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Starbase Early Access Update 17.9.2021 (EA Build 616)



Patch type: Major

[h2]New Features and Major Updates[/h2]
  • Added new research modules (Lamps & Passenger Chair) and lots of new modules
  • Replenished some of the asteroids at the Origin Safe Zone
  • "Warp Class" was removed from the game and replaced with more accurate "Ship Strength Factor". Ship Strength Factor is a value representing the weakest bolt connection throughout the ship. Warning boxes will appear where weakest connections are found. The Ship Diagnostic Scanner will show StrengthFactor instead of WarpClass from now on as well.
    - Ship shop ships that have YOLOL using "WarpClass" device field will no longer receive any values from it. These need to be updated to use the correct device field in their YOLOL chips.
  • Partially empty containers e.g. fuel rods, propellant tanks and weapon magazines can now be filled with crafting


[h2]Known issues[/h2]
  • We have three reported instances of station being stuck in LOD, ie. not being accessible
    - At least one report is prior to this patch, so the issue may have been there already for a long time
    - If this issue happens, we would need any information regarding the issue, as we have been unable to reproduce it. Instead, we are working on a failsafe which will fix the issue. Until the fix is out, stations stuck in LOD remains so.
    - Please note that it is a known fact that stations are not completely fixed with this patch.


[h2]Patch Notes[/h2]

[h3]Assets[/h3]
  • Added missing snap points to Curved Windows E1 and E2
  • Fixed out-of-place snap points in Curved Window C, D, F
  • Fixed Factory Hall Edge module not snapping correctly from the sides to other modules
  • Fixed Capital Ship Dock Edge module not snapping correctly from the sides to other modules
  • Updated Basic Crafting Bench and Tools & Weapons Crafting Bench textures


[h3]Auction House[/h3]
  • Fixed search not showing any results, if player chose a sub category and then changed to page 2 or higher


[h3]Audio[/h3]
  • Fixed thruster audio freezing the game when a ship that had large amount of thrusters was accelerated
  • Added looping sound for grabbing objects
  • Added item dragging sounds for Auction House UI
  • Added missing sounds for mouse hover and press to Equipment tab and Auction House UI
  • Added audio feedback to moving items by double-clicking in Inventory
  • Boundaries for station music are now calculated more accurately


[h3]Chat[/h3]
  • Company chat now sends messages to max 380 users (previously 100)
    - Company chat channels send messages only to online company members instead of all company members
    - This fixes a bug where company chat didn't work in large companies


[h3]Crafting[/h3]
  • Fixed a crash related to crafting benches
  • Fixed bug where if craft failed for whatever reason, materials were refunded as refined instead of ore
  • Fixed bug when crafting certain objects in a certain situation caused desync
  • Partially empty containers e.g. fuel rods, propellant tanks and weapon magazines can now be filled with crafting


[h3]Devices[/h3]
  • Corrected Material Point Scanner material field default value to empty string (previously double quotes)
  • Fixed YOLOL connectivity between Radiator Base and Radiator Extension


[h3]Easy Build Mode: Stations[/h3]
  • Fixed some station modules not welding correctly when placing them at a rapid rate
  • Fixed some station modules not being picked up automatically after unwelding
  • Fixed not being able to unbolt items from Factory Halls after visiting main menu once
  • Fixed objects dropped at player stations disappearing after relog
  • Fixed multiple Frame Column modules not unwelding correctly


[h3]Effects[/h3]
  • Fixed Fast Travel warp effects sometimes clipping camera at odd angles
  • Fixed Mining Laser illumination effects not always correctly spawning
  • Added small visual and timing updates to Fast Travel warp effects
  • Increased visibilty of several explosive VFX


[h3]Factory Halls[/h3]
  • Made Easy Build Mode to autobolt objects placed inside factory areas, and prevented placing objects that cannot be autobolted or are not fully inside areas


[h3]Fast Travel[/h3]
  • Fixed framerate dropping during Fast Travel


[h3]Feedback Tool[/h3]
  • Added multiple improvements to our moderator tools for the F1 Feedback reports, which will speed up our support times


[h3]Gameplay[/h3]
  • Fixed two players being able to simultaneously grab and interact with a chair or Tripod
  • Reconstruction machine now heals players that stand in the respawn area
  • Reduced Thruster exhaust damage on Box thrusters and Plasma Thrusters from 10 per second to 0.8 per second
  • Reduced exhaust damage on Triangle thruster from 8 per second to per 0.8 second.


