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Update 0.9.3C is Live + Firefighter AI Update Previews

Gameplay Changes

Added ability to cut wooden debris with chainsaw
Added a delay when equipping K12 or Chainsaw to not allow you to holster or drop the tool until after starting the animation to prevent a bug causing multiplayer games to freeze up if someone does either before the animation is complete


Bug Fixes

Fixed Train Horns not working sometimes
Fixed an issue with the patient ragdoll bugging out when carrying him or dropping him
Fixed occasions where resolution would set too small on main menu, now always defaults to your monitor's resolution
Fixed dying at the bottom of the stairs in Brooklyn train station
Fixed patient floating when placed on stretcher
Fixed move to stretcher causing patient to stand on stretcher and wave sometimes
Fixed not being able to Lay In with the new AI Function in Manhattan or with Engine 222 or 32 Old
Fixed not being able to Lay In with the new AI Function with Engine 222 or 32 Old
Removed the padlock on church gates and gate is now always open
Fixed patient name not showing on new patient UI
Fixed Tiller back up cameras floating around cab
Fixed Tiller Ladder outriggers not working sometimes
Fixed Tower Ladder deck guns floating in place when controlling bucket from turntable
Fixed the vacant fire in Brooklyn that you could not enter
Fixed Ladder 120 Q Siren
Fixed Ladder 75 Airhorn

Firefighter AI Previews (WIP Not included in this update)

https://gyazo.com/abb95168bea0c43891dd11a771a5ff2f

Progress with AI is well underway, in this gif you can see the Engine Rapid Deploy using the AI. The officer goes straight to the nearest burning fire. The Chauffeur (Driver) grabs the supply line and attaches it to the nearest hydrant. The Control man grabs the hydrant tool from the compartment and turns on the hydrant then goes to the hose bed. The Driver then goes to the pump panel and waits. The nozzle man goes to the hose bed and grabs a length of hose and then calculates the nearest burning fire and gets into position and stops within a safe distance from the fire. The backup man follows the nozzle man the entire time to back him up. Once the nozzle man is in position, the control man disconnects the hose from the hose bed and attaches it to the truck. Then the driver turns on the pump. The nozzle man crouches and begins to spray the fire. All of this is done with the click of one button. My goal with the AI is to automate as much of the process as possible but still leave room for the player to assume any role they want to.

https://gyazo.com/21c7e2f24291f60e702ba28cceb99c14

In this gif, I demonstrate the AI following the officer as well as how easy it is to switch between the roles of a company and return them back to AI.

https://gyazo.com/800ff4f3df3a269b0fb043cf21220da9

In this gif, I demonstrate the lay in AI function which has the control man exit the rig, grab the relay line and hydrant tool, attach it to the nearest hydrant and charge the hydrant while the rig can position in front of the fire building if a hydrant is not in an optimal spot.

EmergeNYC Rescue Update 0.9.3 now Live on All Branches!

New Content:

New physics based collapse calls

https://youtu.be/KT-x_kNKyKY



New trench rescue calls

https://youtu.be/uckhBNJtMVc



New man under bus and train calls

https://youtu.be/dLmYjFMlMzs

New EMS UI and treatment system & ragdoll physics

New fire calls in Manhattan and Brooklyn



New Stillwater & Montgomery County Units: Rescue Engine Spare, Engine 33-2, Stillwater Tower Ladder



New & Improved Q Sirens, PA300 Sirens, Airhorn sounds and more!

https://youtu.be/u_JAp48gllg

New Rescue equipment and tools: Cribbing, Airbags, Bottle jack, Rope Rescues, Concrete drill, Torch

Added a lock camera option, by holding C it will freeze movement of the character camera which makes it easier to drag people out from under trains, busses, and collapses as well as positioning airbags and cribbing

https://youtu.be/wYiQwMMfOLU

Added a button AI option to Lay In (Only in Brooklyn right now). Deploys a relay line length, connects to the nearest hydrant, allowing you to stay in the rig, capture a hydrant, and drive away and let out lengths behind you. Once you hop out just disconnect it from the hose bed and connect to the pump for water supply. The hydrant will already be charged.

Added ability to pull hose lengths off the hose bed now by pulling the first one off and then pulling that hose with the mouse and it will pull out more lengths

Added an Old Q Siren on Engine 32 Old

Added an Old Q Siren to Ladder 176

Added notepad to new EMS UI which is updated with vitals and patient name etc.

Added UI to notify player to press H to bring up new EMS UI

Added 1990 Engine 222

Added 1990 Engine 32




Added 2021 Engine 310



Added MCPD Units to Fire Academy

The long awaited Rescue update is finally available for the public on all branches. We spent all of October working with our exclusive members and then opening up to the staging branch to track down the most problematic issues. While there are still quirks and things to be ironed out, I am confident that this update is ready for you guys to begin messing with and that it is more stable than the previous update.

