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Starbase - Progress Notes Week 18 (2020)


[h2]Progress Notes Week 18[/h2]
[h3](April 27th - April 30th)[/h3]
Hello everyone! Here are the progress notes of week 18, hope you enjoy!

[h3]Design[/h3] Features
  • Tooltip popup times adjusted, new item collection tooltips and weapon tooltips tested
  • New mining tech tested with a mining ship with 16 crates: filling the crates, transferring ore to station storage and selling them worked as they should
  • New resource bridge version created: this one does not need power at all and will be used in mega stations with the sell terminals
  • The material sell terminal and resource bridge connection were configured to work with the new station tower design
  • Asteroid Mining Job tested: Rewards configured so players will now get to around 2000-3000 credits per minute, Material separation bonus" increased from 20% to 50%, with 20% there was no point to spend time on separation
  • Electricity conversion values adjusted to 1:1 with ship weapons, old consumption values adjusted to meet new 1:1 ratio
  • Three new ships added to marketplace and to economy
  • Economy configurations and adjustments, Empire Outpost economy adjusted and trade route trade effectiveness tested
Stations
  • Ore storage tower worked on, a place added for the resource port and tower tested in various grid slots
Spaceships
  • Test flights made with new Carrier ship, to see if ship's durability holds up
  • New ships Tugger, Hauler and Carrier added to the game
  • Colors in decoration plates fixed in Pioneer and Lancer
  • Veles's decoration plates re-colored
  • Ithaca (variants) interior decoration plate colors updated
  • Wing (3 variants) ship colors updated
[h3]Code[/h3] Gameplay
  • Support added for saving recently split ship blobs along with the owned ship. Split blobs are included if they are closer than 16m from the owned ship blob and have the same host
  • Logging out now waits for uploads to finish
  • A bug where ships remained invisible if the center of the ship was behind the player has been fixed
  • Work on transforming Socket Tool into a stackable item that can be used is underway
  • Merging/autobolting has been added to coolant cells with recharge rack
User Interface
  • An issue where ore tooltips wouldn't work in crate slots has been fixed
  • Rank icons have been updated to the new standard ones
  • A bug where rank allowed empty names and didnt't reset the names correctly has been fixed
  • Feedback Tool now has a higher power level than other menus, and can be opened everywhere
Audio
  • Support has been added for ship flyby sounds
  • Some sound events being unsyncable have been fixed
  • Lot rental success status reporting has been fixed
  • UI sounds have been added to lot rental panels
  • Sounds have been added to Settings menu
Spaceship Designer
  • Owned ship modification inside Spaceship Designer is being worked on
  • Many previously accessible developer features have been hidden from regular users
  • Asset browser rendering tooltips has been fixed for culled objects
[h3]Art[/h3] Animations
  • The Sunny Ship animation has been updated and new ad concepts are in the making
  • Reload, hip fire and ADS fire animation polish finished for Gauss rifle, Long rifle, Repeater, Revolver and Pistol
  • Revolver reload's wrongly positioned left hand's animation (1st person) has been fixed
  • Blend time tweaks made for Universal Tool's, carry, lever, UI hover related animations (1st person)
  • Multiple animations have been finished (idle heavy carry crouch aim, clapping/coughing/sulking emotes)
  • Midair death and run stop animations are in the making
Moons and Asteroids
  • Asteroid cluster placement (positions and rotations) have been updated
  • Icy rocks and/or icicles modelling in underway
  • Material tests on asteroids are underway
  • Rock density has been reduced on flat areas
  • New large/extra large Ridge rocks have been made
Other
  • Sparrow armor set finalization is underway
  • The item storage filter icons have been updated
  • Armor set icons have been scaled to 200% for better in-game quality when rendered
  • Polishing and finalizing exterior on mediums is underway
  • Large hall LODs are in the making


[h3]Gallery[/h3]

[h3]Videos[/h3]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! đŸȘ

Starbase - Progress Notes Week 17 (2020)


[h2]Progress Notes Week 17[/h2]
[h3](April 20th - 24th)[/h3]
Hello everyone! Here are the progress notes of week 17, hope you enjoy!