[h3]Inventory[/h3]
  • Fixed items (that don't require bolting to be attached) not attaching properly if they were placed using Quickslots
  • Fixed 0kv ore stacks appearing if ore was picked up and removed from the inventory too fast
  • Fixed items disappearing after dropping and quickly picking them up
  • Fixed dropping an item activating drag for another copy of the item in inventory
  • Added collision check and hologram for items dropped from Inventory via drag and drop


[h3]Locales[/h3]
  • Added translation updates for all languages, with several new additions for French and Latin American Spanish in particular
  • Added a name for the Moon PVP Station (Arma)
  • Edited the Simple Button tooltip texts


[h3]Miscellaneous[/h3]

  • Outside of Station Areas, Large Item Derelicts are now deleted after 3 days (before this was 30 days)
  • Outside of Station Areas, Small Item Derelicts (


[h3]Missiles[/h3]
  • Fixed being able to use missiles unlimited times from Quickslots
  • Fixed missiles exploding immediately if they were placed from a Quickslot


[h3]Moon[/h3]
  • Generator and Battery explosions now deal proper damage to moon surface


[h3]Quickslots[/h3]
  • Fixed placing multicomponent items from Quickslots not working


[h3]Research[/h3]
  • Added new Lamps node and items to it
    - Lamp A Base 144x24 cm
    - Bulb A Dark Orange (R10 500lm)
    - Bulb A Light Orange (R10 500lm)
    - Bulb A White (R10 500lm)
    - Bulb A Light Blue (R10 500lm)
    - Bulb A Dark Blue (R10 500lm)
    - Bulb A Green (R10 500lm)
    - Bulb A Purple (R10 500lm)
    - Bulb A Red (R10 500lm)
    - Fluorescent Lamp A 144x24 cm
    - Lamp B Base 144x36 cm
    - Bulb B Dark Orange (R20 1000lm)
    - Bulb B Light Orange (R20 1000lm)
    - Bulb B White (R20 1000lm)
    - Bulb B Light Blue (R20 1000lm)
    - Bulb B Dark Blue (R20 1000lm)
    - Bulb B Green (R20 1000lm)
    - Bulb B Purple (R20 1000lm)
    - Bulb B Red (R20 1000lm)
    - Fluorescent Lamp B 144x36 cm
    - Lamp C Base 144x48 cm
    - Bulb C Dark Orange (R30 1820lm)
    - Bulb C Light Orange (R30 1820lm)
    - Bulb C White (R30 1820lm)
    - Bulb C Light Blue (R30 1820lm)
    - Bulb C Dark Blue (R30 1820lm)
    - Bulb C Green (R30 1820lm)
    - Bulb C Purple (R30 1820lm)
    - Bulb C Red (R30 1820lm)
    - Fluorescent Lamp C 144x48 cm
  • Added new node Passenger Chair and items to it
    - Passenger Chair
    - Passenger Chair Stand
  • Added new Thrusters modules
    - Corner 1 T1 Box Thruster
    - Corner 1 T1 Box Thruster Mirror
    - Edge 3 T1 Box Thruster
    - Middle 3 T1 Box Thruster
    - Basic 2 Triangle Thruster Centered
    - L-Shape 2 Triangle Thruster Centered
  • Added new Passenger Chair modules
    - Basic 3 Passenger Chair
    - Basic 3 Passenger Chair Centered
    - L-Shape 3 Passenger Chair
    - L-Shape 1 Passenger Window
    - L-Shape 1 Passenger Window Mirror
    - Added new Cargo Lock Frame modules
    - Modular Cargo Lock Frame
    - Modular Cargo Lock Frame Corner 1
    - Modular Cargo Lock Frame Corner 2
  • Added new Cargo Beam modules
    - L-Shape 1 Cargo Lock Beam External Intersection
    - Corner 1 Cargo Lock Beam External Intersection
    - Corner 1 Cargo Lock Beam External Intersection (Mirror)
    - Basic 1 Cargo Lock Beam External
    - Fork Base 1 Cargo Lock Beam
    - Fork Extension 2 Cargo Lock Beam
    - Added new items to T1 Generator node
    - Generator Socket Board
    - Generator Pipe Socket Board
    - Generator Cooling Rack
    - Small Rechargeable Battery
  • Added new items to Control Tables, Screens, Small Devices node
    - Duct Corner 24x24 cm
    - Duct Intersection 24x24 cm
  • Added Pilot Chair stands and side pieces also to Ship Parts -> Furnishings category in Crafting tab for clarity
  • Removed item from nodes
  • Resource Bridge from Control Tables, Screens, Small Devices as Ore Crate node already unlocks it
    - Extra "Plate Basic 72x72 cm" from Extra Plates Bundle
    - Extra "Plate 216x432 cm" from Station Plates
  • Renamed "Cargo Box" node to "Ore crate" for better clarity of what the node holds inside


