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Stellar Tactics News

VER 0.906 Updates and fixes

VER 0.906
ADDED - Mini tutorials for salvaging, crafting, psionic amplifier and Azimuth.
UPDATED - Ghor enemies now generate more Azimuth.
UPDATED - Tips displayed on loading screen based on recent changes.
UPDATED - In-game guide to reflect recent changes and added a few details that were not previously covered.
UPDATED - Aznari Scanner missions - Scanner % complete value displayed in mission log.
UPDATED - Rollover info for consistency - Capitalization, font size, localization.
UPDATED - Station cargo storage is now sorted by name for easier parsing.
FIXED - A bug related to Achmedius name which would change on the FTL map if certain events took place.
FIXED - Occasionally, the FTL fast travel button would stay visible when entering a star system.

1.0 Release Date Announced

[p]I’m thrilled to announce the release date of Stellar Tactics 1.0. The result of years of hard work, refined by feedback and suggestions from the community, 1.0 has become more than I could have ever imagined.[/p][p][/p][p]Stellar Tactics will leave Early Access on March 30th, 2026.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]None of this could have been accomplished without you. Thank you providing feedback, reporting bugs, and offering suggestions during Early Access. Most of all, thank you for your patience over the years.[/p][p][/p][p]Over the coming weeks, I will be making minor adjustments where needed, fixing any issues I come across, and preparing for the 1.0 release.[/p]

VER 0.905c A few fixes

FIXED - Blocked dialog on Unregistered Research Base.
FIXED - Border rollover highlight for lockers on several trade stations.
FIXED - Radar on stations.
FIXED - Mercs recruit NPC's could fall through geometry when walking around (rare). They get reset to their spawn point if that happens.
FIXED - A few collider errors on stations.

VER 0.905 Fixes and updates.

UPDATED - Faction agent missions and NPC missions from stations now display the factions they are associated with in the log under OBJECTIVE. "Faction - House Aralion" for example.
UPDATED - Player is notified when reaching level 40 that an AP BONUS is applied from 8 to 10 BASE AP and that at level 80, AP increases from 10 to 12 AP.
UPDATED - Message to log and audio queue - resource depleted, mining drone idle.
FIXED - The station cargo storage icon is now displayed immediately when in range for docking at a orbiting station. Previously you had to click the station to get the icon to display.

KNOWN ISSUE - Radar dots on some trade stations are not behaving correctly. I'm looking into it for the next patch.

VER 0.904 Fixes and updates

ADDED - I now generate 10 rolling save game TOC/user options backups (sav_dat.xml) in your /Users/YOUR USER NAME HERE/Documents/My Games/StellarTactics/ folder. If you are ever in a situation where you cannot load your saves because of save corruption, you can recover a recent sav_dat file from this folder and overwrite the one in your game install folder. Just rename one of these files to "sav_dat.xml" and overwrite the file in your game folder with the backup. It is very rare that this file is ever corrupt, however, if you see this problem, you now have options. The sav_dat file can be corrupted by various freeware antivirus applications, memory overwrites from other applications running in the background, a bad disk sector or disk write among other things. These are small files and do not take up much room.
ADDED - Load/Save error dialogs for problems like corrupt save TOC/Options (sav_dat.xml), bad save files, failed saves etc. - if they ever happen...

UPDATED - You can now equip turrets and ship equipment in space as long as you are not in combat.
UPDATED - Dialog responses can now be triggered with keyboard hotkeys. UI updated for dialog responses.
UPDATED - Further adjustments to hacking timers.
UPDATED - Added a few more mini-tutorial screens.
UPDATED - Added an option in the options UI->Audio tab to set ambient audio volume. The labels are not localized yet and will be fixed for the next patch.

FIXED - PC Crew member de-buff status effect timers are not reset by subsequent status effects applied by enemies if an effect is already active.
FIXED - Kinetic (Gauss) turret damage - Rare turrets had higher DPS than Legendary.
FIXED - Psionic cleanse resist overload bonuses now apply a flat bonus of 0% - 25% depending on the selected overload value. There was a bit of a bug where the correct values were not being applied.
FIXED - If leaving an Aznari Ruin and it is not yet completed, jumping to another system and back via FTL point would disable the surface scan for the location of the Ruin. Exiting to FTL space and back would restore the landing point.
FIXED - If music volume is set to zero, music would play briefly on save load or transition.