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Starbase - Progress Notes Week 20 (2020)


[h2]Progress Notes Week 20[/h2]
[h3](May 11th - 15th)[/h3]
Hello everyone! Here are the progress notes of week 20, hope you enjoy!

[h3]Design[/h3] Features
  • Mining job rewards have been increased by 50%, also outer materials will get higher rewards from the Collecting Area and inner materials will get higher rewards from the small Collector
  • The mining job collectors effective area has been increased: ore nuggets are now collected more efficiently from the workstation area
  • Spawn area markings added to Asteroid Mining Job workshops where asteroids spawns; this helps in multiplayer to identify area where players should not stand when spawning new asteroids
  • Modular Ore Cargo Crate inventory slot size was changed from 1x1 to 2x2, it can now be placed only to large slots
  • New instructions screen were added to Mining Job and the lua files have been configured
  • Economy configurations made for stations turning ore into refined materials
  • Empire Outpost trade value was adjusted: some ores are now less valuable
  • Two new armor sets were added to the economy
  • Design worked on for recovery/towing feature improvements
  • Design for device connection (plug/cable/pipe) highlights were updated: Universal tool designs have been updated, combining them with new Spaceship Designer design
  • Design for company tax system worked on
  • Trade window design for ships is underway
  • Notification improvements worked on for group, company and friend requests
  • Different trading options have been worked on (player-player, player-company and public trading/auctions)
  • Socket tool (Socket accidental removal issues): Sockets can't be no longer collected, if there is cable, pipe or device (hybrid button etc.) connected to the socket; Also bolted socket can't be collected
Stations
  • Lot Designer's Asset Browser has been updated:
    Folder and module names have been changed to be more easy to understand,
    Small hall modules have been added to the "Halls" folder,
    Everything is now in size- and type-based order; Bug in the alphabetical order code has been fixed
  • "Small hall 7" has been changed into "Medium Hall 17"
Spaceships
  • Spaceship modules and tutorial ship updated: Propellant tank supports have now pipe ports open by default
  • Hauler, Carrier and Tugger have been added to the list of premade ships in Spaceship Designer
  • Anubis has been reworked with new cockpit, durability fixes and new panels
[h3]Code[/h3] Gameplay
  • An issue where building lamps was not possible in lots has been fixed. Lamps also now light the environment as designed
  • Device fields disappearing from the Universal tool if their names are set to nothing has been fixed
  • Welding Tool is now being able to build unbuildable holograms in lots
  • Lot building progress is now module-by-module in lots, starting from the lot doorway: i.e. modules not connected to a doorway through a module with a complete framework cannot be built until a connection is established
  • MFC IDs should no longer run out
  • Despawning a ship with active thrusters no longer produces an exhausts related assert
  • Durability testing colors have been improved, including yellow highlight for otherwise valid beams that are not parts of an existing frame
  • Durability has been modified to accept beam connections in 15-degree steps when considering validity for the frame
  • Small errors in ship prices shown to client have been fixed
  • Container code has been updated (a typo caused ores to get lost in some specific situations)
  • An issue where LODs were not showing for specific derelict ships has been fixed
  • Ship recovery feature is underway
  • Ships can no longer be collected when they are bolted to an asteroid
  • Sockets can no longer be removed if they are attached to pipes, cables, buttons, or if something is bolted to it