[h3]Servers[/h3]
  • Added optimizations to station server


[h3]Ships[/h3]
  • Warp Class" was removed from the game and replaced with more accurate "Ship Strength Factor". Ship Strength Factor is a value representing the weakest bolt connection throughout the ship. Warning boxes will appear where weakest connections are found. The Ship Diagnostic Scanner will show StrengthFactor instead of WarpClass from now on as well.


[h3]Ship Shops[/h3]

  • Updated ship shops' identifying holograms to be readable from multiple sides. Previously the holograms were oriented to be readable from single direction.
    - Duratech
    - OKI 1-3
    - Rando 1-4
  • Added new player-made ship to Balestra ship shop
    - Preabitor by Qrahn
  • Added new player-made ship to Dynastar ship shop
    - MCS-2LR by jcdc
    - Added new player-made ship to OKI 2 ship shop
    - Solari L1 by WaitingToCompile
  • Added new player-made ship to Quasar ship shop
    - Cleopatra by Zizzs
    - Added new player-made ships to Rando 1 ship shop
    - Circular Dream by Naleen
    - Torpedo by Saybin
  • Added new player-made ships to Rando 2 ship shop
    - Horsefly "HRF-RT1" by Glug
    - Laser Ball by Taki
    - Obelisk by Maxd
    - Pyrite Mk2 by Sholf
    - Rocket Fingers T1 by Finesse
    - Unagizaki CC by Unagiking
  • Added new player-made ships to Rando 3 ship shop
    - Asteroid Eater L-1 by Sirhaian
    - Aussery by Kurxen
    - DuxCorp RockJaw MKIII by DuxCorp
    - Miridan - The Living One by MufuTee
    - lesWAV Catfish by Leslawbot
  • Added new player-made ships to Rando 4 ship shop
    - Cloud Surfer by Scpit,aester
    - Kobold by Aidisco
    - Long Hualer MK 2 by Vulkan
    - Rage of Novae A-1 by Sirhaian
    - Red Persica by SilverZero
    - Taki 8 by Taki
  • Updated player-made ships
    - 19 God Gives
    - Avanti
    - Dragonfly
    - Dynastinae Maximus
    - Dynastinae Minimus
    - Keg
    - Komatsu
    - Mastodon
    - Shredder
    - StarbreamCLF
    - Trident T3
  • Moved ships between ship shops
    - Barrow40 from OKI 3 to OKI 2
    - Legitimate Salvager from OKI 2 to OKI 1
    - Mustang from OKI 2 to OKI 1
  • Renamed player-made ships
    - Bomburr A to DTX BOMBURR A
    - Shredder to Shredder Light
    - Trident T3 to Trident C250
    - Trident T4 to Trident C512
  • Fixed an issue where Rage of Novae ship's shoot button would immediately go to "ON" state, causing it to fire when spawned
  • Fixed Buffalo description being mostly beyond the viewable area
  • Removed player-made ships
    - Brokkr
    - Magnus II
    - Magnus IIMN
    - Mammoth
    - Moon Midge
    - Moon Moth


[h3]Spaceship Designer[/h3]
  • UI windows (such as Asset Browser and Properties) can be now minimized
  • Fixed mouse input bleeding through windows
  • Fixed activating Cargo Lock Frame in Test Mode crashing the game
  • Added effective mass of the selected object to Properties windows
  • Added two new duct pieces
    - Duct Corner 24x24 cm
    - Duct Intersection 24x24 cm (especially for Beam Corner 24 cm)


[h3]Stations[/h3]
  • Fixed ships being allowed on player station safe zones if any player has been assigned access on that station
  • Ship can be now spawned in PVP stations "Relicta", "Nox" and "PVP Small"
    - Ship cannot be despawned in the stations above. "No landing" holograms have been added to make this more clear.


