot area size, no matter which connection port has been attached to the lot entrance
    Due to this change, the following modules have been edited: Small hall 5, Medium hall 1-3, 5, 7, 8 and 14
    The following modules have been temporarily removed, until their rework is completed: Medium hall 13 and 18; Large hall 3-5, 7 and 9
  • Grid slot updates:
    "Housing grid slots'" lot entrances have been centered, resulting in modifications of walkways and surrounding decorations
    Questionable decorations, such as floating panels, have been either removed or relocated in "housing grid slots"
  • Space station updates:
    Capital Proia, a sphere-shaped 5 km diameter Mega Station, has been created and is currently being tested


[h3]Code[/h3]

Gameplay
  • Buildable holograms in lots have been limited to holograms that are connected to a doorway directly or through other built holograms
  • Holograms are also not buildable unless their module is not connected to a module which has a completed framework
  • FCU's torque calculations have been fixed, when several thrusters are grouped (behind a single MFC output)
  • A temporary mechanism has been added to update structures containing Ore Crates (until the crate mass approach has been refactored)
  • Crafting data changes are now applied in Building tool material consumption
  • Fixes have been made for the tutorial job timers showing incorrect time with multiple players in the same session
  • Welding Tool effect syncing issue has been fixed
  • Welding Tool effect no longer appears when welding invalid targets


User Interface
  • Auction House UI is being worked on:
    Support has been added for rendering an additional tab set when rendering PersonalWindow windows
    The (station storage/ships/blueprints) rendering has been refactored to a common script, as it is used by both trade and auction house menus
    The general layout has been added to the buy tab
  • Message of the day -box has been changed to open automatically when there are new messages


Spaceship/Lot/Interior Designer
  • Unlocalized placeholder object names and descriptions have been removed
  • Empty object names are now shown as their object type's localized name in the scene view and properties windows
  • 'Furniture', 'Cables' and 'Pipes' categories have been added
  • Function to prevent options set by the user from being reset after updating the game has been added: if an option hasn't been modified by the user, it will automatically update to the latest recommended setting.
  • Spaceship Designer background model not resetting for clients that exit the Spaceship Designer has been fixed
  • Synchronized group exit has been added: all players are returned to the game world when the host decides to exit, instead of clients being kicked each into their own empty instance of Spaceship Designer


[h3]Art[/h3]

Animations
  • New one handed tool stand idle animations have been made, crouch versions in-progress (3rd person)
  • Emote_shutdown_end tailing has been modified, the emote should now end and tail very soon after the player has interrupted the loop
  • Emote_facepalm_a has been finished
  • Midair death animation variations are being worked on


Stations/Lot Designer
  • LODs updated to match the changes in Medium Halls: 1-3, 5, 7, 8 and 14
  • FarLODS updated to match the changes in "Housing grid slots"
  • Marketplace has been updated:
    Floating weapon parts in the MAG store have been fixed and 6 mannequins have been added to the Kite store
    FarLOD model for Marketplace's hallway has been added
    Exterior decoration update for Marketplace's main hall is being made
  • Holograms have been added for Spaceship Shop. Metro stop -holograms are incoming


Other
  • Medium-sized ice rocks have been modeled and their placements are being tested in-game
  • Icons have been updated for Small Gas Container, Medium Gas Container, Large Gas Container and Fuel rod
  • New small 12x12cm modular button base asset has been made
  • Moon rock texture scale has been adjusted
  • Sharp small size rocks for ice asteroids have been made
  • Sharp asteroid rock formations are in the making
  • Bloom intensity and size have been changed: bloom is now less intense
  • Sun brightness has been lowered
  • Edits to the laser turret and rifle projectiles and muzzle flashes have been finished


[h3]Gallery[/h3]

[h3]Videos[/h3]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase - First Month of Closed Alpha Video




A new Starbase video has just been released! As you may know, Starbase began its Closed Alpha last month. This video is a collection of highlights from the first month of Starbase Alpha, with footage from the very first day of alpha invites, a showcase of player-made ships, clips from in-game events, and more.
https://youtu.be/hifgwqgciPE
Find out what the Starbase players have been up to by watching Starbase - First Month of Closed Alpha from the link above!

Join the discussion on the official Starbase Discord.




And don't forget to wishlist Starbase on Steam!

https://store.steampowered.com/app/454120/Starbase/