  • Newly built missiles should now lock properly
User Interface
  • Resource bridge getting stuck when despawning the ship while connected has been fixed
  • Mouse hovering not working in mining backpack UI when scrolling has been fixed
  • An issue with cargo crates being "inside" cargo crates has been fixed
  • Issues with adding Cargo crates to station storage and dropping them out from it (with and without ore) have been fixed
  • Crate slots not working correctly when scrolling the UI has been fixed.
  • Ore crate becoming unusable if an ore crate is disconnected while ore is being dragged has been fixed
  • A more convenient way for developers to read bug reports from the Feedback tool is being implemented
Audio
  • Audio support has been added to Cable Tool and Pipe Tool
  • Spaceship Designer's object manipulation sounds and button release sounds have been plugged in
  • Support has been added for Spaceship Designer's asset browser search field and visibility/lock buttons
  • Music system is now prevented from entering battle state when ship received damage from a player inside
Spaceship Designer
  • "Exit without saving" button has been added to the File menu
  • Pressing "File" / "New" now autosaves to a blueprint before resetting the scene
  • Pressing "File" / "Save Blueprint and Buy Custom Ship" will now properly save, buy and exit instead of just saving on the first attempt
  • Saving and save prompts are now prevented when nothing has changed in the scene since the last save
  • Player movement bounds have been added. If the player reaches the 50 km movement bounds border they get a message that recommends turning back
  • Better placeholder stringification of timestamps added to blueprints in the object browser
  • Unnecessary lot designer error spam has been reduced
  • Assert on failed action redo has been fixed
  • An issue where open scene parameters reset on test mode visit has been fixed
  • MUUS memory usage on actions that get sent over network has been optimized
  • Spaceship Designer now uses 64 bit floats for transformation operations
  • Color settings have been added for My Selection and other selection highlights
  • Default options not reloading if the user has an options file from a future build has been fixed
  • An issue where modules were not sorted correctly in lot editor has been fixed
  • Custom color index feature has been added to menu label pairs in SpaceTooltip
  • Colorisation has been added to the paint info tooltip text based on paint usage level
  • Tool switch has been added to SSCPlacement when an object is picked and paint tool is active, resetting active tool to select-tool
Planets
  • Player surface movement glitching on steep moon hills has been fixed
  • Assert in editor has been fixed when warping to a moon that isn't the first one due to mismanagement on shared terrain object collision generation tasks
[h3]Art[/h3] Animations
  • New animation has been made for unarmed stand idle: all related animations have been updated to match the new pose (emotes, transitions etc.)
  • Emote_cough has been polished, emote_thumbs2 up down aim animations have been finished and configured
  • Run stop animations (rifle) have been polished
Stations
  • Final exterior decoration updates done for medium-sized hall modules
  • Work hub assembly hall decoration updated
  • Various decorative station assets with broken automated LODs have been manually fixed
Other
  • UI: material icons updated to 2x size
  • UI: inventory category icons updated to 2x size
  • Level of detail (LOD) models have been created for the player drone base model
  • LOD optimization for moon rocks is in the making
  • Some moon related bugs have been fixed
  • Two new colored armorset combinations have been added to shops (Wedge and Trooper)
  • Snow material has undergone some fixes and ice material has been created
  • Parts for Starsol and Seneschal visuals in-game ad concepts are in the making


