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Empires of the Undergrowth News

Optional Beta Update 0.221 - New Extra Level, Balance & Fixes

This is hopefully the last release in this current beta before we move it to the main branch. Enjoy the new extra level, Excavators, that features spooky crickets lurking in the dark, grouping up to attack you! We’re fairly sure that’s the first time anyone has ever called crickets spooky, but y’know, ‘tis the season.

This will currently only affect you if you're participating in the optional beta. If you’re not participating in the beta and would like to, please see the details in this link. Note that the beta is only available to Windows Steam owners.

  • Extra level Excavators is now available to all… wait.. did that exclamation mark just move???
  • Fixed some minor underground tile graphical bugs
  • Hungry Spider will no longer draw marker paths on the minimap
  • Hungry Spider will now path on left click release rather than walk in a strait line to the location (if you hold down left mouse or right click it is still a straight line)
  • Added in creature and food info toggles to the Hungry Spider levels (Halloween and Christmas)
  • Tiles no longer highlight when hovered in the Hungry Spider levels
  • Right clicking minimap is now disabled in hungry spider levels
  • Creature scaling in freeplay now affects thorns and knock-back at 10% the rate of other stats
  • Warning about AI colonies disabling save added into freeplay
  • Thorns now includes a range check to the affected target so thorns cannot be applied from far away
  • Fixed an issue where dead creatures would not show their food values
  • Destructible barriers should save their state in Basin (when playing without AI colonies)

Official Discord - Open Now!

It's a bit overdue but due to popular demand we've set up an official Slug Disco Discord - and of course its main section is for Empires of the Undergrowth.

If you'd like to talk with friendly, nature loving gamers about Empires of the Undergrowth (or the other two games in Slug Disco's portfolio - Ecosystem and Beetle Uprising) then this is the Discord for you.

CLICK HERE for your Discord invite!





Hotfix v0.220351 - Crash fix and AI fix

Thanks to everyone who has reported issues, this has allowed us to get to the bottom of them quickly! Some issues remain however the worst ones have been solved.

  • Fixed a crash that would occur every time a save happened (such as starting a story colony or playing a story mission)
  • Fixed an issue causing certain landmarks to float on the map Basin
  • Fixed an issue in Tug Of War where ants were being sent home
  • Fixed an issue where having map appropriate creatures set on Basin map would not always be rainforest creatures
  • Fixed an issue where alliance starting points were not functional on map Towhead
  • Fixed an issue with AI colonies markers sending ants home shortly after they get to surface
  • Fixed a bug in freeplay setup where a setup is first saved it would not be selected from the menu but would act like it was
  • New freeplay games with open the setup window with default settings now instead of trying to restore your previous settings (they have been issues with this functionality so it is being disabled until a fix can be found)

Optional Beta v0.22035 - New Freeplay Map, Marker Changes

We’ve updated the currently-running optional beta including a new freeplay map! - this will only affect you if you're participating in said currently-running optional beta, detailed in this post.

New Features
  • New freeplay map - Basin (This map is designed around a 2v2 match)
    • If you have a single ally, you will start in the same area and have quick access to each other's nests
    • This map also has destructible barriers at the top and bottom of the map which when destroyed open up new routes of attack (make sure the map option is on)
  • Allied starting locations have been implemented on all freeplay maps (if possible allies in groups of two will be put next to one another)
  • Towhead has had ramps added near each players nest, reducing both distance to landmarks and chance of being trapped by an enemy
Changes
  • Markers rework
    • Ants will now all immediately leave the nest
    • In order to create trails some ant will turn around on their way to the destination and start coming home early
    • This video explains the changes:
      [previewyoutube][/previewyoutube]


Bug Fixes
  • Fixed a crash that would occur on “the other foot” level when creatures got close to bridge edges (after the formicariums are connected)


Optional Beta Update 0.22034 - Crash Fixes

Some crash fixes for the optional beta today. This brings the beta version up to 0.22034.

This will currently only affect you if you're participating in the optional beta. If you’re not participating in the beta and would like to, please see the details in this link. Note that the beta is only available to Windows Steam owners.

  • Fixed a crash that could occur at multiple places when a creature without AI (such as a queen or a harvestman leg) would reset its behaviour (such as when it is stunned)
  • Fixed an issue that could occur in freeplay setup when the player does not have a formicarium colony. This would cause the game not to register any colonies being set ,including the players, and would crash when the game started
  • Some fixes for marker issues introduced in the last patch - keep an eye out for any further issues with markers as there may still be some lingering ones