1. Stellar Tactics
  2. News
  3. VER 0.882

VER 0.882

[p]UPDATED - Performance improvements in ground locations.[/p][p]UPDATED - Increased camera movement speed.[/p][p]UPDATED - When entering a star system (not FTL space), the system info panel (upper left) is automatically displayed so stellar objects can be selected/targeted.[/p][p]UPDATED - Recruited MERCS will now always have the main characters level and current EXP toward next level.[/p][p]UPDATED - Hacking skill tier bonuses updated to clearly display players chance for success when using auto-hack. This is not to be confused with the perks, which give the player a chance to automatically open objects completely bypassing hacking.[/p][p][/p][p]FIXED - Default save name when creating a new save game was concatenated.[/p][p]FIXED - Conrair faction "disliked" typo.[/p][p]FIXED - NPC mission popup - updated UI art for consistency. Now closes with ESC key. Pauses game correctly and blocks opening of main menu.[/p][p]FIXED - Aznari shards/stones/relics were not being moved to inventory correctly when looted.[/p][p]FIXED - Mission area - crate that had a bad highlight material.[/p][p]FIXED - Dauntless->Vats - missing material.[/p][p]FIXED - Updated all Aznari ruins for collision and navigation.[/p][p]FIXED - Issue with stat assignment occasionally assigning more than one point on click.[/p][p]FIXED - Gas grenades no longer obscure NPC's, now making them targetable if in the gas area. Smoke grenades are meant to obscure both NPC and player characters line of sight. No changes to smoke grenades.[/p][p]FIXED - When buying large quantities of ammunition from vendors, the vendor slider was not capped at the correct value for the maximum quantity of ammo you could purchase.[/p]