Optional Beta Update - V0.310045 - Fixes & AI Changes
Optional beta V0.310045 is out now.
Please start a fresh one before playing further. Older saves will have issues that have now been corrected with saves from this patch onwards, and will no longer provide useful data for testing issues.
We’d suggest deleting the older saves so you don’t load them any more. Or you could keep them as a really weird souvenir if you like, I dunno. Just don't test with them.
If you're not taking part in the beta yet and would like to, see the original post for instructions on how to join (the beta code is newbeachtesters).
[h3]Fixes[/h3]
[h3]AI Colony Changes[/h3]
IMPORTANT! Start a new freeplay save & do not play older ones
Please start a fresh one before playing further. Older saves will have issues that have now been corrected with saves from this patch onwards, and will no longer provide useful data for testing issues.
We’d suggest deleting the older saves so you don’t load them any more. Or you could keep them as a really weird souvenir if you like, I dunno. Just don't test with them.
If you're not taking part in the beta yet and would like to, see the original post for instructions on how to join (the beta code is newbeachtesters).
[h3]Fixes[/h3]
- All new uber creatures now have 8 harvesting spots
- AI colonies will no longer steal aphids from the player if they are allied to them
- Landmarks will no longer spawn in weird places like underground
- Caterpillar & aphid plants will remove resident caterpillars & aphids when deleted
- Fixed simultaneous winning & losing in a custom game (Linning? Wosing?)
- More sensible handling of landmark spawning & deletion
- Basin barrier invisibility issue fixed
[h3]AI Colony Changes[/h3]
- AI colonies prioritise food storage higher when space is low
- Will emphasise food storage near the start of a game
- Queen workers will not leave the nest in mature colonies
- Leafcutters won’t build ant tiles other than workers until their first chamber is completed