Option Beta Update - V0.31005 - Fixes & Additions
Optional beta V0.31005 is out. Unless there’s something catastrophically wrong with it, this is likely to be the final patch before we set the update live for everyone, but please don’t stop giving feedback on bugs and balance!
If you haven't taken part in this beta yet and would like to, follow the instructions in the original post.
Once it goes public, we will be working hard on part 2 of this large update and implementing more changes, with a particular view to improving the AI further and fine-tuning freeplay / skirmish balance. Might even chuck in a new freeplay map or two whilst we’re at it.
[h3]Fixes[/h3]
[h3]Additions & Changes[/h3]
If you haven't taken part in this beta yet and would like to, follow the instructions in the original post.
Once it goes public, we will be working hard on part 2 of this large update and implementing more changes, with a particular view to improving the AI further and fine-tuning freeplay / skirmish balance. Might even chuck in a new freeplay map or two whilst we’re at it.
[h3]Fixes[/h3]
- Fixed uber mole crickets giving no food on death
- Fixed a crash related to AI processes
- Fixed a common custom game crash
- Custom game creatures with a UI health bar will always display it when taking damage from the player, and not from other colonies
- Fixed lingering status visual effects in Battle Arena
- Beach asset graphical fixes
- Root aphid graphical fixes
- Rearranged some leaves in Embankment
[h3]Additions & Changes[/h3]
- Added samphire plants to 2.x & The Dunes
- 1v1 custom games will now always be on opposite sides of the map
- Updated Basin tunnel exits to be from the Ecuador art set
- Updated 1.x, 2.x & wood ant variant video thumbnails
- Seasonal levels back to their regular scheduling