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Starbase - Progress Notes Week 32 (2020)


[h2]Progress Notes Week 32[/h2]
[h3](August 3rd - 7th)[/h3]

Hello everyone, here are the notes of week 32 - hope you enjoy!

[h3]Design[/h3]

Features
  • Demolition Job: Pincer shipwreck has been designed and added to the spawn list
  • Demolition Job: the scrap attractors position has been adjusted so collected parts won't float through the floor
  • Damage model tests and adjustments have been made
  • 14 new ships have been added to the game's economy configurations
  • Inventory tooltips for items have been improved to include more information
  • Design for Cosmetics Shop UI is underway
  • Design for the ability to change the position and properties of quickbar(s) is underway
  • Design for the ability to create custom advertisement signs in-game has been started


Stations / Lot Designer
  • Robur station has been added for the on-going PVP event


Spaceship Designer
  • New modules for Spaceship Designer are under design
  • Material Tool has been tested and fixes and improvements requested
  • Design for the ability to add decals to spaceships is underway


Other
  • FCU (all models) and MFC now have matching device field names by default


[h3]Code[/h3]

Gameplay
  • Object thickness and hit angle now affect projectile damage
  • Fixes made to scrap detection and deletion system
  • Lifeline warp and stun are disabled upon an Insurance transfer, and locking a Lifeline-bound chair with a Cargo Frame unbinds it
  • Tractor Beam related bugs disabled, needs a refactoring for proper multiplayer support
  • Players standing on ship cargo no longer push the cargo (or the ship)
  • An issue that prevented picking up welded beams has been fixed


User Interface
  • Mining backpack now correctly updates its slots when using a shop
  • Work on adding additional slots to backpack is underway
  • Work on fixing levers not being droppable is underway
  • Company Roster not sending group invites fixed
  • Work on adding Audio support for Resource Bridges is underway


Audio
  • Socket tool audio support added
  • Cargo beam and frame audio support added
  • Thruster sound tweaks have been made


Spaceship Designer
  • Some of the bugs in the newly introduced station system have been fixed
  • An issue where buying custom ships created new saves when they weren't needed has been fixed
  • Item descriptions should now show correctly in Spaceship Designer
  • Paint tool brush visualizer now ignores hidden layers and raycasts hit the paintable parts
  • Parts' durability is now updated when material type is changed


[h3]Art[/h3]

Animations and Emotes
  • Work on updating all 1st person "relaxed" animations continues
  • 1st person animations polished for: Antigel, Assault rifle, Battle rifle, Gauss rifle, Laser rifle and Rail rifle
  • Emote_chestpound and emote_ayy are in the making


Stations / Lot Designer
  • VIS HQ LOD and farLOD models updated to floors: Sky deck, Office, Office base, Generator room and Loading dock B
  • Marketplace updates: "Observation deck" and "intersection room" LODs have been updated,
    LODs have been created for exterior holograms


Weapons
  • Reload effect has been made for Pistol
  • Rail Rifle: the particle spawn and scale rates adjusted to work better at greater distances and a "shock/pulse" has been added to the weapon
  • Flame Thrower: the particle spawn and scale rates adjusted to work better at greater distances
  • Bolter: new reload added, particle spawn and scale rates updated to work better at greater distances and a "shock/pulse" has been added to the Bolter
  • Long Rifle: reload and shockwave effect added, the distance settings of particles tweaked
  • Mini Gun: reload and shoot exhaust added


Other
  • Moon fogs adjusted to not be so heavy
  • YOLOL chip should no longer clip through the device rack chip reader
  • Dreadnought armor set texture quality polished and paint jobs updated
  • Red Brigand unique armor set coloring adjusted slightly because of the Dreadnought paint job update
  • Juggernaut armor set texture quality update in progress


[h3]Gallery[/h3]


[h3]Videos[/h3]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]


Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase - Progress Notes Week 31 (2020)


[h2]Progress Notes Week 31[/h2]
[h3](July 27th - 31st)[/h3]

Hello everyone, here are the notes of week 31 - hope you enjoy!

