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Hotfix for vehicles not driving and more! + Preview of Rescue Engine for MC

Hotfix Changelog:

Fixed code to set all hoses to 2D by default unless 3D Hoses are enabled
Fixed an issue where most units would not drive forward
Fixed a repetitive error with the fire ambulance siren
Fixed an error in the fire script
Fixed an issue where roto rays would not light up last build

We've decided to move the staging branch into a development build status. The only downside to a development build is that whenever an error is thrown it will show up in red letter in a console on the bottom left.

The console is scripted to be closed every frame however if there is a repetitive script error running every frame it will stay showing the errors. The benefits to using development builds is that any script changes or fixes we do can be patched to the steam branches in a matter of 5-10 minutes over the 3 1/2 hours it takes to make the same fixes on a full build. Other benefits include being able to profile the development builds with Unity to profile for lag and spikes. Certain other changes and fixes such as fixes and changes to vehicle prefabs, emergencies, scenes etc need to have a full build redone as they are not included in script only builds. However many things are fixable through simply scripting a fix and can be patched in minutes with a development build. No more needing to wait hours for simple script change hotfixes.

What to do if an error is repeating in the console and won't disappear: click open output log and scroll to the bottom of the log to see which error is repeating its self and send it on any of our forums for me to fix the error and patch it.


LC has been behind the scenes improving upon the current MC units. The most significant change is his changes on Engine 2 to turn it into a Rescue Engine with extra tools and equipment. While doing so he went ahead and gave them a new color scheme and decals + lighting. He also experimented with Engine 1's color scheme which is not final and subject to change depending on the feedback from you guys. The fire chief SUV was given a maroon color. With all of these changes it made me wonder if I should implement a customization option for the fire units in MC to change things like the color schemes and siren + lighting packages. Let me know what you guys think of the idea.



https://gyazo.com/851da7ba2bfa6bcbef8f5ce2309fb67d



0.9.0F is Live on Staging! New optimization and quality settings! More fixes!

NOTE KNOWN ISSUE WITH TRUCKS BEING STUCK AFTER GETTING IN. BEING PATCHED AT 3PM EST. WORKAROUNDS IN THE MEANTIME: 1. GET OUT AND THEN BACK IN THE VEHICLE UNTIL IT WORKS. 2. CLICK THE TRUCK FROM RTS CAMERA.



In this patch my goal has been to add to and improve the quality settings menu to allow players, especially people having trouble running the game, to modify or toggle certain settings that are performance intensive in hopes that they can get improved performance with some of these changes. I also improved upon the Quality option which now are presets and effect all settings including the new ones. For example Very Low preset will disable things such as shadows, dynamic destruction, 3D Hose, charring effects, and lower your texture quality, while the ultra preset will max all those settings. Presets can be applied and then modified to exclude or lower specific settings. Optimization was another key goal in this patch and several optimizations were made. Along with these changes, several bugs have been addressed which can all be found below. We plan on continuing to optimize and improve the hose system, fix problematic bugs and start slowly shifting our attention to fixing the main multiplayer issues, EMS issues, and AI issues. Thanks for all your support! Were 1 week since the release of the update on the staging branch and already have 100+ fixes, changes, and optimizations logged over 6 different patches since. We don't plan on stopping!

*Tiny hotfix to fix script error with supply lines for this patch going live in 3 hours from the time this was posted*

Added

Added new options under visual settings for toggling Fire Effects (Heat blur, Embers, Ashes)
Added new options under visual settings for toggling 2D/3D Hose
Added new options under visual settings for toggling Dynamic Destruction (Collapses, ceiling and walls breaking to fire)
Added new options under visual settings for setting how long debris should linger on ground before being reused or reset
Added new options under visual settings for toggling charring effects (glow/black char on walls where there is or was fire)
Added quality presets that affect all settings including the ones above, which should transfer over between scenes
Added option to use roll up doors on Engine 1 with C hotkey

Optimized

Optimized Hose rendering system and converted to 2D hoses which saves some frames (setting to switch to 3D Hose)
Optimized Emergency Lighting System a bit
Optimized some by removing old screen damage effect

