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Optional Beta Update - New Strawclutch Option, Fixes & Changes

A whole bunch of fixes and changes in this latest iteration of the currently running optional beta, including some experimental surface tunnel options for Strawclutch.

If you’re not participating yet and would like to, then please see here for details on how to join.

V 0.32002 Patch Notes


[h2]Changes[/h2]

[h3]PLEASE NOTE: you’ll need to start a new game on Strawclutch or Imprisoned to notice most of these changes - so do that![/h3]
  • Strawclutch:
    • Alternative surface tunnel locations can be chosen with the map option in the freeplay menu - this is experimental, so we’d like some feedback on this. It’ll significantly change the way Strawclutch plays. Is random in skirmish
    • Added in some food items to show the shape of the cavern in front of the nest exit
    • Adjusted positions of aphid plants
    • Player is no longer blocked by an enemy when tunnelling to the surface
  • Imprisoned:
    • Water level change timings changed
    • Rising water no longer destroy resources it touches
    • Additional surface resources added
    • Dragonflies will now land on either side of the islands they inhabit
    • Dragonflies will no longer land if they are unable to reach their target after landing
    • AI colonies will now hide before water rises
    • Repositioned caterpillar plants
  • AI colonies on Towhead & Embankment will hide for a time after a flood
  • AI colonies & creature swarms attempting to invade a nest do extra checks for a valid path
  • AI colonies stealing aphids now do more checks to make sure they’re reachable
  • Significantly more creatures should spawn at the start of a custom game when using singular spawning (including skirmish)
  • Environmental enemies ramp up faster in singular spawning (including skirmish)
  • Adjustments to nocturnal / diurnal spawn timing in custom games
  • Remaining translations for this patch added

[h2]Fixes[/h2]
  • Fixed environmental creatures with singular spawning not attacking each other
  • Strawclutch & Imprisoned now default to swamp creatures for ‘map appropriate’ choice
  • Fixed weird pathing issue in Strawclutch underground
  • Fixed an issue where praying mantises on patrols might not despawn
  • Fixed the initial creatures in pack spawning not appearing
  • Fixed enemy counting for objective in The Crucible
  • Fixed camera focus issues in Strawclutch & Imprisoned
  • Fixed an issue killing dragonflies when loaded too high off the ground
  • Fixed an issue with dragonflies that could cause a slowdown over time
  • Fixed AI digging issues in Imprisoned
  • Fixed some missing grass textures