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Sumer News

02.15.2017 - ‘Welcome to Sumer’ Early Access Launch Patch

Patch 0.25.0 Notes AI
  • Improvements to AI behaviors.
  • Fixed a bug that was preventing AI from using Enlil’s Decree to build out their territory.
  • Added safety measures to prevent rare storage overflow bug.
  • Fixed a bug that prevented AI from bidding during an auction where their player resigned.


Audio
  • Added full voiceover for Gugalanna during gameplay!
  • Temporary voiceover for Inanna’s lines has been added.
  • Added variance to Inanna’s lines that occur more than once a game.
  • Added audio feedback when mousing over menu options.


Balance
  • Each year is now assigned a group of rituals that it will select two from randomly.
  • Removed ritual pairing (at least for now) and designated several rituals as incompatible to improve each year’s matchup.
  • Added several new rituals to each year’s pool.


Controls
  • Locking a worker now prevents them from doing anything, period.
  • Improved mouse control throughout the game.


Game Modes
  • Fixed a bug that locked player spawns at the start of a game to their player order.
  • Added safety precautions to prevent a bug caused by staying awake on the last day of a game.
  • Statue Scoring no longer displays at the end of Room Placement if no player has a statue.
  • During local games, the game will automatically pause if the screen focus is switched.


Menu Options
  • Added an option to disable the sun’s rays to allow players to reduce the stress on their computer.
  • Fixed a bug that allowed players to run around the ziggurat while in the Variants Menu.
  • Removed pausing during the zoom onto a completed ritual.
  • Added ability to pause after an auction before everyone has woken up for Room Placement.


Tutorial
  • Improved text in tutorials to increase legibility.
  • Fixed a bug that sometimes prevented tutorial cards from turning off during a ritual zoom.
  • Improved sleeping permissions in some lessons.


Visual
  • Improved the positioning and look of message during demo mode.
  • Added new menu texts to improve compatibility at different resolutions.
  • Improved alignment of ‘standings’ image at end of game.
  • Fixed a bug that caused lines to appear in the river at different resolution sizes.
  • Fixed a bug caused when workers receive resources from a shop while already having something.
  • Added safety measures to fix permanent shop glow bug.
  • The Year Announcement during auctions now correctly reads “Auction”.
  • Fixed a bug that caused players to wake up momentarily after a ritual completed.
  • Small improvements to bird timing and flight pattern.
  • Fixed a bug that caused the thought bubble tips to always display


Known Bugs
  • Pausing can wipe the colors from the sleep tracker.
  • PS4 controllers have been reported to occasionally disconnect. We’re looking into whether this has to do with our input manager, specific operating systems or something else.
  • Some resolutions display cut-off menu elements around the edges of the screen. We’re still looking into which resolutions we need to make adjustments for.
  • On super rare occasions AI stop acting during Room Placement. You can’t expect your children to behave all the time, right? We’re trying to be good parents...
  • On rare occasions there have been alignment issues with the ritual text names.
  • The reference cards are out of position, displaying a border at the top.
  • Enabling and disabling full screen can cause weird full screen positioning, but it is fixed by disabling the option and then enabling it again.
  • The yeller at the start of the auction reads ‘year’ instead of ‘auction’ in some cases.