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Stellar Tactics News

VER 0.903 Updates and fixes

UPDATED - You can now destroy (trash) devices like the translocator, hacking tool etc, just in case you buy too many. The Psionic Amplifier and Aznari Scanner cannot be destroyed.
UPDATED - Increased schematic drop rates slightly.
UPDATED - Increased the amount of time you have to select a key when hacking.
UPDATED - Added an advanced option for free STAT resets in the options->gameplay settings. This option is only available when a game is loaded and is bound to the current save. That is, it is not a global option.
FIXED - Crafting station on Cronus (end game) now works. Crafting station moved near entry.
FIXED - Universe map is no longer locked (cannot drag) after performing a search.
FIXED - Incursion label would overlap tutorials in space.
FIXED - Applying custom psionic amplifications of the CLEANSE type that had bonus +RESIST modifiers disabled PC AND NPC line of sight ray casts resulting in enemies not being able to see the player. Nice bug!
FIXED - Aznari shard/stone/relic, if stash full and no items of this type in stash or shared inventory, item would not be placed in shared inventory when looted.
FIXED - It was possible to de-buff (cripple, hobble etc.) and the timer would be reset. De-buffs will not take place going forward unless a de-buff of that same type is no longer active. The result of the bug was a timer reset that could be of less duration than the previous duration due to a new random roll for the timer. This led to confusion as to why the timer value changed in the middle of a debuff penalty.

VER 0.902b HOTFIX

FIXED - After exiting the Dauntless to the Aznari Ruins, various input interactions were locked.

VER 0.902 Updates and fixes

UPDATED - Resetting STATS is not free/unlimited anymore. You can respec at Achmedius Trade Port. In the cantina area, leaning against a wall next to the vendor, speak with Wallas Northrop. He charges 50,000 credits and a single Aznari Ether Relic (rare). Once a reset is purchased, you can reset your stats by opening the character information screen and selecting the "RESET STATS" button below the crew members portrait. One reset per purchase for a single crew member.

UPDATED - When boarding a ship and repairing/scrapping ship systems, selecting a choice for repairing or scrapping will automatically complete the process for the selected component.

UPDATED - TAB highlight state for objects like chests now persists between load's, saves and area transitions (of the same save playthrough). Opening menu's does not reset the highlight state. Combat temporarily disables the state and re-enables highlighting if it was on before starting combat when you exit combat.

UPDATED - Added a few tutorial popups for turn order (initiative), status effects, boarded ship repair and schematics.

FIXED - Medkits and grenades, when destroyed in inventory, would leave an icon in inventory.
FIXED - Consolidated name of healthpacks to medkits in all UI's.
FIXED - Several localized tutorial tips did not fit in the tips field.
FIXED - When recruiting NPC's, primary and secondary weapon stats are now correctly displayed in the recruit UI.
FIXED - When recruiting NPC's, melee sidearms were displaying the incorrect string in the recruit UI (Rifles).
FIXED - Consuming the last ether shard of any type in stash would leave that shard displayed with a quantity of zero.
FIXED - On boarded ships and Phage Arrays, if saved and then reloaded, the objectives window would not be displayed under the radar.

VER 0.901 Updates and fixes

UPDATED - Implemented simple tutorial tips. Regardless of whether you start a new game or load an existing save you will see new tutorial tips related to various topics. Others are trigged through dialog to help new players understand various mechanics. Tutorials can be turned off in the options->gameplay tab.
UPDATED - Increased the value of weapons, shields, mods and armor based on quality tier. This change is not retroactive and only applies to equipment looted going forward.
UPDATED - Added stars next to the quality tiers of shields, weapons, armor and mods.
UPDATED - When a player first gets their ship after starting a new game, the ship will be equipped with 5 beacons.
UPDATED - Hacking tool mission from Crayson now has additional information in the log letting the player know the keypad is next to the door.
FIXED - An edge case where anomalies were not spawning Ghor enemy ships, resulting in waves of combat vessels that did not contribute to boarding of Ghor command ships.
FIXED - A mission on the Dauntless that was not displaying the log entry correctly.
FIXED - Full stash check was not in place (debug) allowing items to be added to stash, resulting in these items being lost.
FIXED - Level up particle effects now stay with crew members if they move.
FIXED - It was possible to bring up the main menu during universe generation.
FIXED - It was possible to bring up the inventory or character UI while the starting cinematic (cryo pods) animation was playing.
FIXED - Added rollover feedback to salvaging button on inventory UI.

VER 0.889 Updates and fixes

UPDATED - In game guide - Added information about +2AP rollover bonus (for next turn) when ending turn with 2 or more AP remaining.
UPDATED - In game guide - Added clarification about melee movement AP cost and full attack AP cost applied when melee must walk to target to get in range to execute a weapon special attack. Melee special attacks must be in range to execute an attack without expending movement AP and attack AP.
UDPATED - You can now scan even if a scannable object is not targeted by using the scan key bind - "DEL" by default.
FIXED - When buying a new ship, an incorrect name could be displayed in the name area on the upper left of the ship UI "K". This fix is not retroactive and if you have a incorrect name in the upper left name field, click the field and rename your ship. Going forward the default name should be corrected. NOTE that naming your ship does not change the ship type displayed above the turrets on the ship UI. That will always remain the same as the base class name of the ship.
FIXED - It was possible to spam the end turn options by rapidly pressing spacebar and then a number for one of the three end turn options, breaking the flow of initiative.
FIXED - After selecting an approach target when your ship is not moving, accelerating would clear the approach target. Annoying!