1. Empires of the Undergrowth
  2. News

Empires of the Undergrowth News

Save 50% on Empires of the Undergrowth

[p]Empires of the Undergrowth is now 50% off as part of the Hooded Horse August Sale
[/p][p]Command an ant colony and wage strategic battles in the insect kingdom. This ant-based RTS challenges you to build, defend, and expand your colony, using unique pheromone-based strategies and powerful warrior ants to overcome formidable foes. [/p][p][/p][p]HOODED HORSE AUGUST SALE[/p][p][/p][previewyoutube][/previewyoutube][p][dynamiclink][/dynamiclink]
[dynamiclink][/dynamiclink][/p]

August 2025 Newsletter & Roadmap Update

[p]As is tradition for Empires of the Undergrowth, it has now exceeded six months since the last roadmap update, and so it is time for a new one. This newsletter will go over what the team has been working on recently, by taking a detailed look at the steps of the new roadmap.
[/p][p]A Myrmecia ereptor worker and her soldier guards from Dino Dude on our Discord[/p][p]
Outwardly, at least, the last few months of development seem to have focused on what might be considered fairly mundane things like texture optimisations and controller support - but these are important steps in themselves. Inwardly, though, we have been working solidly on our next DLC, as was spoken about in last month’s vlog (even though we can’t reveal the exact details of it just yet).[/p][p]
So, let’s start by posting up the lovely new roadmap for August of 2025 - based on Firebreak, one of the extra levels that came along with the Exploding Ant update in March, for a very distinct look to it - and then taking a look at each stop along its path.
[/p]
Roadmap
[p][/p][p]For those of you who have joined us in the last few months and haven’t seen a roadmap update up until this point - welcome. The roadmap is a broad-strokes way of letting the community know what our goals are in the relatively near future, and those change quite often - hence the roadmap not being a static thing that stays the same forever. Here is the updated one for August 2025:[/p][p]
[/p][p]Let’s go over each step and discuss what it implies for the project, going forward. We’ll skip over the first step (the Exploding Ant update) since that is now in the past.[/p][p][/p][h2]Improved Controller Support[/h2][p][/p][p]Two of our team members (Kartik & Ethan) have been, for quite some time now, dedicated to making Empires of the Undergrowth a truly great experience on controllers. Alongside this is a more general overhaul of the UI elements - almost every piece of UI-related artwork will be updated alongside the improved controller support. Radial menus will be introduced (but only when you are using a controller). I have asked the devs if I could show you a little preview of the revamped UI, but they’d rather get on with it than open it up to premature criticism just yet.[/p][p][/p][h2]Improved Creature Art[/h2][p][/p][p]Early in the year, two new artists joined the team - Jack and Aron. They’ve already left their mark on the project with artwork changes to creatures, and they’re far from done. Aron has since specialised to be our technical artist (more on that in the next point) and Jack has been working through a list of artwork updates. Creatures that will be getting the upgrade treatment include the juvenile eastern newt, emperor scorpion, red velvet ant.[/p][p][/p][p][/p][p][/p][h2]Graphical Optimisations & Fixes[/h2][p][/p][p]Unreal Engine 4, which EotU utilises, has many useful features such as texture streaming which are designed to make experiences better on older or lower-end hardware. If we’re being strictly honest, EotU has not been particularly well optimised to make the best use of such features - until now. The update that went out a few weeks ago included some of the earlier work on this, but more is to come - our technical artist Aron has been going through the game and making optimisation changes to much of the artwork.[/p][p][/p][p]The overall effect of this should be improved loading times and frame rates for people using older hardware, as well as more stable frame rates on the whole and more efficient VRAM usage. The days where I have to advise people experiencing problems to disable texture streaming entirely should soon be a thing of the past![/p][p][/p][h2]Extra Levels[/h2][p][/p][p]The ever-present wildcard which may or may not get used - extra levels can sometimes happen when one of our designers gets struck with sudden inspiration. Imagine, if you will, a designer waking up in the dead of night with a level-based EotU itch they just can’t scratch. That’s when you might get an extra level![/p][p][/p][h2]Custom Game Changes[/h2][p][/p][p]Custom games are so varied and changeable that I don’t think we’ll ever be done tweaking them, but there are some more tangible changes that will be coming to them. Our environment artist DanC has been working on updating the older art styles that persist in some of the maps to reflect the newer ones, and there are changes coming to balance, AI priorities and suchlike.[/p][p][/p][p]Oh, to be by the shoreline as the sun sets!