What took so long?

Life changing things in my personal life arose in September and October which caused me to move back home and be with family as my future was uncertain. I was still working but the time I could put into the project was drastically reduced as I had other things that needed my focus. Now that those things have passed I have been able to get back to full time focus on the game.

Where do we go from here?

I will continue to work on bug fixes, stability improvements, and performance improvements. While LC will continue doing his thing introducing new and revamped units, sound and lighting improvements and he’s now learning level design as he plans to add a Stillwater map to the game at some point in the future.

I myself will be working on making sure that the EMS system functionality is fully completed and Firefighter AI is next up as my main priority now that I have the time and experience needed to fully accomplish that feature I previewed late last year. This will be something that really transforms the single player experience and if you haven’t seen the preview go check it out here:

https://youtu.be/khPw2eg66AE

Once that is completed I plan on focusing on the Police mechanics of the game as it is the last department needing to be completed. Along with that will be additional rescue calls like water rescues and more that ESU will be involved in. Of course there are a ton of other things we are excited to eventually add such as throwback units which some have already been included in this update, map expansions, new firehouses, and units. But right now I want to get these main things out of the way first so the game can make the leaps it needs to make towards an eventual beta stage with all of the promised features.

Thanks all of you for your continued patience. I hope you guys enjoy!

0.9.3 Change Log

New Content:

New physics based collapse calls

New trench rescue calls

New man under bus and train calls

New EMS UI and treatment system & ragdoll physics

New fire calls in Manhattan and Brooklyn

New Stillwater & Montgomery County Units: Rescue Engine Spare, Engine 33-2, Stillwater Tower Ladder

New & Improved Q Sirens, PA300 Sirens, Airhorn sounds and more!

New Rescue equipment and tools: Cribbing, Airbags, Bottlejack, Rope Rescues, Concrete drill, Torch

Added ability to pull hose lengths off the hose bed now by pulling the first one off and then pulling that hose with the mouse and it will pull out more lengths

Added a lock camera option, by holding C it will freeze movement of the character camera which makes it easier to drag people out from under trains, busses, and collapses as well as positioning airbags and cribbing

Added a button AI option to Lay In (Only in Brooklyn right now). Deploys a relay line length, connects to the nearest hydrant, allowing you to stay in the rig, capture a hydrant, and drive away and let out lengths behind you. Once you hop out just disconnect it from the hose bed and connect to the pump for water supply. The hydrant will already be charged.

Added an Old Q Siren on Engine 32 Old

Added an Old Q Siren to Ladder 176

Added notepad to new EMS UI which is updated with vitals and patient name etc.

Added UI to notify player to press H to bring up new EMS UI

Added 1990 Engine 222

Added 1990 Engine 32

Added 2021 Engine 310

Added MCPD Units to Fire Academy

Bug Fixes:

Fixed Rescue reverse speed bug

Fixed an issue entering L44 Bucket

Fixed Engine 227 AI

Fixed Rescue 9 AI

Fixed L44 License Plate attached to bucket

Significantly improved stability of bus and train physics (Busses and trains will only be unfrozen if an airbag is being inflated or deflated under it, a bottle jack is being used, and will freeze if a player runs into them in order to avoid wonky physics interactions

Fixed Stokes, Backboards, airbags, cribbing and more falling under ground when dropping or positioning them

Fixed patient teleporting back to the original position when placing on a blackboard

Fixed not having the option to drop off the patient

Fixed putting on an arm splint causing the patient to go flying

Fixed player running into a stokes or backboard patient being carried causing the patient to fly away

Fixed not being able to grab backboard and stokes after first use and other issues with tools and items not being useable via radial menu sometimes especially in MP

Fixed Ladder 176 Q Siren

Fixed Engine 78 New Q Siren and horn

Fixed AI Units which sirens would not work after returning home

Fixed L74 Old AI not working

Fixed Engine 31 Old

Added sheriff role to academy for MCPD Cars

Fixed Stillwater Tower Ladder max speed

Fixed Stillwater Tower Ladder turntable exit causing you to get in the back seat

Fixed Engine 222 and 32 Old deckguns

Fixed Engine 222 and 32 Old floating highrise packs

Fixed Engine 1 respawn lights not turning off

Fixed Collapse in Manhattan spawning a floating fire in the street

Made it so AI teleports to destination if they hit the border walls in Brooklyn

Added sound trigger to Brooklyn Train station to remove outdoor ambience

Fixed reversed Tower Ladder spray in Multiplayer (Needs testing)

Fixed highrise bulkhead door being too short for player to exit

Fixed MC Tower Ladder being massive sometimes

Fixed Squad 28 rear wheels sticking out too far

Fixed an invisible rollup door on the side of E33-1

Fixed not being able to spawn on the Stillwater Brush truck if another brush truck was spawned