[h3]Gallery[/h3]

[h3]Videos[/h3]
[previewyoutube][/previewyoutube]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase - Progress Notes Week 19 (2020)


[h2]Progress Notes Week 19[/h2]
[h3](May 4th - 8th)[/h3]
Hello everyone! Here are the progress notes of week 19:

[h3]Design[/h3] Features
  • Assembly Job and Mining Job rewards adjusted back up to 5000-6000 credits per minute, so getting a proper mining ship will not be too tedious
  • New mining ships tested in the asteroid belt, The Hauler seems to be the best choice for the first mining ship
  • Asteroid Mining Job reward issue, where players standing close to the instancing area would also receive credits, was fixed
  • Collision issues were fixed in ship market map
  • Stations now turn their ore stocks into refined ore correctly
  • Potential improvements to YOLOL parsing logic are being investigated
  • Customization UI design continues, edits to the inventory of equipment tab were made
  • YOLOL updates were made to the buses, they now slow down earlier and landing-mode activates faster
  • Socket Tool tooltip description now has binds which update automatically if changed
Stations
  • Lot Designer modules have been updated: New hall modules have been added (Large 8-9 and Medium 14-16), irrelevant warning decals have been removed, new modules had rubber pads on the floors, which have now been replaced with decals in order to keep the floors flat
  • Large Spaceship Shop's floors have been updated: Red areas now mark the location of each ship
  • Holes found in each of the large spaceship shops' exterior structure have been blocked
  • Take-off docks pointing "downwards" have been removed in Spaceship Shop (Large)
  • Ore storage tower base structure has been built. Level art and LODs pending
  • Capital Imperial A's housing slots have been updated: All the areas that have no gameplay yet have been replaced with temporary "empty slots", which are old housing slots without LotAreas or LotTerminals, The remaining 72 rental lots (36 small, 25 medium and 11 large) can be found at the tip of the station's "wings"
Spaceships
  • Twin Vasama & Vasama: Couple decoration plate colors updated, related to recent decoration base material/color change
[h3]Code[/h3] Gameplay
  • An issue where spotlight lamps wouldn't work after saving map in editor has been fixed
  • Device crash in ship showroom has been fixed
  • The lot doorway connection code has been refactored
  • Melee tools' collision check skipping player collision has been fixed
  • Inventory support for resources is in the making
  • Magnetic boots have been set to remember their last state between game sessions
  • Despawn issues of ships inside ship factory have been fixed
  • Some small inventory issues have been fixed
  • Implementation for dropping items while moving is underway
  • Grabbing/ungrabbing poses while moving have been fixed
  • Tractor beam's syncing has been fixed
  • Cargo lock netsync and multi master problems have been resolved
  • Cargo frame's wall model being offset when ship is spawned in has been fixed
  • Changes to Socket Tool implementation have been finished
  • Autobolting issue with devices on client's end is underway
  • Sliders for grabbing rotation sensitivity have been added
User Interface
  • Personal window system has been refactored
  • Company rank rights which aren't implemented yet have been disabled
  • An issue where player couldn't move refined ores to cargo crates has been fixed
  • Rank edit page has been tweaked
  • Resource Bridge - Resource Bridge connection not disconnecting when the bridges are too far apart has been fixed
  • Chat rights are now clickable in Company rank rights
  • Dragging ore from crate slots when Resource Bridge connection is lost now ends the dragging and returns the ore back to the ship inventory
  • Groups now disband when the player is the last member in the group and there are no pending invites
  • More chat messages have been added, such as 'Company name unavailable'.
  • Feedback Tool's screenshot preview functionality has been improved
Audio
  • A limit for total volume per looped sound type has been added
  • Spaceship Designer's button sounds (save, remove, undo, redo) have been plugged in
  • Support has been added for Spaceship Designer's slider sounds
Spaceship Designer
  • Asserts that occurred with large maps have been fixed
  • Crashing when saving an empty scene in ship designer has been fixed.
  • Entering the ship designer with an owned ship has been disabled until the feature has been fully implemented and tested
[h3]Art[/h3] Animations
  • The amount of movement animations (run/walk/crouch) has been reduced to a few core ones
  • Long rifle ADS fire and reload animations have been polished (1st person)
  • Laser rifle reload and fire animations have been polished (1st person)
  • New emotes have been made (ponder2, poke_aim_up, poke_aim_down) and some have been configured (wave2, poke)
  • Run stop animations (both rifle and unarmed) have been polished
Stations
  • Station hall modules now have flat floors
  • Station halls have been updated and LODs completed
  • LODs and texture maps of mega_station_modules_metro_stop_side_1 have been updated
  • Ship showroom has been updated with red highlights under the ships
  • The exterior decoration for "market_station_upper_shop" module has been finalized
Other
  • New Pipe Tool has been finished and is waiting for texturing
  • New Badges for some Empire divisions and military groups
  • Parts that will be animated inside editor for in-game ads of shops have been assembled in editor
  • Sparrow full set low poly model is ready to be textured
  • Vanguard armor set's texture and paint job quality polished
  • Inventory icons for electricity network resource and armor sets have been made
  • Moon rocks have been fixed and moon terrain textures have been updated
  • Materials updated for rocky asteroids, now 4 materials instead of 2 are in use
  • Minor color issues have been fixed and layers in various maps have been updated


[h3]Gallery[/h3]

[h3]Videos[/h3]
[previewyoutube][/previewyoutube]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase Original Soundtrack Vol. 1 now available!



Starbase Official Soundtrack Vol. 1 is now available for purchase on Steam!