Fixed

Fixed some trucks slowly sliding (needs testing)
Fixed all missing Ladder Pipes
Fixed USFS Hydrant Tool missing sometimes
Fixed Black Road markings
Fixed Black Trees
Fixed Black objects in street in MC
Fixed Tree scaling in Brooklyn
Fixed Vacant building model to have exposure windows in tact
Fixed Warehouse model missing all windows and roof in Brooklyn
Fixed Missing Roof of smoke call in Brooklyn
Fixed USFS Engine Quick Attack Line Return not working
Fixed ESU Truck not being able to be deleted
Fixed Rescue 2 front saying Rescue 9
Fixed Ladder 111 Old Q Siren
Removed broken manual siren from Fire Ambulance
Fixed some missing colliders in Restaurant in Manhattan
Fixed PD Camera breaking when holding RMB
Fixed Sirens sounding weird when Battalion 38 was spawned in

Multiplayer

Fixed ESU Siren sync

Community Screenshots Highlights

Update 0.9.0E Live on Testing Branches (Memory Usage Crashes Fixed + More!)

Hotfix 0.9.0E is live and addresses the excessive amount of memory used causing issues with many players crashing when trying to load one of the larger maps with Full Resolution Textures. Before 0.9.0E the average RAM usage with all units spawned in and a fire loaded in Manhattan was 24GBs of Ram being used. Now that number has fallen to 15GBs in the same conditions. I went through every texture and sound file, and resized files that needed to be compressed and reduced in size while making sure essential and important textures and sounds kept their integrity. Also in this patch are more optimizations, bug fixes, multiplayer sync fixes and additions. Now that the memory usage has been addressed we are going to continue digging deep into the game to find root causes of performance issues and continue to optimize the game while beginning to address more Multiplayer issues, EMS issues and improving other things like the hoses. Thank you all for your patience through this testing phase and we promise more timely patches that continue to improve the stability and playability of the game.

Fixes

Fixed Manhattan Tree Black floating Blobs
Fixed Doors not working sometimes
Fixed Dozer Handling
Fixed Model Issue on rear of Ladder 123 Old and Ladder 74 Old
Fixed radial menu option for opening rear roll up on Ladder 123 Old missing
Fixed window climbs on Montgomery still teleporting you on some buildings (Now updated to new system using G key)
Fixed an issue where control mapper menu would automatically scroll down or up on its own
Reverted Rescue 9 and Rescue 2 Horns and Sirens to original state before last patch
Fixed a few Montgomery County Roads to be smoother and not float above the terrain
Removed Shift + R option from aircraft due to crashing issues
Fixed School yard in Manhattan Ramps not having collisions

Added

Added option to enter Dozer from left or right side
Added collisions to Dozer
Added UI for Outriggers on Quint
Added new trees to Brooklyn
Added Burn/Char shader to MC Houses that didn't have them

Optimizations

Decrease Memory Usage by 40%
Decreased loading times
Fixed Enviro Zone Error
Optimized Rollup Door pieces
Optimized Characters by removing ground check (up to 6MS on CPU)
Fixed RCC Enter Exit Error in Multiplayer causing lag
Fixed a lag spike when opening/closing Nozzle spray
Reduced lag spikes when moving MC camera (Lower LOD Bias to reduce the spikes more)


Multiplayer

Synced NYPD Sirens
Synced Montgomery County Automatic Sirens
Synced Engine 227 Lights

Community Screenshots

Hotfix 0.9.0D is live! (Fixed Vehicle Handlings and Engine Sounds and more)

https://www.youtube.com/watch?v=9zSF_jzkBNw

https://www.youtube.com/watch?v=1IdDUlUX10I

0.9.0D is live :

New trees in Manhattan to fix LODs
Fixed All Vehicle Handlings that broke in 0.9.0C
Fixed All Vehicle Sounds that broke in 0.9.0C
Fixed Character being invisible when holding RMB to aim in Montgomery County
Fixed Nozzle aiming on Hotshot in montgomery county
Added Burning shaders to ceilings in the Fire Academy
Fixed Pink Windows on 2 buildings in Manhattan
Fixed not being able to enter basement in Fire Academy PD

Patch 0.9.0C & Hotfix Live now on Staging Branch

Testing is going great, we are finding lots of issues and getting them addressed quickly as well as discovering a wide range of different performance across different systems. We are working quickly to get patches out to address your bug reports and things will be moving much quicker now that I'm back home in NYC as of today. Overnight I've published two builds. 0.9.0C and a hotfix to address some game breaking issues that came with that patch. We will continue getting more bugs fixed and optimizations done with more daily patches this week and weekend and hope to resolve the need for 32GBs of RAM with Full Res textures by resizing a lot of textures that do not need to be high quality,
this will take a few days and then we will shift our focus onto getting Multiplayer stable and smoother as well as polishing the EMS issues and creating more EMS Calls. I hope you all continue to play and enjoy the update!



