1. Empires of the Undergrowth
  2. News
  3. V0.213 Update - Changes & Fixes

V0.213 Update - Changes & Fixes

For patch 0.213 we’ve addressed some issues that have come up in the past few weeks - in particular one which has prevented new content (the 4 jungle uber creatures) from appearing. Freeplay map Towhead has seen a fair few changes - increased landmark numbers and some new paths. Also a bunch of quality-of-life changes in this one.


Towhead has seen several changes this time round

Freeplay Fixes and Changes


  • Solved a bug preventing the 4 new ubers showing up in freeplay (they would be announced but not show)
  • Landmark spawn rate with leafcutters reduced down to 200% (from 250%) as it was filling all available landmark spots causing landmark droughts on some maps
  • Leaves now regenerate every 4m down from 5m
  • Increased the number of landmark locations on Towhead by about 8 (and shuffled some around)
  • Added a couple of central crossing paths into Towhead to allow better access to the new landmark locations from all spawn points
  • Funnel web landmarks no longer spawn pebbles (eliminates a bug making ramps inaccessible if the web spawns near one)
  • Fixed an issue where creatures could end up stuck on top of your nest in freeplay
  • Uber spawn chance increased when playing Hunter victory condition
  • Creative mode now automatically spends resources allowing you to harvest resources if you wish
  • Wave number will no longer increase if defeated before the timer for the next wave starts in freeplay
  • Added option in freeplay to disable difficulty increase when approaching victory
  • Renamed a couple of difficulty options in freeplay
  • Uber spawns now cause a minimap ping
  • Funnel web landmark despawn timer will tick down 4x as fast if all its inhabitants are dead
  • Funnel web spiders will not be given targets until they reach their nest
  • Besieged victory now occurs on final wave defeat rather than just before spawn
  • You can no longer save the game during an attack wave


Other Fixes and Changes


  • Achievement fail and success messages are now off by default and can be turned on from an option in the menu or from the scoreboard (achievement tracking)
  • Added a widget to the main menu that will show up after you have completed the campaign and will highlight games made by our friends (only on Steam)
  • Fixed a bug that could break formicarium challenge 2 if you kill the tube spawning ants too quickly after they spawn
  • Fixed a bug that could cause a green riser to appear if you cancel a dig job the moment a cavern is tunnelled out
  • Fixed more issues with creatures or food getting stuck under ramps
  • Funnel web now has immunities to several crowd control effects
  • Hungry Spider projectile is now visible again
  • Hungry Spider mouse movement should feel a lot smoother however it no longer paths around walls so you need to manually manoeuvrer it
  • Fixed an issue where Hungry Spider bite and venom strike were doing less damage than intended further from the centre of the attack
  • Creatures with low visual range can now see enemies that attack them from further away
  • Fixed some text issues
  • Fixed an issue that could cause aphids to float (sometimes very high in the sky) when ladybirds attempt to pick them up
  • Ladybirds will no longer try and escape once they have started picking up an aphid (they will escape after anyway)
  • Fixed an issue with brood tile hotkeys not functioning correctly
  • Massively reduced issues with chamber rep panel thinking the mouse is hovering over a chamber when it is not (worse at lower FPS)