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Starbase News

Starbase - Bug Reel



A new Starbase video has just been released!

Over the course of six years of Starbase development we've encountered many bugs in the game. This video is a collection of some of the most amusing ones for your entertainment. We hope you enjoy it!
https://youtu.be/rwbnJpzZYrE
Decide for yourself whether you would label these as bugs or as features by watching Starbase - Bug Reel from the link above.

Join the discussion on the official Starbase Discord.



And don't forget to wishlist Starbase on Steam!

https://store.steampowered.com/app/454120/Starbase/

Boltcrackers - Custom Ship Battle Special

Ever wondered how well custom ships and modified spacecraft will fare in battle in Starbase? Wonder no longer, we did some tests!



In this special episode of Boltcrackers, Dr. Bolt and Bob try out various custom-designed and modified spaceships in battle vs the infamous Rob and Red Brigand!

Watch the full episode below:
https://youtu.be/bbM94NCM04U
What type of ship would you build and what would you like to see next?

Join the discussion on the official Starbase Discord.



And don't forget to add Starbase to your wishlist :)

https://store.steampowered.com/app/454120/Starbase/

Starbase - Progress Notes Week 16 (2020)


[h2]Progress Notes Week 16[/h2]
[h3](April 14th - 17th)[/h3]
Hello everyone! Here are the progress notes of week 16:

[h3]Design[/h3] Features
  • Assembly Job tested, some issues found in bolt profile auto aim bolting in objects with more challenging geometry
  • Fracture debris destruction effect tested
  • Asteroid Mining Job rewards tested, some configurations made to the bonus rewards and balancing needs to be done to the rewards
  • Economy settings tested and future features planned
  • Economy design: ship weapon prices adjusted and missing items added to the turret shop
  • Design for missing highlights for multiple choice buttons in settings menu worked on
  • Upcoming chat channels design is underway
  • UI for armor customization tool worked on
  • Ship recovery feature: Design tests on initial system completed, Initial design for potential future updates worked on
  • Device resource networks: Ongoing design for resource net integration with inventory system, Investigating possible ways to improve system compatibility with possible future goals
  • Ongoing design for UI improvements to inventory, storage, and universal tool dialog
Spaceships
  • Durability issue in Ithaca V1 fixed: beam frame was a bit inconsistent near one of the main thrusters, frame near rear thrusters reinforced
  • Hedron and Urchin were found to have legacy YOLOL chips, YOLOL code edited to fit the current chip and old legacy chip was replaced
  • Mining ship tests underway: testing how long it takes to fly to the asteroid belt and fill up all all the crates
Spaceship Designer
  • Furnace modules added to category so they can be used inside Spaceship Designer
  • Ship design with furnace started, the ship needs a very durable frame since the furnace modules are heavy
  • Weaponry and Warheads limited object types configured and locales added
  • Spaceship Designer economy design tested
Other
  • All curved end plates are now correctly arranged by size
  • Material types for ship windows updated to correct type
[h3]Code[/h3] Gameplay
  • Manipulating non-owned ships in safe zones is now allowed
  • Cancelling a ship spawn now returns the ship to the inventory
  • Issues where grabbing lock remained after the grabber unloaded entity or when the player died have been fixed
  • Small ship despawning issues have been fixed
  • A tracking system for resources (fuel, power, etc.) is in the making
  • Support for lot inventories has been finished
  • Buzzsaw's reload audio event not firing has been fixed
  • Lot visualizations having wrong rotations has been fixed, lot area restrictions are now finished
User Interface
  • Item shop not allowing to buy multi-part items such as small button has been fixed
  • The rest of the item shop's max buy amount issues have been fixed
  • The ore vacuuming system now notices if there isn't enough power and stops vacuuming ores
  • tem pickup checks have been fixed, won't allow picking up Mining and Assembly Job spawned items anymore
  • Feedback server implementation is underway, some UI tweaks have been made
Spaceship Designer
  • Station Designer's background appearing in wrong orientation has been fixed
  • A log that can display text lines has been added to the bottom of the screen. This is currently only used to display a warning that an object in the current placement cannot be created
  • Lot terminal menus no longer display non-station lot blueprints
  • A bug that prevented multi-part robot arm selection has been fixed
  • A bug that prevented properties window device fields from updating properly in multi-selection has been fixed
  • A crash that occasionally happened when transforming objects too fast has been fixed
  • Alphabetical sorting has been added to module library in station creator
  • The possibility to use custom decimal count for sliders in settings menu has been added
Planets
  • Support added for instancing multiple planet groups
Renderer
  • Gas giant's orientation has been fixed in Spaceship Designer
  • Testing and fixing dynamic sky system refactor for the new mixed render queues and buffered updates has been finished
  • The explosion damage on solid planet has been implemented
[h3]Art[/h3] Other
  • Retopology for Pipe Tool has been finished
  • Additional info/decoration animations have been added for market station
  • Weapon turret assets' low poly and UV's have been updated
  • A new tiling metal fracture material which works with voxel fracture pieces and fracture debris assets has been finished
  • Rock instance amounts and render distances have been optimized,
  • New small pebble rocks have been finished and tested
  • Touchstone armor set's texture and paintjob quality has been polished
  • Ad animations have been updated
  • Small adjustments have been made to rocky asteroid materials
  • Ice asteroid materials are in the making