The soundtrack contains 23 tracks in total. It includes 14 original songs composed by Marcus Warner, tracks for the "Announcement Trailer" and the "New Features Trailer (January 2020)", two instrumental versions, and five ambient mood pieces by Sauli Lehtinen. The total play time is 2 hours 28 minutes of Starbase goodness.

https://store.steampowered.com/app/1312940/Starbase_Soundtrack_Vol_1/

Join the discussion on the official Starbase Discord.



And don't forget to wishlist Starbase on Steam!

https://store.steampowered.com/app/454120/Starbase/

Starbase - Progress Notes Week 18 (2020)


[h2]Progress Notes Week 18[/h2]
[h3](April 27th - April 30th)[/h3]
Hello everyone! Here are the progress notes of week 18, hope you enjoy!

[h3]Design[/h3] Features
  • Tooltip popup times adjusted, new item collection tooltips and weapon tooltips tested
  • New mining tech tested with a mining ship with 16 crates: filling the crates, transferring ore to station storage and selling them worked as they should
  • New resource bridge version created: this one does not need power at all and will be used in mega stations with the sell terminals
  • The material sell terminal and resource bridge connection were configured to work with the new station tower design
  • Asteroid Mining Job tested: Rewards configured so players will now get to around 2000-3000 credits per minute, Material separation bonus" increased from 20% to 50%, with 20% there was no point to spend time on separation
  • Electricity conversion values adjusted to 1:1 with ship weapons, old consumption values adjusted to meet new 1:1 ratio
  • Three new ships added to marketplace and to economy
  • Economy configurations and adjustments, Empire Outpost economy adjusted and trade route trade effectiveness tested
Stations
  • Ore storage tower worked on, a place added for the resource port and tower tested in various grid slots
Spaceships
  • Test flights made with new Carrier ship, to see if ship's durability holds up
  • New ships Tugger, Hauler and Carrier added to the game
  • Colors in decoration plates fixed in Pioneer and Lancer
  • Veles's decoration plates re-colored
  • Ithaca (variants) interior decoration plate colors updated
  • Wing (3 variants) ship colors updated
[h3]Code[/h3] Gameplay
  • Support added for saving recently split ship blobs along with the owned ship. Split blobs are included if they are closer than 16m from the owned ship blob and have the same host
  • Logging out now waits for uploads to finish
  • A bug where ships remained invisible if the center of the ship was behind the player has been fixed
  • Work on transforming Socket Tool into a stackable item that can be used is underway
  • Merging/autobolting has been added to coolant cells with recharge rack
User Interface
  • An issue where ore tooltips wouldn't work in crate slots has been fixed
  • Rank icons have been updated to the new standard ones
  • A bug where rank allowed empty names and didnt't reset the names correctly has been fixed
  • Feedback Tool now has a higher power level than other menus, and can be opened everywhere
Audio
  • Support has been added for ship flyby sounds
  • Some sound events being unsyncable have been fixed
  • Lot rental success status reporting has been fixed
  • UI sounds have been added to lot rental panels
  • Sounds have been added to Settings menu
Spaceship Designer
  • Owned ship modification inside Spaceship Designer is being worked on
  • Many previously accessible developer features have been hidden from regular users
  • Asset browser rendering tooltips has been fixed for culled objects
[h3]Art[/h3] Animations
  • The Sunny Ship animation has been updated and new ad concepts are in the making
  • Reload, hip fire and ADS fire animation polish finished for Gauss rifle, Long rifle, Repeater, Revolver and Pistol
  • Revolver reload's wrongly positioned left hand's animation (1st person) has been fixed
  • Blend time tweaks made for Universal Tool's, carry, lever, UI hover related animations (1st person)
  • Multiple animations have been finished (idle heavy carry crouch aim, clapping/coughing/sulking emotes)
  • Midair death and run stop animations are in the making
Moons and Asteroids
  • Asteroid cluster placement (positions and rotations) have been updated
  • Icy rocks and/or icicles modelling in underway
  • Material tests on asteroids are underway
  • Rock density has been reduced on flat areas
  • New large/extra large Ridge rocks have been made
Other
  • Sparrow armor set finalization is underway
  • The item storage filter icons have been updated
  • Armor set icons have been scaled to 200% for better in-game quality when rendered
  • Polishing and finalizing exterior on mediums is underway
  • Large hall LODs are in the making


[h3]Gallery[/h3]

[h3]Videos[/h3]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase - Progress Notes Week 17 (2020)


[h2]Progress Notes Week 17[/h2]
[h3](April 20th - 24th)[/h3]
Hello everyone! Here are the progress notes of week 17, hope you enjoy!

