Beta Update - Achievements & Other Fixes
We've just released another update for the ongoing optional beta. We're not far from the end of this beta period now, and it will soon be released for everyone. Again, thank you to everyone who has tested and reported issues over the past couple of months of this long-running beta.
[h2]Fixes[/h2]
[h2]Fixes[/h2]
- Fixed an issue where formicarium and custom colonies could end up not having heating tiles in Hibernation
- Fixed an issue that broke formicarium colonies in skirmish mode
- Fixed an issue that could cause an Aloe aphid farm to spawn in the air in Drive Them Back (custom game version)
- 1.2 Subjugation now counts all soldier types for objective fulfilment
- 1.2 Subjugation now updates objectives on construction rather than a periodic check
- The Other Foot now accepts any worker for tube objectives
- The Other Foot progress bar will now only display its tooltip when visible
- The Crucible no longer requires mediae to be built if the colony doesn’t have them
- Drive Them Back (custom game) fixes to prevent pathing and culling issues
- Can no longer click to enter an enemy nest if it is unopened
- Down arrow will no longer show on enemy nests on hover if it is unopened
- Changing the game type in freeplay will no longer reset landmark settings
- Fixed a missing subtitle related to earwigs
- Moved the landscape in 5.1 to prevent it interfering with the tile grid
- Matabele medics and bullet ants can now harvest mulch if in a termite colony
- Fixed wood ant melees having different AoE resistance values then they should in NG+
- Stink ants can no longer climb smaller climbable creatures
- Prevented multiple versions of the hybrid fight (FC4) sequence occurring
- Termites should no longer be able to spawn from mounds that are currently occupied
- Fixed an issue causing Formicarium Challenge 3 tunnel exits to be inaccessible
- Drive Them Back (custom game version) should no longer display formicarium rewards on victory
- All non-worker ants should now be able to fight off phorid flies at level 3
- Increased chances of Matabele soldiers being built in AI colonies in custom games
- Fixed some collision issues on Drive Them Back (custom game version)
- Ants fighting titans when the titan dies are less likely to be automatically killed
- Fixed an issue where queen death would not cause a colony to become food in Drive Them Back (custom game version)
- Wave spawn should now continue after Play More button is pressed in custom games
- Fixed an issue where termite kings would be removed if landmarks are set to random
- Attempted fix for lynx spiders being killed if they start climbing whist in combat (please let us know if you see this still happening)
- Fixed an issue where fog of war could be seen through on the top of both the nest and linked termite mound in the savannah custom game maps
- Fixed some instances of Matabele medic tiles displaying as black ant tiles
- Drive Them Back achievement icon fixed
- Fixed achievement “A Bridge Too Many”
- Fixed achievement “Finish Your Vegetables”
- Fixed "Just Ignore Them” achievement
- "Finish Your Vegetables" tracker no longer says ‘Termighty’ has been fulfilled