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Stellar Tactics News

VER 0.830b HOTFIX

FIXED - A bad render state that could cause FPS and major performance issues on some systems.

Achievements, ship transfer and more.

[p]This update includes achievements for Stellar Tactics - 40 total with three hidden achievements related to the end of the story. If you have been playing the game for some time, a good number of these will unlock the first time you load your favorite save. So, sit back and relax as the game parses your save and unlocks your well deserved rewards.[/p][p]Over time there have been many requests for a way to transfer ships between stations. Now, with this update, you can do just that.[/p]
  • [p]Travel to the destination friendly station (space or ground).[/p]
  • [p]Open the ship screen \[K] and the SHIP STORAGE UI (left panel near repair, ore refinery etc.).[/p]
  • [p]From the lower list on the STORAGE popup (ALL SHIPS STORED AT STATIONS), select a ship from the list that is NOT CURRENTLY STORED at the station you are on.[/p]
  • [p]Select "TRANSFER SHIP". A dialog will pop up notifying you that it will cost 20,000 CREDITS and take 10 minutes to arrive. Select OK. [/p]
[p]Your ship will begin the transfer. This cannot be canceled. Only one ship can be transferred at a time. NOTE: Time in game does not progress when you are in menus like the ship ui, inventory etc. Exit the screen and proceed about your business. You will be notified when the ship arrives at the station.[/p]
  • [p]While a transfer is taking place, you cannot swap ships.[/p]
  • [p]While a transfer is taking place, you cannot purchase new ships.[/p]
[p][/p][p]I've also added a "CONTINUE" button to the main menu. You know the one, with asteroids, ship wreckage etc. Any save (auto save, quicksave, manual save) stores the most recent save. As long as a save has been made after this patch, the new CONTINUE button will be displayed on the main menu.[/p][p][/p][p]That's all I have for now. Patch notes below with the latest fixes and updates. Thanks as always for supporting Stellar Tactics![/p][p][/p][p]Patch notes:[/p][p]ADDED - You can now transfer ships between stations. [/p][p]--First, you need to be at the station where you want to transfer your ship. [/p][p]--Open the "SHIP STORAGE" UI from the ship screen (left panel near repair, ore refinery etc.) [/p][p]--From the lower list on the STORAGE popup (ALL SHIPS STORED AT STATIONS), select a ship from the list that is NOT CURRENTLY STORED at the station you are on. [/p][p]--Select "TRANSFER SHIP". A dialog will pop up notifying you that it will cost 20,000 CREDITS and take 10 minutes to arrive. Select OK. [/p][p]Your ship will begin the transfer. This cannot be canceled. Only one ship can be transferred at a time. NOTE: Time in game does not progress when you are in menus like the ship ui, inventory etc. Exit the screen and proceed about your business. You will be notified when the ship arrives at the station.[/p][p]--While a transfer is taking place, you cannot swap ships.[/p][p]--While a transfer is taking place, you cannot purchase new ships.[/p][p][/p][p]ADDED - Achievements[/p][p]40 Achievements added - 3 of these are hidden related to the end game. Many of these had already been tracked in existing saves, so you may see achievements pop up on the screen the first time you load a game. Others, for example, enemy elimination achievements (among others) were not. Anyway, load your favorite save and kick back for a while as the achievements trigger...[/p][p][/p][p]ADDED - The often requested "CONTINUE" button at the main screen. Any save (auto save, quicksave, manual save) stores the most recent save. As long as a save has been made after this patch, the new CONTINUE button will be displayed on the main menu. This is not to be confused with the CONTINUE button while in a loaded save which merely continues your current session...[/p][p]I'll be looking into a EXIT SAVE for the next major patch. For now, you must save your progress before exiting the game if you want to continue from where you left off.[/p][p][/p][p]ADDED - Icon links to Discord, the Stellar Tactics Wiki and a bug report icon that will open the log folder.[/p][p][/p][p]FIXED - Game is now paused when recruiting a NPC.[/p][p]FIXED - The recruit NPC window can now be exited with the ESC key.[/p][p]FIXED - You can no longer save when recruiting crew members until they are actually completely recruited. Previously, saving in the middle of recruitment and loading that save could cause unexpected results.[/p][p]FIXED - Various typos.[/p][p]FIXED - Various navigation errors in Aznari ruins.[/p][p]FIXED - Various strings that did not fit in UI fields.[/p][p]FIXED - Game lockup if docking/landing while in space combat.[/p][p]UPDATED - German translation.[/p][p]UPDATED - Mission flags and other object indicators on radar made larger.[/p][p]UPDATED - Reduced schematic unlock requirements via crafting.[/p][p][/p][p]REMOVED - I removed blocked achievements if using advanced gameplay options. Achieve your way![/p][p][/p][p]Other notes since the last major patch:[/p][p]10/31/25 - HOTFIX[/p][p]FIXED - An edge case related to boarding the Command ships (end game).[/p][p][/p][p]10/29/25 - 0.826[/p][p]UPDATED - When targeting turrets to multiple ships, rolling over a turret does a better job of highlighting it's target in the left target list UI.[/p][p]FIXED - Ghor Command Ship anomaly systems are now correctly targeted on the star map in the log. Previously, the could only be targeted using the objective tracker in FTL space.[/p][p]FIXED - Orbital stations in star systems where Aznari Cannons are deployed could not be boarded.[/p][p]FIXED - Cleanup pass on critical hits from bonus values applied via mods. Note that weapon wear affects criticals - so, a repaired weapon will crit more often than a worn weapon.[/p][p]FIXED - A few collider errors where enemies/player could fall through world.[/p][p][/p][p]10/23/25 - 0.825[/p][p]FIXED - Selected crew members (unarmed primary or sidearm slots) would lock up the character info and inventory screens.[/p][p][/p][p]10/17/25 - 0.824[/p][p]FIXED - DEMOLISH and BACKSTAB now correctly add AP at various tiers. Previously, they required a skill level 1 level higher than the stated value.[/p][p]FIXED - Procedural trade missions are no longer generated in Saod to Cronus, which does not have cargo storage.[/p][p]FIXED - A display error on the CTH display related to equipped mods. An example would be a HAFT equipped on a PUGILISM weapon not displaying correct CTH values.[/p][p]FIXED - Consolidated various MIN/MAX DAMAGE errors in rollover info vs info displayed for primary and secondary weapons on the equipment and character info screens. Note that rollover info for weapons in inventory, stash and vendors (not equipped) take into account mods on currently equipped weapons that modify STATS and other bonuses. Equipping a weapon with different mods will result in different damage values from the rollover inventory preview.[/p][p][/p][p]10/14/25 - 0.823[/p][p]FIXED - A fix for a bad state at end game.[/p][p][/p][p]10/12/25 - 0.822[/p][p]FIXED - Edge case that could disable the ability to FTL if certain conditions were not met.[/p][p]FIXED - When mining derelict wrecks, loot containers could not be looted once the wreck was completely mined.[/p][p][/p][p]10/7/25 - 0.821[/p][p]FIXED - Error when boarding "Command" ships.[/p][p][/p][p]10/6/25 - 0.8d[/p][p]FIXED - Lockup when entering the 4th Aznari ruin.[/p][p]FIXED - Updated floor colliders in Aznari ruins.[/p][p][/p][p]10/5/25 - 0.8c[/p][p]FIXED - "Who goes there" mission would not allow players to enter star system from FTL space.[/p][p][/p][p]10/4/25 - 0.8b[/p][p]FIXED - A bug that would lock the game up when boarding ships[/p]