Uber creatures from the 5th tier of the campaign are also due to make an appearance, finally - and I’ll spoil a couple of those now. Two of the ubers you’ll have the pleasure of meeting are the uber centipede, and the uber huntsman spider (apologies in advance). [/p][p][/p][h2]\[REDACTED] DLC[/h2][p][/p][p]Until official announcements are made there isn’t a whole lot I can say about this that I didn’t say in the vlog a few weeks back - it’s a DLC that has been in development for a couple of months now, it will be very different from the Exploding Ants DLC, and that’s about all I can say. Obviously we will be aiming for the earlier end of the prediction period, but with everything else that has to come to fruition at the same time it might be later than that. Keep your peepers peeled for news on this.[/p][p]
[/p][h2]Soundtrack Streaming Release[/h2][p][/p][p]This is something that has been requested for a long time by a lot of people - including myself! Many a time have I been washing dishes and thought to myself, ‘oh golly gosh, I do sure wish I could stream the official soundtrack of Empires of the Undergrowth directly to this here device without jumping through silly hoops”. Well, my wishes, and the wishes of many other people, are soon to be answered.

Speaking of silly hoops, there are some technical and legal issues to work through here so this update doesn’t have a specific decided date just yet - but as soon as you can stream the 4.1 action theme from Spotify, we’ll let everyone know straight away.[/p][p][/p][previewyoutube][/previewyoutube][p]Over 200k views - someone must like this track!
[/p][h2]\[REDACTED] Again![/h2][p][/p][p]This future update is in its early stages and therefore doesn’t have an estimated date, but beyond the currently in production stuff is a large update in the far future. Well, relatively far future as far as software development goes. There won’t be any more news on this until the current DLC has been released.[/p][p][/p]
Screenshot Central
[p]
Forever my favourite part of writing newsletters - if you would like to submit a screenshot for consideration for Screenshot Saturday, the easiest way to do so is to join our Discord and post in the relevant channel there. Tip: if you’d like to take amazing cinematic screenies, hold down shift while pressing the screenshot button (F9 by default) to uncouple the camera from the floor. [/p][p]
A bullfrog enjoying a light snack from Punkleton - also used in the roadmap![/p][p]
A whip spider popping a whole lot of termites from Orion (Dilphy) - also used in the roadmap![/p][p]
Velvet conversations from tibikee[/p][p]
[/p]

Empires of the Undergrowth VLOG 15 - Creature Art, UI Changes, Controllers, DLC

[p]In a shakeup of the vlog format, community manager Mike (creatively freed by being allowed to dedicated this vlog solely to EotU) again touches lots of grass and goes over upcoming changes to Empires of the Undergrowth, while also doing his hobby of macro photography and videography. IRL ants included.

The video includes some IRL ant and other insect hobby stuff - if you're uninterested in those, head on over to YouTube and use the chapter markers to get to the EotU goodies.
[/p][previewyoutube][/previewyoutube]

Empires of the Undergrowth at the Hooded Horse Summer Publisher Sale

Empires of the Undergrowth is part of the Steam Summer Sale at 50% off, with the DLC also discounted. Check it and other games out in the Hooded Horse Summer Sale. Down below is a recap of recent development updates, including remastered creatures, UI work, and controller support improvements.