[h3]Tools[/h3]
  • Paint Tool can now paint Easy Build station parts, without unwelding them first
    - Painting requires the building permission


[h3]Transponders[/h3]
  • Raised "Receive signals from Primary stations" max limit setting from 10 to 30


[h3]Tripods[/h3]
  • Fixed player's pitch being unrestricted when using a Tripod while crouching or hovering
  • Fixed rotation and camera not updating properly when operating a tripod weapon on a jointed object


[h3]YOLOL[/h3]
  • Fixed a YOLOL script freezing or crashing the game

Starbase Early Access Update 7.9.2021 (EA Build 589)



Patch type: Minor

Crafting
  • Fixed an issue where some crafted items awarded incorrect items
Gameplay
  • Fixed an issue that caused ships to pass through player station areas and getting stuck
Stations
  • Added Moon A1 PvP station
    - Located around ~300km from the Fast Travel Gate, on the Moon asteroid belt edge
    - 5km safe zone, insurance transfer point with 80km range
    - Includes: Ship designer, ship shops, refuel towers, marketplace, auction house with 2% sales tax, item selling terminal
  • Added Ghost Station Nox
  • Added Ghost Station Relicta
    - The ghost stations are waypoints that lead to Markka station from under the belt
Known Issues
  • The ghost PvP station near the Moon Station has instances and despawn areas
  • The Ship Designer on the Moon PVP Station doesn't work

Starbase Roadmap Update 3.9.2021



Hello all Starbase players!

As many of you may already know, we are unfortunately behind on schedule with our big feature updates. Bugs and the numerous launch issues have pushed back our development schedule. We wanted to share an updated roadmap with new estimates to give you a better overview of our development.


(click the image for a full sized version)

A summary of the delayed key features:

- Moon Bases & Mining were targeted for August, now planned for end of September
- Capital Ships were targeted for August, now planned for October
- Social tools for companies were targeting September, now planned for October
- Station Siege was targeting September, now moved to November

As mentioned in last week's announcement, we'd rather not rush these features into the live build until they have been thoroughly tested. You can expect them to make it to the PTU earlier though.

We appreciate your patience and feedback and hope to get back on track to deliver on our promises.

Sorry for the delays.

Starbase Update 1.9.2021 (Early Access Build 581)



Update 1.9.2021 (EA Build 581)
[h2]Patch type: Minor[/h2]

[h3]Crafting[/h3]
  • Corrected primary material in Crafting Menu tooltip
  • Fixed crafting materials being lost if cancelling ore crate crafting and Resource Bridge "flow in" was 0
    - Crate crafting now only requires resource bridge's "flow out" value to be 1, "flow in" value is ignored
  • Modules are crafted with full containers
  • Window icons assigned to all Station Parts - Windows


[h3]Devices[/h3]
  • Fixed an issue where Generator Units could not be auctioned


[h3]Gameplay[/h3]
  • Fixed a crash when approaching own station from space
  • Fixed an issue where client manipulated objects (for example Fuel Rods) did not attach properly to ships hosted by other players
  • Fixed an issue caused by picking up lots of items fast
  • Fixed an issue that caused empty and invisible Ore stacks
  • Fixed an issue where Ore stacks were visually duplicated


[h3]Inventory[/h3]
  • Fixed magazines disappearing after swapping tools during reload
  • Fixed magazines getting stuck after taking them off during reload and equipping to another weapon
  • Fixed quickbar being able to store Ore moved from Crates


[h3]Ship Easy Build Mode[/h3]
  • Fixed Ship Easy Build Mode getting stuck after spawning a non-editable ship