Chapter 3 released!

[p]I'm pleased to release Chapter 3 today. As always, it is likely a few bugs will pop up over the next few days so I will keep an eye on the forums for any issues. If you do find any issues, please post on the bug forums. Any details and screenshots you can provide will help. The bug forums can be found at this link: https://steamcommunity.com/app/465490/discussions/7/ [/p][p][/p][p]You will not need to start a new game if you have an existing save. I do not wipe saves between content updates. [/p][p][/p][p]Stellar Tactics is now full BETA. I define BETA as CONTENT COMPLETE and MAIN FEATURES COMPLETE. Adjustments and smaller features pending. It's kind of an old school definition. I like that![/p][p]YOU CAN NOW PLAY THE ENTIRE GAME FROM BEGINNING TO END...AND CONTINUE PLAYING AFTER THE STORY ENDS![/p][p]At the end of the main story, you are given several choices that change the Universe. One of these is a Game+ mode that increases game difficulty as you continue your career in the Stellar Tactics Universe![/p][p][/p][p]CHAPTER 3 - Chapter 3 begins once the mission "The truth about Jensen" is completed (end of Chapter 2). If this mission is in your "COMPLETED" tab you should be contacted after a short time to start the latest content when you enter FTL space. The first mission of the new content is "The Cannon is ready!"[/p][p][/p][p]COMBAT - Combat in chapter 3 really ramps up. You will need to use all the tools you have including Azimuth, Psionics and a large number of grenades to keep things under control. As far a space goes, there is mandatory space combat, so, equip those ships with the best gear you can find. I really recommend a heavy fighter or a larger cargo vessel with good shields, armor and weapons. Really, you are going to need to be prepared.[/p][p][/p][p]ACHIEVEMENTS - Unfortunately, they are not ready for release right now. I am working on them and they should be out soon.[/p][p][/p][p]Localization - Chapter 3 localization is machine translated, so there are likely to be errors in languages other than English. I'll be opening up Crowdin for community localization in the next few weeks. If you are interested in joining the community translation, send an email to [email protected] and I'll get back to you.[/p][p][/p][p]WHAT'S NEXT?[/p][p]Achievements - You know what this is...[/p][p]Unique named weapons - Special weapons players will discover through various means.[/p][p]Better mission guidance - While objectives are now shown on the radar, there are a few additional things I would like to add to help players progress through missions easier.[/p][p]Crew mission system - Send idle crew members on missions.[/p][p]Expanded mission variety - More variants of existing mission types. More ways to acquire missions.[/p][p]Simple tutorials - Mini tutorials that guide players through the interface and systems.[/p][p]Additional key binds - Some keys are locked right now and I'll look at providing more options.[/p][p]Community requests - things like ship transfer between stations, looking into overwatch (no promises) etc.[/p][p]Polish, tweaks and bug fixes.[/p][p][/p][p]GENERAL PATCH NOTES:
Updated - You can now name your ship. Select the ship name at the top of the upper left side of the ship UI (above "THRUST") to edit your ships name. Then press the green checkmark to commit the name to the ship. Your ships name will be displayed at the top of this screen whenever you open the ship UI.[/p][p]Updated - Aznari Ether inventory objects now stack in inventory and stash by type (shard, stone and relic). The game will parse your existing inventory and stack any shards it finds.[/p][p]Updated - When crafting weapons, the default state of the weapon level slider bar is now level 1.[/p][p]Updated - In space combat, enemy shield regeneration boosted in "HARD" mode.[/p][p]Updated - Weapon status effect bonuses (innate/perk) are now displayed in rollover info. I have a bit more work to do on this.[/p][p]Updated - In combat, selecting crew portraits at the top of the screen, and portraits in the turn order list will now center the camera on that target.