[h3]Design[/h3] Features
  • Material purity features and UI design are underway
  • Balance adjustment: Weapon body electricity conversion increased from 500 to 1500 electricity per second
  • Balance adjustment: Reduced Rechargeable Battery electricity storage capacity from 20,000 to 10,000 units
  • Balance adjustments tested and configurations made to ships to support that
  • Furnace math reworked and debugged into a "final" form, it can now survive from possible design alterations
  • Inventory icons fixed for turret pieces
  • Design for resource net integration with inventory systems continues
  • Prototype options for Lictor fire control system updates worked on
  • Design for Company functions continues, Shared property and blueprints design, Member and Rank access pages and Job access design worked on
  • Design for armor color customization continues
Stations
  • Marketplace alley terminal placement has been fixed, it was hidden inside level art
Spaceships
  • Furnace ship testing continues, main goal was to test if the ship can handle all the mass of the furnace modules and fly properly
  • Autocannon ammo clip rotations fixed in Lictor, Veles and Lancer
  • Pre-cabled/pipe bolted modules worked on: plates added, new small extension module with 3 hardpoints (Wing prototype module), hatches added for main thruster module and buttons added for hatches in modules
  • Asteroid hauling ship tests underway, some issues found when hauling bigger asteroids
[h3]Code[/h3] Gameplay
  • The rental lot content offset issue has been fixed
  • Hinge joints not opening/closing properly has been fixed
  • Support added for initial building limits for in-game structures
  • A delay in starting looped joint sounds has been fixed
  • Support added for pre-made ships that have autogenerated LODs
  • Assembly Job rewarding system issues have been resolved
  • An issue fixed where the first hit on an asteroid wouldn’t spawn nuggets
  • Thruster grabbing regarding converters has been fixed
  • Bugs in lot file caching have been fixed
User Interface
  • Resource Bridge syncing has been updated and support for selling material has been added
  • Feedback Tool’s keybindings have been updated and code refactored
Audio
  • Building Tool’s building audio not working when fixing things has been fixed
  • Spaceship Designer toggle button sounds have been added
  • Missing UI sounds and drop-down menu audio support have been added
  • The most of the lot terminal menu audio has been implemented
Spaceship Designer
  • Placement and preview spamming are now prevented
  • An assert that occurred when spamming selection transformation or when pasting a single bolt has been fixed
  • Group selection system breaking when returning from test mode has been fixed
  • Incorrect module LOD position saving has been fixed
  • Station designer's asset browser tooltips have been enhanced and localized
[h3]Art[/h3] Animations
  • Ad animation scaling has been updated and other small issues have been resolved
  • Additional info ads have been added to market station
  • Welding Tool now has animations for welding and reloading (1st person)
  • Animation blend times have been improved between idle and movement states (3rd person)
  • Mid-air death animations are in the making
Moons and Asteroids
  • New rocks have been added to alpha moons
  • Ice asteroid materials have been adjusted, multi-material tests have been made
  • Snow and frosty rock materials for asteroids is in the making, multi-materials tests have been made
  • The positions and rotations of the largest asteroid clusters have been adjusted
Other
  • Pipe Tool UV mapping has been finished
  • Tintcolors and fracture textures have been added to the beam fracture models, plate material has been added to the plate fracture models
  • Weapon turret assets have been finished
  • Flight test mode button icon has been added to Spaceship Designer
  • Autocannon and weapon body assets have been updated
  • Fogs have been adjusted
  • Cliff rock density tests are underway
  • Medium modules exterior decorations update is underway
  • Steadfast armor set's texture and paintjob quality have been polished
  • Market station’s shop decorations update is underway
[h3]Gallery[/h3]

[h3]Videos[/h3]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! đŸȘ

Starbase - Bug Reel



A new Starbase video has just been released!

Over the course of six years of Starbase development we've encountered many bugs in the game. This video is a collection of some of the most amusing ones for your entertainment. We hope you enjoy it!
https://youtu.be/rwbnJpzZYrE
Decide for yourself whether you would label these as bugs or as features by watching Starbase - Bug Reel from the link above.

Join the discussion on the official Starbase Discord.



And don't forget to wishlist Starbase on Steam!

https://store.steampowered.com/app/454120/Starbase/

Boltcrackers - Custom Ship Battle Special

Ever wondered how well custom ships and modified spacecraft will fare in battle in Starbase? Wonder no longer, we did some tests!



In this special episode of Boltcrackers, Dr. Bolt and Bob try out various custom-designed and modified spaceships in battle vs the infamous Rob and Red Brigand!

Watch the full episode below:
https://youtu.be/bbM94NCM04U
What type of ship would you build and what would you like to see next?

Join the discussion on the official Starbase Discord.