[h3]Design[/h3]

Features
  • Improved tooltips that show materials and extra information have been worked on
  • The new auto reload feature with Buzzsaw in the Demolition Job has been tested: the scrap attractor mass limit in the Demolition Job has been increased by 5%
  • A new version of the mining backpack has been designed: 6 additional slots, all item slots dynamic, can hold small (one handed) items or medium (two handed) items
  • Armor weigh and density adjustments and tests have been made
  • Spaceships have been modified to be used in the Demolition Job


User Interface
  • The color picking submenu for the Cosmetics Shop UI has been worked on


Other
  • Visibility range of Bolt Profile highlights has been increased
  • Fixed Weapon mount 2 Bolt Profile has been updated: bolts now snap to all positions found in the profile


[h3]Code[/h3]

Gameplay
  • Beams can now be welded together using the Welding Tool. Beams are also welded when fixing them in ship blueprints using the Building Tool


User Interface
  • Correct functionality has been added to the browse/buy/sell view
  • Auction house UI integration to the Auction Client continues
  • Chat messages have been added for "already in a group" / "already invited" situations
  • Invites now get removed if the invited player leaves the game or the invite expires


Spaceship / Lot / Interior Designer
  • Player station tech is being worked on, technical support for player created stations and lots has mostly been added
  • Material tool raycasting now ignores all non-plate and non-beam components
  • Minimum brush size has been reduced from 0.5 to 0.1


[h3]Art[/h3]

Animations and Emotes
  • Animation has been made for aiming at a resource port and when a successful connection can be made (1st person)
  • All 1st person "relaxed" animations are being updated


Stations / Lot Designer
  • Market station exterior holograms have been added
  • Final market station exterior decoration update is underway


Weapons
  • Plasma turret's muzzle flash has been modified to be even closer to the handgun version, with bigger side effects etc.
  • Reload effects have been made for Shotgun and Gauss Rifle
  • Rocket Launcher VFX have been updated and smoke trail reduced
  • Assault Rifle VFX have been updated and reload effects have been added
  • Flame Thrower VFX have been updated: stream is more connected, idle effect has been added
  • Wrong offset on side lights on autocannon muzzle flash has been fixed


Other
  • Dreadnought armorset texture polishing is in progress
  • The flickering on the purple ship thruster effect has been fixed


[h3]Gallery[/h3]

[h3]Videos[/h3]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase - July Closed Alpha News Video



A new Starbase video is here! Another month or so of the Starbase Alpha has come and gone, with new features added to the game, new player-made ships, and new events.This video showcases new features that have been added to the game and includes a collection of clips from the gunship battle events we have held.
https://youtu.be/a1PtxjGAYeI
Find out what's been going on in the Starbase universe lately by watching Starbase - Closed Alpha News July from the link above!

Join the discussion on the official Starbase Discord.




And don't forget to wishlist Starbase on Steam!

https://store.steampowered.com/app/454120/Starbase/

Starbase - Progress Notes Week 30 (2020)


[h2]Progress Notes Week 30[/h2]
[h3](July 20th - 24th)[/h3]

Hello everyone, it's time for progress notes again. Here are the notes of week 30:

[h3]Design[/h3]

Features
  • Work on the Demolition Job continues: instancing area and instructions terminal have been added, and the job has been tested
  • Design work for beam welding continues
  • New pyramid plates have been added to economy
  • Material progression and balance design has been worked on
  • Damage model update design has been worked on
  • Asteroid belt material distribution planning is in the works
  • Blueprint design is underway: blueprint obtaining and progression have been worked on


User Interface
  • Design for the Cosmetics Shop item and cart pages has been worked on
  • Updated mockups have been made for the Decal Tool


Spaceship Designer
  • 8 new Pyramid plates have been added to the Spaceship Designer


[h3]Code[/h3]

Gameplay
  • Work on ship beam welding continues, beams can now be attached without snapping a beam to a blueprint first


User Interface
  • Feedback Tool's screenshot editor now uses correct tool icons in the toolbox
  • Support has been added to Feedback Tool's screenshot editor for creating, duplicating and deleting tools with a context menu and rearranging existing tools by dragging


[h3]Art[/h3]

Emotes
  • Emote_halt has been finished
  • Emote_slap is in the making


Stations / Lot Designer
  • Large hall 5 has been redesigned to fit the large lot area, and added back to Lot Designer with an updated thumbnail
  • Minor visual fixes and tweaks to nearly all of the Lot Designer Hallway modules


