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Achievements, ship transfer and more.

[p]This update includes achievements for Stellar Tactics - 40 total with three hidden achievements related to the end of the story. If you have been playing the game for some time, a good number of these will unlock the first time you load your favorite save. So, sit back and relax as the game parses your save and unlocks your well deserved rewards.[/p][p]Over time there have been many requests for a way to transfer ships between stations. Now, with this update, you can do just that.[/p]
  • [p]Travel to the destination friendly station (space or ground).[/p]
  • [p]Open the ship screen \[K] and the SHIP STORAGE UI (left panel near repair, ore refinery etc.).[/p]
  • [p]From the lower list on the STORAGE popup (ALL SHIPS STORED AT STATIONS), select a ship from the list that is NOT CURRENTLY STORED at the station you are on.[/p]
  • [p]Select "TRANSFER SHIP". A dialog will pop up notifying you that it will cost 20,000 CREDITS and take 10 minutes to arrive. Select OK. [/p]
[p]Your ship will begin the transfer. This cannot be canceled. Only one ship can be transferred at a time. NOTE: Time in game does not progress when you are in menus like the ship ui, inventory etc. Exit the screen and proceed about your business. You will be notified when the ship arrives at the station.[/p]
  • [p]While a transfer is taking place, you cannot swap ships.[/p]
  • [p]While a transfer is taking place, you cannot purchase new ships.[/p]
[p][/p][p]I've also added a "CONTINUE" button to the main menu. You know the one, with asteroids, ship wreckage etc. Any save (auto save, quicksave, manual save) stores the most recent save. As long as a save has been made after this patch, the new CONTINUE button will be displayed on the main menu.[/p][p][/p][p]That's all I have for now. Patch notes below with the latest fixes and updates. Thanks as always for supporting Stellar Tactics![/p][p][/p][p]Patch notes:[/p][p]ADDED - You can now transfer ships between stations. [/p][p]--First, you need to be at the station where you want to transfer your ship. [/p][p]--Open the "SHIP STORAGE" UI from the ship screen (left panel near repair, ore refinery etc.) [/p][p]--From the lower list on the STORAGE popup (ALL SHIPS STORED AT STATIONS), select a ship from the list that is NOT CURRENTLY STORED at the station you are on. [/p][p]--Select "TRANSFER SHIP". A dialog will pop up notifying you that it will cost 20,000 CREDITS and take 10 minutes to arrive. Select OK. [/p][p]Your ship will begin the transfer. This cannot be canceled. Only one ship can be transferred at a time. NOTE: Time in game does not progress when you are in menus like the ship ui, inventory etc. Exit the screen and proceed about your business. You will be notified when the ship arrives at the station.[/p][p]--While a transfer is taking place, you cannot swap ships.[/p][p]--While a transfer is taking place, you cannot purchase new ships.[/p][p][/p][p]ADDED - Achievements[/p][p]40 Achievements added - 3 of these are hidden related to the end game. Many of these had already been tracked in existing saves, so you may see achievements pop up on the screen the first time you load a game. Others, for example, enemy elimination achievements (among others) were not. Anyway, load your favorite save and kick back for a while as the achievements trigger...[/p][p][/p][p]ADDED - The often requested "CONTINUE" button at the main screen. Any save (auto save, quicksave, manual save) stores the most recent save. As long as a save has been made after this patch, the new CONTINUE button will be displayed on the main menu. This is not to be confused with the CONTINUE button while in a loaded save which merely continues your current session...[/p][p]I'll be looking into a EXIT SAVE for the next major patch. For now, you must save your progress before exiting the game if you want to continue from where you left off.[/p][p][/p][p]ADDED - Icon links to Discord, the Stellar Tactics Wiki and a bug report icon that will open the log folder.[/p][p][/p][p]FIXED - Game is now paused when recruiting a NPC.[/p][p]FIXED - The recruit NPC window can now be exited with the ESC key.[/p][p]FIXED - You can no longer save when recruiting crew members until they are actually completely recruited. Previously, saving in the middle of recruitment and loading that save could cause unexpected results.[/p][p]FIXED - Various typos.[/p][p]FIXED - Various navigation errors in Aznari ruins.[/p][p]FIXED - Various strings that did not fit in UI fields.[/p][p]FIXED - Game lockup if docking/landing while in space combat.[/p][p]UPDATED - German translation.[/p][p]UPDATED - Mission flags and other object indicators on radar made larger.[/p][p]UPDATED - Reduced schematic unlock requirements via crafting.[/p][p][/p][p]REMOVED - I removed blocked achievements if using advanced gameplay options. Achieve your way![/p][p][/p][p]Other notes since the last major patch:[/p][p]10/31/25 - HOTFIX[/p][p]FIXED - An edge case related to boarding the Command ships (end game).[/p][p][/p][p]10/29/25 - 0.826[/p][p]UPDATED - When targeting turrets to multiple ships, rolling over a turret does a better job of highlighting it's target in the left target list UI.[/p][p]FIXED - Ghor Command Ship anomaly systems are now correctly targeted on the star map in the log. Previously, the could only be targeted using the objective tracker in FTL space.[/p][p]FIXED - Orbital stations in star systems where Aznari Cannons are deployed could not be boarded.[/p][p]FIXED - Cleanup pass on critical hits from bonus values applied via mods. Note that weapon wear affects criticals - so, a repaired weapon will crit more often than a worn weapon.[/p][p]FIXED - A few collider errors where enemies/player could fall through world.[/p][p][/p][p]10/23/25 - 0.825[/p][p]FIXED - Selected crew members (unarmed primary or sidearm slots) would lock up the character info and inventory screens.[/p][p][/p][p]10/17/25 - 0.824[/p][p]FIXED - DEMOLISH and BACKSTAB now correctly add AP at various tiers. Previously, they required a skill level 1 level higher than the stated value.[/p][p]FIXED - Procedural trade missions are no longer generated in Saod to Cronus, which does not have cargo storage.[/p][p]FIXED - A display error on the CTH display related to equipped mods. An example would be a HAFT equipped on a PUGILISM weapon not displaying correct CTH values.[/p][p]FIXED - Consolidated various MIN/MAX DAMAGE errors in rollover info vs info displayed for primary and secondary weapons on the equipment and character info screens. Note that rollover info for weapons in inventory, stash and vendors (not equipped) take into account mods on currently equipped weapons that modify STATS and other bonuses. Equipping a weapon with different mods will result in different damage values from the rollover inventory preview.[/p][p][/p][p]10/14/25 - 0.823[/p][p]FIXED - A fix for a bad state at end game.[/p][p][/p][p]10/12/25 - 0.822[/p][p]FIXED - Edge case that could disable the ability to FTL if certain conditions were not met.[/p][p]FIXED - When mining derelict wrecks, loot containers could not be looted once the wreck was completely mined.[/p][p][/p][p]10/7/25 - 0.821[/p][p]FIXED - Error when boarding "Command" ships.[/p][p][/p][p]10/6/25 - 0.8d[/p][p]FIXED - Lockup when entering the 4th Aznari ruin.[/p][p]FIXED - Updated floor colliders in Aznari ruins.[/p][p][/p][p]10/5/25 - 0.8c[/p][p]FIXED - "Who goes there" mission would not allow players to enter star system from FTL space.[/p][p][/p][p]10/4/25 - 0.8b[/p][p]FIXED - A bug that would lock the game up when boarding ships[/p]