Fixes & changes for the Optional Beta
Another few fixes for the latest optional beta update!
[h2]Fixes[/h2]
[h2]Changes[/h2]
V0.320022 Patch Notes
[h2]Fixes[/h2]
- Fixed an AI base building issue in Imprisoned
- Gave wolf spiderling the frog hat
- Fixed a rendering issue with level 2 tiles that receive -2 refuse debuff
- Fixed an issue with the effect of refuse tiles on upgrade points at distance -1
- Fixed an issue where leafcutter initial resources were deleted on saving & loading if there were no non-leafcutter colonies in the game
- Fixed an issue on Imprisoned where creatures on islands without a colony on them could fail to spawn
- Fixed ants being stuck in certain situations
- Fixed several aphid issues
- Sand Spit now displays its map info when loading a custom game
[h2]Changes[/h2]
- If a creature cannot transfer to the surface it is now killed instead of just being left underground to try again (for example, when exiting an enemy nest after water has risen)
- Updated localisations