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Empires of the Undergrowth News

Experimental Leafcutter changes in Optional Beta

An update to the optional beta has been released.

There's an experimental change to leafcutters in custom games in this one: potentially very game-changing and will need a lot of testing!

To test out this substantial change, start a fresh custom game. Remember that it's experimental and subject to change.

V0.320021 Patch Notes


  • Leafcutter colonies in custom games now start with 2 rings of queen tiles, meaning 19 starting workers / minims & increased fungus capacity
  • Fixed an issue where saving & loading would cause all tunnel exits to be set to the same one if using the alternative exits in Strawclutch
  • Added translator credits

Optional Beta Update - New Strawclutch Option, Fixes & Changes

A whole bunch of fixes and changes in this latest iteration of the currently running optional beta, including some experimental surface tunnel options for Strawclutch.

If you’re not participating yet and would like to, then please see here for details on how to join.

V 0.32002 Patch Notes


[h2]Changes[/h2]

[h3]PLEASE NOTE: you’ll need to start a new game on Strawclutch or Imprisoned to notice most of these changes - so do that![/h3]
  • Strawclutch:
    • Alternative surface tunnel locations can be chosen with the map option in the freeplay menu - this is experimental, so we’d like some feedback on this. It’ll significantly change the way Strawclutch plays. Is random in skirmish
    • Added in some food items to show the shape of the cavern in front of the nest exit
    • Adjusted positions of aphid plants
    • Player is no longer blocked by an enemy when tunnelling to the surface
  • Imprisoned:
    • Water level change timings changed
    • Rising water no longer destroy resources it touches
    • Additional surface resources added
    • Dragonflies will now land on either side of the islands they inhabit
    • Dragonflies will no longer land if they are unable to reach their target after landing
    • AI colonies will now hide before water rises
    • Repositioned caterpillar plants
  • AI colonies on Towhead & Embankment will hide for a time after a flood
  • AI colonies & creature swarms attempting to invade a nest do extra checks for a valid path
  • AI colonies stealing aphids now do more checks to make sure they’re reachable
  • Significantly more creatures should spawn at the start of a custom game when using singular spawning (including skirmish)
  • Environmental enemies ramp up faster in singular spawning (including skirmish)
  • Adjustments to nocturnal / diurnal spawn timing in custom games
  • Remaining translations for this patch added

[h2]Fixes[/h2]
  • Fixed environmental creatures with singular spawning not attacking each other
  • Strawclutch & Imprisoned now default to swamp creatures for ‘map appropriate’ choice
  • Fixed weird pathing issue in Strawclutch underground
  • Fixed an issue where praying mantises on patrols might not despawn
  • Fixed the initial creatures in pack spawning not appearing
  • Fixed enemy counting for objective in The Crucible
  • Fixed camera focus issues in Strawclutch & Imprisoned
  • Fixed an issue killing dragonflies when loaded too high off the ground
  • Fixed an issue with dragonflies that could cause a slowdown over time
  • Fixed AI digging issues in Imprisoned
  • Fixed some missing grass textures

20% Off Sale for Empires of the Undergrowth

From now until December 13th, you can save 20% on Empires of the Undergrowth. Come check the game out!

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/463530/Empires_of_the_Undergrowth/

Nominate Empires of the Undergrowth for the Steam Awards

With the start of the Autumn Sale, nominations for this year’s Steam Awards are underway and we’d like to ask for your support by nominating Empires of the Undergrowth for the Labor of Love Award.



In the years since Early Access release, we’ve continued to improve Empires of the Undergrowth with huge, game-expanding updates - but we’re not done yet. We know all too well that our tiny team takes their time on the major updates, but we do that in the name of quality - and your kindness in supporting that allows us to take a considered approach. We couldn’t be more grateful, so this isn’t just our labor of love - it’s yours too!

Over the past year, we’ve been working on the following:

  • A whole bunch of changes to custom games, including Skirmish - a new way to play freeplay maps.
  • More up-to-date artwork for the beach and rotting log levels, bringing them in line with the visual fidelity of the more recent parts of the game - our aim is not just to finish the game, but have it be at its best possible quality too.
  • Extended the climbing system to many more creatures in the game, really helping us settle into the skin-crawling feeling of ants crawling over everything!
  • Working towards completing the systems and artwork for our final release, tier 5 – which will feature 3 new campaign levels set in an as-yet unrevealed location. Then a final climactic formicarium challenge which the scientist has been preparing your colony for!
  • Bug fixes (ha!)
  • And many more updates!

We wouldn’t be here if it weren’t for you, the community, supporting our game throughout development and with each update we’ve brought to Empires of the Undergrowth. We are incredibly grateful for your support, and we know there will be a lot of competition for this award, so your nomination means the world to us. Please check the nominate button that’s part of this post if you would like to consider us for the Labor of Love award for the 2023 Steam Awards.

Thank you,

The Slug Disco team

Nominate Empires of the Undergrowth for the Steam Awards

With the start of the Autumn Sale, nominations for this year’s Steam Awards are underway and we’d like to ask for your support by nominating Empires of the Undergrowth for the Labor of Love Award.



In the years since Early Access release, we’ve continued to improve Empires of the Undergrowth with huge, game-expanding updates - but we’re not done yet. We know all too well that our tiny team takes their time on the major updates, but we do that in the name of quality - and your kindness in supporting that allows us to take a considered approach. We couldn’t be more grateful, so this isn’t just our labor of love - it’s yours too!

Over the past year, we’ve been working on the following:

  • A whole bunch of changes to custom games, including Skirmish - a new way to play freeplay maps.
  • More up-to-date artwork for the beach and rotting log levels, bringing them in line with the visual fidelity of the more recent parts of the game - our aim is not just to finish the game, but have it be at its best possible quality too.
  • Extended the climbing system to many more creatures in the game, really helping us settle into the skin-crawling feeling of ants crawling over everything!
  • Working towards completing the systems and artwork for our final release, tier 5 – which will feature 3 new campaign levels set in an as-yet unrevealed location. Then a final climactic formicarium challenge which the scientist has been preparing your colony for!
  • Bug fixes (ha!)
  • And many more updates!

We wouldn’t be here if it weren’t for you, the community, supporting our game throughout development and with each update we’ve brought to Empires of the Undergrowth. We are incredibly grateful for your support, and we know there will be a lot of competition for this award, so your nomination means the world to us. Please check the nominate button that’s part of this post if you would like to consider us for the Labor of Love award for the 2023 Steam Awards.

Thank you,

The Slug Disco team