Weapons
  • Saw's hit effect has been tweaked, and the amount of sparks has been increased
  • Plasma rifle's projectile and muzzle flash have been tweaked
  • Laser turret projectile's texture, hit effect and muzzle flash have been updated
  • Front/side texture tests have been made for projectiles
  • Axe melee weapon's textures have been fixed slightly
  • Grenade Launcher VFX have been updated: new reload, shoot, projectile and hit effects
  • Repeater Pistol has been updated, projectile and hit effect updated
  • Rail Rifle VFX have been updated


Other
  • Inventory icons have been added for: Flamer, Reaper Cannon, Combat Shield, Axe, Kukri and Khopesh
  • Hunter armorset's texture quality has been polished and paintjobs updated
  • A new version for Sunny Ship Center sign has been created and a damaged version has been made for the second hand ship shop
  • A proper desktop shortcut icon has been added


[h3]Gallery[/h3]

[h3]Videos[/h3]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase - Progress Notes Week 29 (2020)


[h2]Progress Notes Week 29[/h2]
[h3](July 13th - 17th)[/h3]

Hello everyone, here are the notes of week 29, enjoy!

[h3]Design[/h3]

Features
  • Design for a HUD editor is being worked on
  • Blueprint tab design for Universal Tool is underway
  • Demolition Job has been tested: technical core features are mostly ready, polishing will start next week
  • Design work for Decal Tool has started
  • UI design for Auction House's blueprints is underway
  • General shop page has been updated: outdated sorting elements have been changed to up to date ones
  • The shop page layout has been reworked to accommodate the design of the item info screen


Stations / Lot Designer
  • Medium Hall 17 has been remodeled to fit the "Lot size - Small" -category, and is now called Small Hall 11
  • Medium Hall 18 is now called Medium Hall 13, due to the previous 13 being updated into a large one


Spaceship Designer
  • 30 Degree plates have been moved to "Special Plates" (Plates)
  • 30 Degree beams have been moved to "Special Beams" (Beams)


Other
  • Cable & Pipe tool magazine capacity has been increased (100->300)


[h3]Code[/h3]

Gameplay
  • Lamps are now buildable and unweldable in lots
  • Players can now use one-handed tools and weapons while Universal Tool is open and crosshair mode is on
  • Material tab now shows what material the pointed object / blueprint is made of


User Interface
  • An issue with removing mining backpack when ores are vacuumed has been fixed
  • The building layout and styling in the refuel menu have been updated


Spaceship Designer
  • LOD generation options have been added to Spaceship Designer
  • Save module tooltip being drawn wrongly has been fixed
  • Module folders being closed when a module is selected has been fixed


[h3]Art[/h3]

Animations and Emotes
  • Work on remote explosive related animation continues
  • Emote_point animation updated
  • Issue with emotes not playing correctly in pilot chair has been fixed
  • New emote_knock1 has been finished
  • Emote_halt is underway


Stations / Lot Designer
  • Exterior decorations on the biggest hall of the marketplace shops set is underway
  • Holograms/lightstrips have been added to VIS_empire_hq
  • Updated farLOD model and texture maps have been added to Command Center (Large)
  • Updated farLOD models and texture maps have been added to parts of VIS Headquarters A and Empire VIS Headquarters (tower models vis_office_floor and vis_office_floor_base)
  • Imperial capital station holograms have been updated to match the new gridslot changes
  • Large hall 4 has been redesigned to fit the large lot area and has been added to the Lot Designer
  • Small Hall 9 has been added to the Lot Designer


Weapons
  • Flamer VFX has been updated, and FPS drop issues resolved
  • Gauss Rifle FX has been updated
  • Autocannon muzzle flash has been updated
  • Plasma turrets projectile and muzzle flash have been updated
  • Inventory icons have been updated for Arclighter, Bolter, Plasma Rifle, Laser Rifle, Long Rifle and Rail Rifle
  • Gauss rifle ADS fire animation recoil has been reduced
  • Mounted weapon and autocannon textures have been updated with better quality versions


Other
  • Image asset has been added for the Spaceship Designer Material tool icon
  • Player Ship shop variation 2 is in the making


[h3]Gallery[/h3]

[h3]Videos[/h3]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