And don't forget to add Starbase to your wishlist :)

https://store.steampowered.com/app/454120/Starbase/

Starbase - Progress Notes Week 16 (2020)


[h2]Progress Notes Week 16[/h2]
[h3](April 14th - 17th)[/h3]
Hello everyone! Here are the progress notes of week 16:

[h3]Design[/h3] Features
  • Assembly Job tested, some issues found in bolt profile auto aim bolting in objects with more challenging geometry
  • Fracture debris destruction effect tested
  • Asteroid Mining Job rewards tested, some configurations made to the bonus rewards and balancing needs to be done to the rewards
  • Economy settings tested and future features planned
  • Economy design: ship weapon prices adjusted and missing items added to the turret shop
  • Design for missing highlights for multiple choice buttons in settings menu worked on
  • Upcoming chat channels design is underway
  • UI for armor customization tool worked on
  • Ship recovery feature: Design tests on initial system completed, Initial design for potential future updates worked on
  • Device resource networks: Ongoing design for resource net integration with inventory system, Investigating possible ways to improve system compatibility with possible future goals
  • Ongoing design for UI improvements to inventory, storage, and universal tool dialog
Spaceships
  • Durability issue in Ithaca V1 fixed: beam frame was a bit inconsistent near one of the main thrusters, frame near rear thrusters reinforced
  • Hedron and Urchin were found to have legacy YOLOL chips, YOLOL code edited to fit the current chip and old legacy chip was replaced
  • Mining ship tests underway: testing how long it takes to fly to the asteroid belt and fill up all all the crates
Spaceship Designer
  • Furnace modules added to category so they can be used inside Spaceship Designer
  • Ship design with furnace started, the ship needs a very durable frame since the furnace modules are heavy
  • Weaponry and Warheads limited object types configured and locales added
  • Spaceship Designer economy design tested
Other
  • All curved end plates are now correctly arranged by size
  • Material types for ship windows updated to correct type
[h3]Code[/h3] Gameplay
  • Manipulating non-owned ships in safe zones is now allowed
  • Cancelling a ship spawn now returns the ship to the inventory
  • Issues where grabbing lock remained after the grabber unloaded entity or when the player died have been fixed
  • Small ship despawning issues have been fixed
  • A tracking system for resources (fuel, power, etc.) is in the making
  • Support for lot inventories has been finished
  • Buzzsaw's reload audio event not firing has been fixed
  • Lot visualizations having wrong rotations has been fixed, lot area restrictions are now finished
User Interface
  • Item shop not allowing to buy multi-part items such as small button has been fixed
  • The rest of the item shop's max buy amount issues have been fixed
  • The ore vacuuming system now notices if there isn't enough power and stops vacuuming ores
  • tem pickup checks have been fixed, won't allow picking up Mining and Assembly Job spawned items anymore
  • Feedback server implementation is underway, some UI tweaks have been made
Spaceship Designer
  • Station Designer's background appearing in wrong orientation has been fixed
  • A log that can display text lines has been added to the bottom of the screen. This is currently only used to display a warning that an object in the current placement cannot be created
  • Lot terminal menus no longer display non-station lot blueprints
  • A bug that prevented multi-part robot arm selection has been fixed
  • A bug that prevented properties window device fields from updating properly in multi-selection has been fixed
  • A crash that occasionally happened when transforming objects too fast has been fixed
  • Alphabetical sorting has been added to module library in station creator
  • The possibility to use custom decimal count for sliders in settings menu has been added
Planets
  • Support added for instancing multiple planet groups
Renderer
  • Gas giant's orientation has been fixed in Spaceship Designer
  • Testing and fixing dynamic sky system refactor for the new mixed render queues and buffered updates has been finished
  • The explosion damage on solid planet has been implemented
[h3]Art[/h3] Other
  • Retopology for Pipe Tool has been finished
  • Additional info/decoration animations have been added for market station
  • Weapon turret assets' low poly and UV's have been updated
  • A new tiling metal fracture material which works with voxel fracture pieces and fracture debris assets has been finished
  • Rock instance amounts and render distances have been optimized,
  • New small pebble rocks have been finished and tested
  • Touchstone armor set's texture and paintjob quality has been polished
  • Ad animations have been updated
  • Small adjustments have been made to rocky asteroid materials
  • Ice asteroid materials are in the making


[h3]Gallery[/h3]

[h3]Videos[/h3]

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! đŸȘ