Fixed anyone being able to control the train horns in Multiplayer

Synced Train horns

Fixed floating street sign on Monroe Ave in MC

Fixed Hazmat ticket with wrong address in Brooklyn

Added Tones to all new calls in Manhattan that didnt have them

Fixed wrong version when returning to main menu

Fixed 5th Battalion AI in Manhattan

Fixed Division 4 AI in Manhattan

Fixed Engine 78 New AI Lights not activating

Fixed Engine 32 Door texture not aligning

Fixed some lighting on Engine 1 in Montgomery County

Fixed Tower Ladder 57 New’s front right wheel being too far back

Fixed Engine 227 AI lights not activating

Fixed a floating fire on the roof of a setback in uptown manhattan

Siren & Horn Improvements:

New old school Q2b siren

Improved the classic grover horn on the Quint

Fixed Q2b B version 3

Improved Vcon Siren

Improved the 2014 seagrave horn (Engine 32, Ladder 175, Squad 1)

Quint: Fixed horn and improved auto siren

Rescue 1: New horn and new Q2b

Rescue Engine spare: fixed auto siren, gave it the classic grover horn, gave it the Old Q2b siren

Stillwater Ladder rear mount: Fixed Q2b, Improved airhorn

Ladder 111 Spare: Changed Airhorn and Q Siren

Ladder 68 spare: Fixed horn, New pa300

Ladder 66 Spare: New Horn and pa300

Ladder 174 spare: fixed horn

Engine 32: Fixed horn

Squad 1: Fixed horn

Ladder 175: Fixed horn and Q

Ladder 57 New: New Q Siren

Engine 1 MC light fix and new horn

New Mack Q siren



EmergeNYC Rescue Update First Look!

https://www.youtube.com/watch?v=AAc7mt-PGx0&lc=UgxBHaQmYkDuA7bbEqd4AaABAg

Credit to the developers of ACE3 for the inspiration and UI icons for the new EMS UI. It will be changed to be different before release.

Welcome to the first look at what i've been working on in the last month.

0:00 Man Under a Bus Rescue (Airbags, Cribbing, Bottlejack)

1:46 Car Accident changes

2:00 Roof Collapse with rescue

4:40 Construction Collapse

5:40 Major Building Collapse with Fire

6:15 Struts

6:25 Torch and Concrete Drill

7:00 Cribbing and Airbags Overview

7:55 Man Under the Train Demonstration

9:45 New Calls

10:40 New Montgomery County Trucks

The Mac Os version of EmergeNYC is now up to date with the latest build!

I spent the last 3 days working on getting the Mac OS version of Emerge up to date with all of the new features and content. I'm relieved to finally bring these updates over to the Mac side. I hope you mac users are able to enjoy it and keep in mind, Mac is not optimal for playing this game but with a strong enough build you can run it.

0.9.2D & E now live on All Branches! 50% off for Summer Sale!



A hotfix was published to fix some issues reported on the staging branch. Now all branches are on the latest build including the public default branch. The steam summer sale is now in full effect and EmergeNYC is the cheapest its ever been for 50% off! Only 13$! Now is the perfect chance for you or to tell your friends to get into early access! Our EmergeNYC Sirens and Horns app are also on Sale on the IOS Appstore and Google Playstore for Android! Go follow the new FlipSwitch Games tiktok if you have one! we will be posting funny and cool videos on their! https://vm.tiktok.com/ZMdPRKH45/

0.9.2E

Fixed game breaking issue not being able to drop hoses
Added traffic sliders to all maps and improved functionality of them
Fixed Ladder 111 Automatic Sirens being super quiet
Fixed Double calls in Manhattan
Fixed house roof through road in Montgomery County
Fixed a call that was on by default throwing errors in Manhattan
Fixed Engine 1 PA300 Manual Siren

0.9.2D

Fixed lag while using the Heavy Rescue
Fixed some buildings across from Rescue Engine station that had no collisions
Fixed floating MC Fire station props
Fixed not being able to extricate patient on Central Ave car wreck in MC
Fixed Ladder 33 ladder being controlled while near other vehicles
Fixed Engine 1 Manual Siren (Hold it down, it still might bug but it will fix itself)
Stretched Rescue Engine house to be able to fit Heavy Rescue and other units in it
Fixed missing MC Patients on calls
Updated home screen
Fixed Bucket Truck EMS call on Brooklyn having wrong map location
Fixed a side flasher on Engine 33
Fixed Squad 28 Spare sirens
Added Wail/Yelp to Manual transition on PA300 sirens
Fixed lights on MCPD Crown Victoria
Fixed Lights on MCPD Impala
Fixed an EMS Call in BK being a house fire
Replaced traffic option in BK with a slider to choose max vehicles amount (Will apply to other maps in next patch)
Fixed Unlimited Item drops when holstered
Added Gunshot wound capabilities to patient template