0.9.0C & Hotfix

Added

Added Separate Siren Volume Slider in settings for Sirens that are still loud after adjusting volume
Added all Montgomery County Units to Fire Academy
Added Quick Attack Line above pump on Engine 1 in MC
Added more tooltips to using tools in Fire Academy tutorial area
Added Correct Squad 1 AI Icon
Added mappable option to map a key to Fire1 to be able to spray and aim with a controller

Changes

Changed button to climb out windows to G to fix pressing F and getting teleported out a window
Moved Sky Crane spawn point to not spawn on the super scooper
Moved Dozer spawn to be more centralized and not spawn in same location as Hotshot Buggy
Moved Spawn all button under fire category in MC
Resized MC Spawn all button to avoid mis clicking it
Improvements on PA4000 siren
Improvements on Rescue 2 and Rescue 9 horns
Improved Rescue 2 and 9 Q Sirens
Improved Squad 1 Horn

Fixed

Fixed S road missing collisions in MC
Fixed not being able to walk forward in Fire Academy for some users
Fixed High risers function (Same keys)
Spreaders now reset and close after ending use of them
Fixed USFS Engine Hydrant tool not being able to be picked up after Shift + R the unit
Fixed Ford Explorer PD car in MC not spawning
Removed Sirens and Horns from Dozer
Fixed Dozer functions not working
Fixed Tahoe not turning on in MC
Fixed Role Selection menu in MC
Removed trees in Basketball court in Brooklyn
Fixed 234 Spare horn deploying the supply line
Removed Doppler effect from Automatic Sirens causing weird warping sounds on sirens
Fixed Pink Fire Academy floor pieces
Fixed gap between door in Engine 85 firehouse
Fixed gap between door in MC Firehouse
Fixed so you don't need to jump to get in the super scooper
Fixed water particles spraying through walls
Fixed Exhaust hoses breaking (Needs testing)
Fixed Engine 2 Flickering decals on doors
Fixed Doors disappearing and not opening (Needs testing)\
Fixed Infinite Vent Fan and Multiversal Drop
Fixed missing material on crib in building in Brooklyn
Fixed Battalion 37 and 38 spawn points in fire academy to not spawn on tutorial area
Fixed grassy road in MC
Fixed Dip tanks graphics glitch when connecting supply line to them
Fixed Squad 252 2nd piece spawn point in Fire Academy to not spawn on Tutorial area
Fixed Manhattan King's Laundromat Interior not showing
Fixed some fires that were not synced in Montgomery County
Made Roll input on Helicopters Mappable (Needs Testing)

Fixed Pedestrians walking in place
Fixed RAM warning covering loading screen tips
Fixed Dunkin Donuts fire in Manhattan that wont extinguish
Covered up hole behind construction site in Brooklyn
Pressing F2 will now disable Ladder Control so you cant control ladders after going RTS Mode

Optimizations

Optimized AI Triggers when not being used by AI (Saves up to 21MS on CPU when all units are spawned in)
Optimized dragging of hose with mouse (Saves up to 80MS on CPU while dragging hose)
Optimized Spraying of Hose
Optimized Pedestrian AI (Saves up to 4.0MS on CPU)
Optimized Enter Exit Car Script (Saves up to 10.5MS on CPU)
Optimized Rescue 2 Mirrors and fixed so they don't show on other units mirrors (Saves up to 30 frames when Rescue 2 is spawned in)
Disabled hose colliders on trucks themselves to optimize hoses a bit
Optimized Wheel Colliders to not process all calculations unless driving (Saves up to 30 MS on CPU when all units are spawned in)


Quick Hotfix for 0.9.0C uploaded a few hours after

Fixed Major Lag issue from Chief in Montgomery causing unplayable frame rate (Introduced last patch)
Fixed 176's Q Siren after last patch
Fixed Pink Engine 234 Patches
Fixed Steering Wheel Animation no longer working after last patch
Fixed Wheel friction not being accurate after last patch

Highlighted Community Screenshots