[/p][p]UPDATED - Jensens door on the Dauntless. I re-wrote the scripts for this with multiple redundancies including iterative checks that the player had actually completed both 1) Cleared the deck and 2) Gathered Rhamus' logs. Jensen's door will not open until both of these missions have been completed. Updated the mission text for both missions so the requirement (both objectives complete) is clear. Rhamus' logs have been moved from his room to various locations around the deck in the lab area.[/p][p]UPDATED - You can now cancel boarding missions from Phestus. This can be done in space by selecting the boarding mission in the objectives list. A new button is displayed - "CANCEL MISSION" and will remove the current mission from the list. Phestus will offer you a new mission after some time.[/p][p]UPDATED - When you rollover the log window, the background is now opaque.[/p][p]UPDATED - When expanding the log window in space, the objective tracker is hidden. Collapsing the log window will display the tracker.[/p][p]UPDATED - When using fast travel on the FTL map, star systems when you arrive at your destination load much faster.[/p][p]UPDATED - When a log is looted, a new popup displays the name, date, subject and entry. The log is still stored in the log \[L] DATA tab for review. This UI displays the first log entry. If there are multiple log entries, a message is displayed letting you know additional entries are in the DATA tab of the log screen.[/p][p][/p][p]Fixed - Sorting inventory, cargo and vendor UI's by value would fail when values were above 1 million.[/p][p]Fixed - It was possible to transfer large quantities of items from/to storage by entering values beyond what is in your cargo or cargo storage in the numeric field.[/p][p]Fixed - Trade widget would not add commas to values in some cases.[/p][p]Fixed - Trade widget when values over 1 million would display notation instead of value.[/p][p]Fixed - If you had over 999 grenades, they were not displayed correctly on the grenade selection popup and shared inventory.[/p][p]Fixed - Jenny Hui now spawns with the correct SMG fire modes (SINGLE/BURST)[/p][p]Fixed - Targeting Saod in FTL space and selecting the Indomitable will now display the correct portrait in the target HUD.[/p][p]Fixed - Some missions were displaying incorrect mission location data in the log.[/p][p]Fixed - Various active menus allowed interacting with background UI elements that should have been inactive. This would occasionally lead to a lockup.[/p][p]Fixed - It was possible to quicksave (F5) and quickly open the main menu. This would lead to a game lockup.[/p][p]Fixed - Hostile attacks by random enemies were not being triggered in star systems that had no stations. A hostile attack is not related to incursions which are missions generated by System Command. Hostile attacks cannot be turned off using the "Space Combat Incursions" slider in the gameplay options. There is always a chance that enemy ships can spawn.[/p][p]Fixed - After FTL fast travel and/or quickly entering and exiting star systems, incorrect materials could be applied to procedural planetary bodies.[/p][p]Fixed - Improved load times when entering and exiting star systems (to/from FTL space).[/p][p]Fixed - Movement during Aznari pillar lightning animations is now disabled.[/p][p]Fixed - Disabling high resolution textures in the options menu now correctly loads and displays low resolution materials for various objects that are pre-loaded.[/p][p]Fixed - \[Z] now toggles Azimuth UI on/off.[/p][p]Fixed - Colored icons were displayed in the Azimuth UI if simple icons were selected in options.[/p][p]Fixed - The number of shards displayed in the Azimuth UI were not updated correctly.[/p][p]Fixed - You can now sort for ship refineries using the cargo sort filter when trading with a ship equipment vendor.[/p][p]Fixed - Lockup when changing buffer resolution from the video options menu.[/p][p]Fixed - 2 hand blunt and 1 hand piercing starter weapons were incorrectly labeled as blunt and piercing instead of kinetic. This fix is not retroactive.[/p][p]Fixed - In ground locations, the map could be displayed when it should be locked.[/p][p]Fixed - Active mission flags displayed on radar in ground locations do a better job of checking for active mission objects.[/p][p]Fixed - A bug related to "activate" type missions where incorrect completion data (number of activations) was being saved to the environment.[/p][p][/p]

