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Fixes & changes for the Optional Beta

Another few fixes for the latest optional beta update!

V0.320022 Patch Notes


[h2]Fixes[/h2]

  • Fixed an AI base building issue in Imprisoned
  • Gave wolf spiderling the frog hat
  • Fixed a rendering issue with level 2 tiles that receive -2 refuse debuff
  • Fixed an issue with the effect of refuse tiles on upgrade points at distance -1
  • Fixed an issue where leafcutter initial resources were deleted on saving & loading if there were no non-leafcutter colonies in the game
  • Fixed an issue on Imprisoned where creatures on islands without a colony on them could fail to spawn
  • Fixed ants being stuck in certain situations
  • Fixed several aphid issues
  • Sand Spit now displays its map info when loading a custom game


[h2]Changes[/h2]

  • If a creature cannot transfer to the surface it is now killed instead of just being left underground to try again (for example, when exiting an enemy nest after water has risen)
  • Updated localisations