[h3]Gallery[/h3]

[h3]Videos[/h3]

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase – Eos 222 Timelapse Video



We’ve just revealed a new Starbase video!

In the video you can see what the day cycle looks like in the Starbase universe. In addition, if you look closely you can see the public transportation at the station tirelessly at work day in and day out.
https://youtu.be/pD8IXxCgM0s
Take some time for yourself to relax and watch Starbase - Eos 222 Timelapse from the link above!

Join the discussion on the official Starbase Discord.



And don't forget to wishlist Starbase on Steam!

https://store.steampowered.com/app/454120/Starbase/

Starbase - Progress Notes Week 15 (2020)


[h2]Progress Notes Week 15[/h2]
[h3](April 6th - 9th)[/h3]
Hello everyone! Here are the progress notes of week 15:

[h3]Design[/h3] Features
  • Color palette updated for in-game chat, old colors replaced with new colors that are easier to read
  • Chat colors for leaders in Group and Team chats set to follow same logic as in Company officer chat
  • Faction functions and chat needs design worked on for separate faction and faction officer channels
  • Option to show channel names (long or short) and timestamps (long or short) added
  • Buzzsaw tested, issues detected in the 3rd-person view passed on to be fixed
  • Jobs in Work Hub tested and a configure issue fixed in Assembly Job: now spawned components are despawned when carried outside the hall
Spaceships
  • New mining ship being build
  • The positions of plates changed in Spatha variants to fix an issue where the ship was not flying straight
[h3]Code[/h3] Gameplay
  • An initial implementation for recovering ships that were not properly despawned has been added
  • Small fixes in player animation activation and scrap detection/deletion have been made
  • A feedback system for component-specific voxel volume changes has been implemented
  • Buzzsaw only consumes ammo when actually cutting stuff now
  • Buzzsaw's distance calculation has been improved and audio issues have been fixed
  • Welding Tool now only consumes ammo when welding things
User Interface
  • Issues with item shop amount validation and button styles have been fixed
  • A maximum amount added when buying to station storage
  • Syncing has been added for crates so that other players can see the changes made to the slots correctly
  • A locking system has been added for crates when the slots are being dragged so other players can't intervene
  • Implementation of the feedback server is underway
Audio
  • Menu entry button sound support has been added
  • Some of the tool button styles with audio support have been added to Spaceship Designer
  • Spaceship Designer window sounds have been plugged in
Spaceship Designer
  • The individual components of multi-component entities can no longer be selected, instead both components are automatically selected, this prevents the user from accidentally separating the components from each other
  • The budget window can now estimate and show the modification price of a ship being edited in the Spaceship Designer
  • A system has been added for preventing the duplication and creation of unallowed objects in the ship creator
  • A bug that allowed the Spaceship Designer UI to stay open when being kicked or banned has been fixed
[h3]Art[/h3] Animations
  • Buzzsaw's 1st-person reload animation has been finished
  • Aim animations have been polished
  • Falling and fly animations for Pickaxe (relaxed) are in the making
  • Death animations are in the making
  • Relaxed pistol crouch transition & heavy crouch transition are in the making
  • Crouch transition & heavy crouch transition have been finished
Other
  • New large asteroids have been made, variation added to the clusters
  • More variations of asteroid materials are in the making
  • Multi-material testing and overall material adjustments on big asteroids have been made
  • Maneuver thruster's misalignment has been fixed
  • Autocannon's ammo connection angle has been changed to 30 degrees
  • Moon rock density tests are underway
  • Exterior decorating and decal bleed fixes on medium halls in the making
  • Asteroid hall farLOD tintmask and color map updated
  • Mega station's ship showroom farLOD has been finished


[h3]Gallery[/h3]

Unfortunately, there are no development videos this week. But we did post a new official video on YouTube, so make sure to check that out if you haven't already. Click here to watch it.

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