[h3]Design[/h3] Features
  • Material purity features and UI design are underway
  • Balance adjustment: Weapon body electricity conversion increased from 500 to 1500 electricity per second
  • Balance adjustment: Reduced Rechargeable Battery electricity storage capacity from 20,000 to 10,000 units
  • Balance adjustments tested and configurations made to ships to support that
  • Furnace math reworked and debugged into a "final" form, it can now survive from possible design alterations
  • Inventory icons fixed for turret pieces
  • Design for resource net integration with inventory systems continues
  • Prototype options for Lictor fire control system updates worked on
  • Design for Company functions continues, Shared property and blueprints design, Member and Rank access pages and Job access design worked on
  • Design for armor color customization continues
Stations
  • Marketplace alley terminal placement has been fixed, it was hidden inside level art
Spaceships
  • Furnace ship testing continues, main goal was to test if the ship can handle all the mass of the furnace modules and fly properly
  • Autocannon ammo clip rotations fixed in Lictor, Veles and Lancer
  • Pre-cabled/pipe bolted modules worked on: plates added, new small extension module with 3 hardpoints (Wing prototype module), hatches added for main thruster module and buttons added for hatches in modules
  • Asteroid hauling ship tests underway, some issues found when hauling bigger asteroids
[h3]Code[/h3] Gameplay
  • The rental lot content offset issue has been fixed
  • Hinge joints not opening/closing properly has been fixed
  • Support added for initial building limits for in-game structures
  • A delay in starting looped joint sounds has been fixed
  • Support added for pre-made ships that have autogenerated LODs
  • Assembly Job rewarding system issues have been resolved
  • An issue fixed where the first hit on an asteroid wouldn’t spawn nuggets
  • Thruster grabbing regarding converters has been fixed
  • Bugs in lot file caching have been fixed
User Interface
  • Resource Bridge syncing has been updated and support for selling material has been added
  • Feedback Tool’s keybindings have been updated and code refactored
Audio
  • Building Tool’s building audio not working when fixing things has been fixed
  • Spaceship Designer toggle button sounds have been added
  • Missing UI sounds and drop-down menu audio support have been added
  • The most of the lot terminal menu audio has been implemented
Spaceship Designer
  • Placement and preview spamming are now prevented
  • An assert that occurred when spamming selection transformation or when pasting a single bolt has been fixed
  • Group selection system breaking when returning from test mode has been fixed
  • Incorrect module LOD position saving has been fixed
  • Station designer's asset browser tooltips have been enhanced and localized
[h3]Art[/h3] Animations
  • Ad animation scaling has been updated and other small issues have been resolved
  • Additional info ads have been added to market station
  • Welding Tool now has animations for welding and reloading (1st person)
  • Animation blend times have been improved between idle and movement states (3rd person)
  • Mid-air death animations are in the making
Moons and Asteroids
  • New rocks have been added to alpha moons
  • Ice asteroid materials have been adjusted, multi-material tests have been made
  • Snow and frosty rock materials for asteroids is in the making, multi-materials tests have been made
  • The positions and rotations of the largest asteroid clusters have been adjusted
Other
  • Pipe Tool UV mapping has been finished
  • Tintcolors and fracture textures have been added to the beam fracture models, plate material has been added to the plate fracture models
  • Weapon turret assets have been finished
  • Flight test mode button icon has been added to Spaceship Designer
  • Autocannon and weapon body assets have been updated
  • Fogs have been adjusted
  • Cliff rock density tests are underway
  • Medium modules exterior decorations update is underway
  • Steadfast armor set's texture and paintjob quality have been polished
  • Market station’s shop decorations update is underway
[h3]Gallery[/h3]

[h3]Videos[/h3]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