
[h2]
Progress Notes Week 13[/h2]
[h3](March 23rd - 27th)[/h3]
Hello everyone! Here are the progress notes of week 13:
[h3]Design[/h3]
Features
- Assembly Job tested, Bolt Profile snapping feature made the bolting really easy
- Assembly Job tested, item blocker entities added on each doorway so objects cannot be thrown through the doorways
- Buzzsaw power usage configured to 10/sec, which equals to 100 seconds of continuous sawing with one power pack
- Bolt Tool and the bolt profile override feature tested, works without issues
- Chat features worked on, default settings adjusted
- Insurance terminals' location and parenting fixed in origin map
- Mining Job tested in the new Work Hub, working without issues
Stations
- Empire VIS HQ grid slot has been updated: structures inside the slot have been relocated and rotated to enable a better view of the Capital
- Mining Job grid slot has been replaced with the Work Hub grid slot
Spaceship Designer
- Locales fixed and updated
- Economy design worked on
Other
- Socket position changed in battery asset, cabling adjusted in ships with battery to fit this change
- Locales added for objects and resources
- New armor sets added to starting mega station economy
- A moon rocket worked on, flights to the moon tested
[h3]Code[/h3]
Gameplay
- Rental lot blueprint unloading has been improved
- An issue where non-loaded rental lots crashed the editor on stopping the game has been fixed
- Blueprints appearing inside already built objects has been fixed
- When the client stops operating a ship in a despawn area, the ship now immediately despawns
- Sitting issue with cradle mounted chairs has been fixed
- SawTool sound effects have been implemented and bugs surrounding it have been fixed
- Welding Tool beam effect has been refactored
- Restriction added to detaching to station lots that the player has access to, so players can't detach whatever parts they want
- The detachment network synchronization has been finished, the Welding Tool is now ready for testing
User Interface
- An issue where ore processing made only one processed entry at a time has been fixed
- Picking up magazines now moves ammo
- An issue has been fixed where items disappeared from the sell list when the player sold 0 amount of the item
- Position of the damaged item indicator has been fixed
- Containers not filling up correctly when picking up ores fixed
- Swapping and merging ores in the mining backpack works now as well as dragging between the bank tab and the mining slots
- Snapping to closest possible bolt profile location, when within BoltToolComponent defined area has been implemented
- Feedback Tool has been updated and the tool's data management has been refactored
Audio
- Missing sort button sounds have been added
- Item shop transaction button sounds and item sell menu button sounds have been added
Spaceship Designer
- 'Continuous placement' option has been added for asset placement. Enabling this option allows the user to keep placing the asset until cancelled
- A bug that allowed entering the test mode while undo actions were still being execute has been fixed
- A Blueprint type metadata has been added to blueprints. This value can be used to filter blueprints, for example to display only ship or station blueprints
- Some of Spaceship Designer's network messages unintentionally leaking to peers not inside the Spaceship Designer session has been fixed
- A basic paint tool with point and click colouring has been added. The tool supports undoing and redoing
- A client timeout when attempting to join a hosted session with a large map has been fixed
- Save selection as blueprint functionality has been fixed
Planets
- Moon terrain rock collisions have been optimized
Renderer
- Planet hit detection for projectiles has been implemented
- Skybox stretching during baking caused by direction blending has been fixed
[h3]Art[/h3]
Stations
- New signs for the frame shop at back alley are underway
- Frame shop ad adjustments are in the making
- Job instance effects for station use: proper UV's to the basic shapes so that UV scrolling can be used with them added as well as building blocks that can be used in the making of ads
- Prospector shop module exterior decoration has been finalized
- Station hall LODs have been updated
- UV scroll support added to the flat font used in ads and signs
- New windows added to station halls
- Landing platform lighting in the making
- LODs updated in ship repair maps
Animations
- New animations and polishes to ads have been made
- Pistol run animations have been polished
- Sitting reload animation has been polished
- An animation for the sell shop has been updated
Other
- New asteroid clusters have been made
- Bulwark armoset's textures and paintjobs have been polished
- Modular Battery's socket location has been fixed
- More weapon flat logos have been added to the game
- Effects and beam types have been added to Welding Tool's attach/detach mode
- New beam end models which could replace the particle effects have been tested
- Dashed line effects have been made for ad use
- Some armor set piece configs that did not allow the pieces to be dropped to the game world have been fixed
[h3]Gallery[/h3]
[h3]Videos[/h3][previewyoutube][/previewyoutube]
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Don't forget to check our
official Starbase forums and
our blog for more pictures and videos of the weekly development.
Until next time! 🪐