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  3. VER 0.889 Updates and fixes

VER 0.889 Updates and fixes

UPDATED - In game guide - Added information about +2AP rollover bonus (for next turn) when ending turn with 2 or more AP remaining.
UPDATED - In game guide - Added clarification about melee movement AP cost and full attack AP cost applied when melee must walk to target to get in range to execute a weapon special attack. Melee special attacks must be in range to execute an attack without expending movement AP and attack AP.
UDPATED - You can now scan even if a scannable object is not targeted by using the scan key bind - "DEL" by default.
FIXED - When buying a new ship, an incorrect name could be displayed in the name area on the upper left of the ship UI "K". This fix is not retroactive and if you have a incorrect name in the upper left name field, click the field and rename your ship. Going forward the default name should be corrected. NOTE that naming your ship does not change the ship type displayed above the turrets on the ship UI. That will always remain the same as the base class name of the ship.
FIXED - It was possible to spam the end turn options by rapidly pressing spacebar and then a number for one of the three end turn options, breaking the flow of initiative.
FIXED - After selecting an approach target when your ship is not moving, accelerating would clear the approach target. Annoying!