Starbase - Progress Notes Week 21 (2020)

[h2]Progress Notes Week 21[/h2]
[h3](May 18th - 22nd)[/h3]
Hello everyone! Here are the progress notes of week 21, hope you enjoy!
[h3]Design[/h3] Features
- New instruction terminals added to all Mining Job workstations:
Issue with the screens being destructible by players was fixed, now all screens are static and indestructible - Ship blueprint feature for fixing ships on the go is under design
- Economy design: plans for in-depth material value overhaul is being worked on
- Economy configurations made for the newly added stations
- Resource systems conversion components have been checked on, design for simplified system for
- inventory integration is being investigated
- Changes made to the group and company chat notifications design: everyone in group/company now have identical group chat log
- Furnace design is being worked on
- New Kingdom outpost station is being worked on
- Proving Grounds station has been finished and added to the universe
- Medium Hall 18 added into Lot Designer
- Modified blueprints created from Spatha, Knight and Wing, without cables and pipes:
These can be used in the Demolition Job - Generator button issue in Remus has been fixed, buttons would not work correctly due to difference in their "OnStateValue"
- Anubis has been added to the pre-made ship list in Spaceship Designer
- Updates to the Spaceship Designer Asset browser have been made:
New folder called "Hardpoints": hardpoints are now in this folder
Turrets folder is now called "Weapons": this folder consists of only weapon parts now
New machinery sub-folder created, called "Utility": fixed mounts, turntables, cradles and robot arms now under this folder
Generator folder is now called "Power": battery is now located here
Furnace folder has been renamed to "Tools": Tractor Beam, Utility Body, Utility ammo have been moved to this folder
Interactables folder is now called "Controls": Progress bars, Text Panel, Panel base, FCUs and MFC are now under this folder
YOLOL: YOLOL rack parts are now in this folder
- Gas converter not being detected by the box thruster even when placed properly has been fixed
- An issue where lamps in lots not being buildable due to material consumption issues has been fixed
- Thrusters can no longer generate propellant
- Ship recovery cost now takes ship's carried material value into account
- Asteroids now have a larger loading range of 200m (from 12m), a bug where asteroids wouldn't occasionally load has been fixed
- Station lots no longer reload when finishing building the blueprint
- Issue fixed in resource network calculations that caused a part of the network to advance very slowly and seemingly not consume some resources at all
- Recovering ships that are hosted by a player has been allowed
- Issue with grab, release and blocked -highlights not showing up when blocked by a LOD model has been fixed
- Ship chair quick-bind system has been revised to fix an issue with constant resetting
- Item collection tooltips now show the name of the collection if it has been named
- Warning triangles and flashing error messages have been added to item shop when chosen item cannot be bought
- Inspect CV window not showing rank insignia of the inspected player has been fixed
- An issue where company invites were not always showing the Company name has been fixed
- Received and sent group invites now show up in Social tab group page UI
- A bug where objects ended up in the world when trying to drag to a slot that doesn't allow it has been fixed
- Support added for inclusion of basic hardware statistics in Feedback tool's reports
- Movement sound volume adjustment has been fixed
- Audio feedback for approaching, entering and leaving safe zone and snap mode toggle in grabbing tools has been plugged in
- Support added for feedback sounds on unsuccessful firing of bolt tool
- Support added for reloadable tools to indicate shortage of bullets by audio
- Saving blueprints with an existing name has been prevented
- Autosave reliability has been improved: autosave must now be manually recovered from the File context menu
- An issue where using the rotate or move tool could cause the editor to become unresponsive has been fixed
- An issue where loading a premade ship blueprint and saving the current scene caused nothing to save has been fixed
- Generated ship LOD models appearing in incorrect rotations and positions has been fixed
- Range finder device not detecting moon surfaces has been fixed
- Optimizations to improve the moon noisemap baking efficiency are being worked on
- Pipe Tool rig has been made
- Reload animation has been made for the Welding Tool (3rd person)
- Transition animation for activating the Universal Tool during crouch with pickaxe equipped has been made
- Transition animation made for activating the Universal Tool during crouch with pistol equipped
- Issues with arms incorrectly holding the pickaxe when in hammer mode or when moving when in prone position have been fixed (3rd person)
- New emote animations are being worked on
- Unnecessary geometry with flipped normals has been fixed in station_base_ramp_108x216x216
- The exterior LODs for Marketplace's "Back Alley" have been updated
- The hallways' farLOD model and texture maps in Empire Spaceship Design Workshop (Large) have been updated
- Irrelevant warning decals have been removed from various Lot Designer modules, grid slots and decorative objects
- Ice material variation for asteroids has been made
- Two snowy material variations for asteroid rocks have been made
- Remote explosive, remote detonator and explosive pack assets with preliminary textures have been finished, ready for final texturing and gameplay implementation
- Asset created for small control panel speaker and small signal baton
- Lifeline icons have been made
[h3]Gallery[/h3]






Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.
Until next time! 🪐