[h3]Ships[/h3]
Updated:
  • 10 Flying Arrow
  • 16 Red Chains
  • Antares Twin Frame
  • Barrow 40
  • Buffalo
  • Buzzard
  • Croc
  • MF.1.0 Striker
  • Magnus IIMN
  • PT.1.0 Endorer
  • Piece of Cheese
  • R22Q Astra
  • Starbream
  • The Sky Walker
  • Trifin
  • UMT11 Badger
  • Workhorse Advanced
  • Workhorse Supply


[h3]Ship Designer[/h3]
  • Added more Visualization Tools
  • Visualize Bolts
  • Visualize Snap Points
  • Visualize Cable Connections
  • Visualize Pipe Connections
  • Visualize Frame Integrity
  • Visualize Vulnerable Parts
  • Visualize Materials
  • Visualize Unwelded Beams
  • Added warning when trying to build over a building budget
  • Fixed an issue that caused Durability Tool errors being invisible while using other tools


[h3]Station Easy Build Mode[/h3]
  • Fixed an issue that caused items to disappear in Factory Hall Areas
  • Fixed an issue that caused Factory Hall Area bolting to not work properly


[h3]UI[/h3]
  • Fixed a typo in the Box Thruster Body Tier 1 description


[h3]Weapons[/h3]
  • Missiles now explode on Moon Surface contact


[h3]Known Issues[/h3]
  • Fuel Rod is emptied if the ship owner does not host the ship he owns and picks up and re-inserts a Fuel Rod to an active Generator
  • The Fuel Rod will appear as 0 capacity for both players, capacity indicator being empty for the current host, but not for the owner
    - This issue can be fixed if the ship owner picks the Fuel Rod up again, restoring the fuel to it
    - However, if the current host picks up the Fuel Rod instead, it will be permanently emptied
  • Craft ready pop up incorrectly shows the next item icon in crafting queue, if one exists

Starbase Early Access Update 26.08.2021 (EA Build 572)



Starbase is going down for maintenance in approximately one hour and the expected downtime is one hour. Here are the patch notes for today's update!

[h2]Major Features[/h2]
  • Health Bar
  • Players gradually heal when inside a Safe Zone
  • New Market Station added over 300 km deep into the belt, includes:
    - Auction House and very low 2% tax. This AH is not connected to Origin AH's.
    - All ship shops
    - Easy Build Hall
    - Ship Design Workshop
    - Refill stations
    - Insurance transfer with limited 100 km range
    - 50 km permanent safe zone
    - Notes:
    - This station does not buy ore or items. It's only meant for player trading.
    - The station is located in the bottom area of the belt. You need to be mid-way from Origins to get the transponder to show, at approximately 200 km out.
    - There will initially be asteroids inside the safe zone. This is intended, as players seeking a brief refuge for mining can mine in safety until the asteroids are depleted. Note that you need to first get to the station to benefit from this. Also the station is not located in the highest tier asteroid zone.


[h3]Animations[/h3]

  • Fixed 1st person Pipe Tool fire animation not activating correctly
  • Fixed animation not activating correctly when removing a weapon from a Tripod
  • Fixed legs not animating correctly during movement when firing the Shotgun
  • Fixed sprint animation looking wrong when equipped with Tripod autocannon


[h3]Audio[/h3]

  • Added UI sounds for Pilot Chair bind menu
  • Added missing sounds for Auction House UI
  • Fixed incorrect window closing sounds when the Research Tree hadn't been visible
  • New Audio Signal Device sounds
  • Toned down environmental noise when player is working in an in-game editor


[h3]Companies[/h3]

  • Fixed an issue that caused creating company ranks to fail for new companies


[h3]Crafting[/h3]

  • Added "Frames" sub-category under the "Station modules" category
  • Added Hinge B 48x48 CM to hinges & hatches node
  • Categorised all current station modules
  • Fixed not being able to craft Full or Refill versions of Propellant Tanks
  • Fixed not being able to craft Solar Panels or Solar Panel Light Sensors
  • Prevented crafting in Ship Designer test mode
  • Crafting from Crate requires Resource Bridge flow in and out
  • Fixed refunding Ore when crafting from Crate fails


[h3]Devices[/h3]

  • Fixed Utility Body bolt profile issue where it couldn't bolt properly
  • Plasma Thruster base propellant consumption reduced from 290 to 248


[h3]Gameplay[/h3]

