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Stellar Tactics News

VER 0.888 QoL and fixes

ADDED: Under advanced gameplay options, you can now disable auto-reload after combat. Auto reload is on by default.
UPDATED - Automated certain crafting tasks. When crafting there are two new options on the crafting UI. Both are off by default.
--FAST ASSEMBLY AND IGNORE CONDITIONS. When you begin crafting and select the icon next to ASSEMBLY AND CONDITIONS, all clicks are automated and status effects are ignored until completed.
--IGNORE FINISHING POINTS AND COMPLETE CRAFTING. Selecting this option will ignore the finishing points stage and immediately place the completed item in your shared inventory (backpack).
--For crafting items of the highest quality for your crew, you should disable these two options so you have full control over the final quality of the item being crafted.
UPDATED - Station storage popup when moving stacked items now responds to the mouse wheel.
UPDATED - Adjustments to mining speed at higher levels. Still much faster, but not ludicrous.
UPDATED - Refined ore can now be marked for sale in cargo.
UPDATED - In-game guide, BOARDING topic. Added a reference to derelict wrecks and the fact that you can mine them for ship components.
UPDATED - Drones are now FTL capable. You can now recall drones from any star system. That is, if a drone is mining or idle in another star system, it can be recalled if you have enough storage on your ship. As always, you cannot recall drones in FTL space or ground locations.
FIXED - A bug that was not correctly recording progress toward the Master Crafter achievement.
FIXED - Salvaging schematic unlocks were not displaying unlocked schematic popups at the moment a crafting schematic was unlocked. The next time you craft an item of a type that should have displayed the unlock popup, the notification will be displayed.
FIXED - System populations added for main story campaign locations.

VER 0.887 patch notes

UPDATED - When in a star system or ground location where the system level is greater than the players average CHARACTER LEVEL or greater than the players ship crew at crew stations average SKILL level, a message is displayed showing details.
UPDATED - The trade window slider when purchasing stacked items like ammo etc. now responds to the mouse wheel.
UPDATED - Increased star system (+30%) and FTL travel speed(+10%). Boosted afterburner speed. Travel speed in space is affected by ship mass, warp/ftl drive quality, piloting skill, piloting perks and piloting tier bonuses. You can now get there faster...
FIXED - Using a hyphen ( - ) in a save name no longer concatenates the original save name when overwriting a save.
FIXED - Grenade rollover info corrected for languages other than English.
FIXED - Rollover information for ammunition, chaff, beacons etc. in vendor inventory or loot containers when using the simplified icons now displays the correct icon.
FIXED - Expanded mission details panel so more text fits for foreign language translations.
FIXED - Various untranslated strings in the Psionic Editor.
FIXED - Incorrect material in one area on crew deck of Dauntless.

VER 0.886 patch notes

UPDATED - Further reduced the number of items you need to salvage to unlock schematics.
UPDATED - The Aznari Scanner mission - increased the % complete values for every area cleared in Aznari Ruins.
FIXED - Bad material in Coven mission locations.
FIXED - A bug related to the display of progress towards schematics.
FIXED - A bug related to the timing of the schematic completion display.
FIXED - Schematics, though unlocked, took more progress to be displayed in the unlocked schematics list.
FIXED - Rare random lockup when ending combat.
FIXED - A few navigation errors in Aznari Ruins.
FIXED - A possible fix for premature completion of The Aznari Scanner mission. Note that if the mission completes early and Jensen and Rhamus do not respond, check the % complete by rolling over the scanner on the action bar at the bottom of the screen. Continue clearing Aznari Ruins, and once the scanner reaches 100%, return to Dr. Jensen to turn the mission in.

VER 0.885 Bug fixes and updates.

UPDATED - In the ship cargo list, you can now hold CTRL and RIGHT-CLICK DRAG to mark items for salvage. You can hold ALT and RIGHT-CLICK DRAG to mark items for sale.
FIXED - Merchant career - NEGOTIATOR and CHARISMATIC career bonuses were not being triggered correctly.
FIXED - An edge case with Aznari shard values. At one point, negative values were assigned to the number of stacked shards/stones/relics in inventory. If this is the case in your saves, your shards get reset when you open your inventory/stash and I give you 10 shards of any type found in your inventory as consolation. There is no way to tell how many you actually had. Sorry for the trouble.
--Just a note on shards. I looked through everything and cannot find how these incorrect values were placed. If you find yourself missing shards after looting shards following this patch, I'd like to hear what you were doing at the time - looting, selling the shards, using them for azimuth etc. Somewhere, somehow, these values got broken for a few players.
FIXED - Aznari Ruins - Several spawn points that were incorrectly positioned. The result was that some enemies could not be targeted or seen. Thank you very much for sending those saves!!!
FIXED - After testing the antimatter cannon with Dr. Rhamus, the next step mission would not trigger in FTL space occasionally.

VER 0.884

Repack of several mission area sets.
Adjustments for stability.