Chapter 3 release date

[p]Hi all! I thought I would post a quick update to let you know that Chapter 3 will be released this coming Friday, 10/3. Between now and then, I have a lot of work to do.[/p][p][/p][p]With the upcoming Chapter 3 release, Stellar Tactics will finally be feature and content complete - technically a full BETA. By that I mean, all story content, core game systems and main features will be in the game. I've really been looking forward to this moment because it finally frees up my time to refine the game. There are a lot of things I would like to address, some small and others larger based on player feedback.[/p][p][/p][p]It's also going to be a great time to focus on balance, tweaks and polish. Beyond that, i have a list of players requests that I'll be looking into as well as some smaller features and adjustments that are still hanging around on the roadmap.[/p][p][/p][p]As usual, you can continue playing where you left off - no save wipes.[/p][p][/p][p]Thank you all for your patience and your support! I hope you enjoy the final chapter of Stellar Tactics when it's released![/p][p][/p]

Almost there...

[p]Well, here we are at the end of June. I’m close, but not quite there. A few things that had to be done took way longer than expected (thanks Azimuth!).[/p][p][/p][p]Let’s get into it a bit. There are new enemies:
[/p][p][/p][p]Azimuth – in space! Buff your ships shield regeneration, armor regeneration and weapon damage. Damage over time to enemy combat shields, disable enemy turrets temporarily and damage enemy reserve shields and armor. Azimuth is very powerful and you will need it – these new enemy ships are tough.[/p][p][/p][p][/p][p]New activities:[/p][p][/p][p][/p][p]New missions:[/p][p][/p][p][/p][p]Chapter 3 will end the Stellar Tactics story with a clean wrap on events that have transpired from the start on the Dauntless, all the way through the final confrontation.[/p][p][/p][p]I need more time to pull everything together and tighten things up. The best I can say for the chapter 3 release is…Soon™. If you want details on where I'm at with various tasks, check out the pinned roadmap on the forums:[/p][p]https://steamcommunity.com/app/465490/discussions/0/350532795334521117/[/p][p][/p][p]Thank you all for your patience and your support![/p][p][/p]