Hooded Horse Summer Publisher Sale 2025

[h3]🐜 Empires of the Undergrowth's News Recap! 🐜[/h3][hr][/hr]The team is working hard on new content for Empires of the Undergrowth. Plans are nearly finalized, and development has already begun, although details are not being shared just yet.

They’re also continuing their big creature remastering push. The American bullfrog is getting a complete overhaul (models, textures, animations), and the emperor scorpion has been rebuilt from scratch. The whip spider keeps her model but gets new materials and animations. Other creatures, such as the juvenile eastern newt, spiny devil, and checkered beetle, are also receiving animation updates.

On the UI side, two developers are elbows-deep in controller support work. The game already runs on Steam Deck and gamepads, but they’re making changes to help things feel better and more comfortable to use.

Read more about what's coming here!
https://store.steampowered.com/news/app/463530/view/547860543111694317

https://store.steampowered.com/app/463530/Empires_of_the_Undergrowth/ https://store.steampowered.com/app/3402420/Empires_of_the_Undergrowth__Exploding_Ants/

Changes & Fixes - Empires of the Undergrowth Patch 1.1010742

This patch is the full release of what we’ve been testing in the optional beta - thank you very much to everyone who has provided feedback over the last few weeks on that. It makes several changes and fixes to various things that cropped up since the release of 1.1.

After this patch it will be a while until the next one, to allow some of the dev team to work on UI and controller changes. During this downtime we’ll also be working on ways to optimise, automate and speed up our packaging processes for the future.

[h2]Empires of the Undergrowth V1.1010742[/h2]

[h3]Changes[/h3]
  • Exploding creatures will now always hit their initial target as well as performing an area-of-effect blast (will ensure they hit very large creatures)
  • Significant optimisations made to VRAM usage across the game, with the intent of decreasing load time and artifacting (more to come)
  • Significant optimisations to textures (more to come)
  • Removed falloff from exploding creature damage so it now does the same damage at the edge of the explosion as it does in the centre
  • Exploding termite AI colonies will now start with some food storage already in place
  • Myrmecia ereptor now appears in the level selection screen
  • Myrmecia ereptor now shows in the end-game victory cinematic animation
  • DPS values for new colony creatures now show when selecting them to build. Please note that these values do not account for the explosion as the DPS on that would skew the results in a way that is not representative of the actual creature’s regular attack
  • Disabled Bomb Mode in the tutorial and Beetles Rise Up! and both Enemy of my Enemy extra levels
  • Bombs should now spawn from all non-colony creatures in all levels if Bomb Mode is active
  • Disabled leafcutters in Remix versions of new extra levels for the time being - some deeper changes are needed to get these working
  • Swapped position of rufa and atta in custom colony setup
  • Army ant’s food items have been better hidden in Front Line and No Ant’s Land
  • Nudged queen to a more pleasing position on Excavators extra level

[h3]Fixes[/h3]
  • Fixed an unharvestable leaf on 3.2 Front Line which was blocking an achievement
  • Fixed exploding ant ability Persistent Secretions - damage is now 50% of base explosion damage over 4 seconds as intended
  • Exploding ants and termites are no longer revivable by Matabele medics if they have exploded
  • Fixed custom game autosave happening even when that option is disabled
  • Fixed an issue that would relocate singular ants without neighbours to the nest group on loading a custom game
  • Fixed an issue with food types dropped from a killed colony not changing to something useful for the killer in custom games
  • Fixed Matabele ants never leaving the nest in custom games if no termite colonies are present
  • Repositioned some problematic landmark spawn points on Drive Them Back (custom game version)
  • Queen danger termite voice line now plays for both termite types
  • Fixed assassin bug victims t-posing
  • Fixed bomb toggle not appearing when it should
  • Fixed tunnel exit texture on Babysitting extra level
  • Fixed hat position for the two ereptor queens
  • Added missing audio tracks to the Supporter Pack MP3 & WAV folders
  • Fixed a Steam overlay issue

Special thanks to tibikee on our Discord for the screenshot used in this post.