  • Players gradually heal when inside a Safe Zone
  • Fixed an issue that caused the player to spawn in an incorrect position after death
  • Fixed an issue where Ship sell confirmation was incorrectly visible on Ship spawn or Ship sell terminals
  • Now only custom items which include Ore should be blocked from inventory


[h3]HUD[/h3]
  • "Despawn Ship" -text was changed to "Store Ship" in the ship despawn menu
  • A few changes to Settings menu description texts
  • Added Health Bar


[h3]Moon[/h3]

  • Added new moon terrain, rotated the moon and raised the City above the ground
  • The city should now have longer "beam legs", i.e. it shouldn't float
  • New moon 1 ground level, ground shapes and textures
  • Moon city now has three limited range (100 km) insurance transfer terminals, located at the city main entrance, at the main flight port and at the tournament memorial


[h3]Ships[/h3]

  • Changed Tengium beams to Bastium on The Mako
  • Added description for:
    - A-Frame
    - Akantha EVO
    - Apis
    - Barrow40
    - Blood Hound V2 Auto
    - Blood Hound V2 Laser
    - Blood Hound V2 Plasma
    - Buzzard
    - Cyclone
    - Dart MKI
    - FRS Smooth
    - Fal-4F3L
    - Fire Scarab
    - Huginn
    - K9-Kalman
    - Leoforeio
    - Mantis (1)
    - Mantis (2)
    - Muninn
    - Svafa A
    - The Mako
    - UMT.1.0 "Badger" Standard
    - Workhorse Advanced
    - Workhorse Supply
  • Updated:
    - Croc
    - Pincer has been updated:
    - Control layout has been reworked for the ship
    - Ship now comes with 2 batteries and has new generator adjusting script making the ship more fuel efficient
    - EcoMode button also has a note to turn it off before using Cargo Lock Beams

[h3]Ship Designer[/h3]

  • Added some additional info to the error message when an error concerning failing to load scene file data is shown
  • Fixed a crash when joining a group session in test mode
  • Fixed an issue where snap points were visualized incorrectly
  • Prevented F5 test mode toggle while the scene is saving, loading, buy custom ship dialog is open, or a state transition is already in progress
  • Prevented closing the buy ship dialogs while the buy operation is active


[h3]Ship Easy Build Mode[/h3]

  • Fixed Easy Build created ships flipping when re-entering
  • Fixed name for Basic 2 T1 Fuel Rod & Rack module
  • Fixed resource containers sometimes emptying when module is placed for the first time
  • Fixed ships duplicating if ship's thrusters are separated from the ship
  • Fixed welding in Corner 1 Ore Crate module
  • Toned down environmental noise when player is working in an in-game editor


[h3]Stations[/h3]

  • Fixed Factory Hall Areas saving properly
  • Fixed Station Foundation's rotation while placing
  • Fixed an issue that caused the first Easy Build Mode module being placeable anywhere inside the Easy Build Mode area instead of next to the Station Foundation module
  • Fixed an issue where devices did not properly power off when a Factory Hall Area was deactivated around them
  • Prevented devices working on stations outside Factory Hall Areas
  • Updated new trading station name to "Trading Station Markka"


[h3]Tools[/h3]

  • Durability errors can now be viewed in game by hovering your reticle or cursor over them
  • Fixed an issue that caused the Building Tool to not repair


[h3]Tutorial[/h3]

  • Added camera distance binds to tutorial hints
  • Added a Quickbar Edit tutorial
  • Fixed Repair Job ship respawning not always working during the last phase of Repair Job tutorial after logging out and back in
  • Fixed an issue during Crafting tutorial where the game showed the amount of ores owned incorrectly
  • Fixed quickbar highlight during tutorial to not highlight any non-visible quickbar and to select the quickbar that has the lowest position on the screen
  • New Mineral Discovery messages now work outside tutorial mode


[h3]UI[/h3]
  • Added short descriptions for handheld weapon magazines
  • Main menu updated with new Starbase logo



[h3]Weapons[/h3]
  • Fixed typo in Mounted Weapon Barrel locales: "Elelctricity" -> "Electricity"
  • Fixed Tripod weapon reload animation not playing
  • Improved locales for Tripod Autocannon:
  • Better explaining how to use the weapon and showing basic stats similar to what mounted ship weapon barrels have