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VER 0.883 - a few fixes

FIXED - Additional edits to Aznari ruins collision and navigation.
FIXED - Rolled back enemy NPC optimizations until I can look into issues like enemies falling through floors and enemies not ending combat correctly.

VER 0.882

[p]UPDATED - Performance improvements in ground locations.[/p][p]UPDATED - Increased camera movement speed.[/p][p]UPDATED - When entering a star system (not FTL space), the system info panel (upper left) is automatically displayed so stellar objects can be selected/targeted.[/p][p]UPDATED - Recruited MERCS will now always have the main characters level and current EXP toward next level.[/p][p]UPDATED - Hacking skill tier bonuses updated to clearly display players chance for success when using auto-hack. This is not to be confused with the perks, which give the player a chance to automatically open objects completely bypassing hacking.[/p][p][/p][p]FIXED - Default save name when creating a new save game was concatenated.[/p][p]FIXED - Conrair faction "disliked" typo.[/p][p]FIXED - NPC mission popup - updated UI art for consistency. Now closes with ESC key. Pauses game correctly and blocks opening of main menu.[/p][p]FIXED - Aznari shards/stones/relics were not being moved to inventory correctly when looted.[/p][p]FIXED - Mission area - crate that had a bad highlight material.[/p][p]FIXED - Dauntless->Vats - missing material.[/p][p]FIXED - Updated all Aznari ruins for collision and navigation.[/p][p]FIXED - Issue with stat assignment occasionally assigning more than one point on click.[/p][p]FIXED - Gas grenades no longer obscure NPC's, now making them targetable if in the gas area. Smoke grenades are meant to obscure both NPC and player characters line of sight. No changes to smoke grenades.[/p][p]FIXED - When buying large quantities of ammunition from vendors, the vendor slider was not capped at the correct value for the maximum quantity of ammo you could purchase.[/p]

Mission EXP, QoL and Fixes

[p]I've added EXP from missions. Many of you have commented that crew members level slowly. Indeed, that was the case. Now, with this update, you will also receive experience from missions. I think, with this change, players will feel a better sense of advancement through the game, especially if they focus on the main story. That is not to say that cruising around taking faction missions, incursions and speaking with NPC's is not rewarding, because, it is! [/p][p][/p][p]ADDED - All missions now reward level experience when completed. Story missions reward more experience than NPC missions. This change is not retroactive.[/p][p][/p][p]Mission types include:[/p][p]All main story missions - prologue through the end of Chapter 3 generate level experience for each mission completed.[/p][p][/p][p]Additionally, these mission types also generate experience:[/p]
  • [p]NPC missions found by speaking with NPCs.[/p]
  • [p]Faction agent missions found by speaking with faction agents.[/p]
  • [p]Selling ships to Arkus.[/p]
  • [p]Completing incursion missions assigned by System Control.[/p]
[p][/p][p]When POOLED EXPERIENCE is turned ON in the options->gameplay menu:[/p]
  • [p]All crew members in your crew displayed in the left list of the CREW MANAGER, even crew members that are NOT assigned to your ground crew or assigned to ship stations gain this experience.[/p]
[p][/p][p]When POOLED EXPERIENCE is turned OFF in the options->gameplay menu: [/p]
  • [p]Mission EXP rewards are rewarded to ALL crew members assigned to your GROUND CREW.[/p]
  • [p]Incursion missions are an exception. Incursion mission EXP rewards are only applied to crew members assigned to ship stations.[/p]
  • [p]Of course, you could just assign your ground crew to space stations, or not. It's up to you.[/p]
[p][/p][p]Skill experience was not changed and is gained through actions you take, like combat, salvaging, hacking etc.[/p][p]Experience from combat was not changed and combat still generates level experience like it always has.[/p][p][/p][p]UPDATED - When not in combat, highlighting is now a toggle (TAB or whatever key it is bound to).[/p][p][/p][p]UPDATED - Crew weapons are automatically reloaded at the end of combat - just in case you forget.[/p][p][/p][p]UPDATED - I hear you, you wanted mining to be "faster". Increased overall ore yield significantly when mining asteroids and wrecks. This will vary based on your perk selections and mining and weaponry skill level. Enjoy.[/p][p][/p][p]UPDATED - Save names adjusted so time played is not added to the save name input field. Instead, a new column displays this information. Time played display format updated from Hr:10 Min:10 Sec:10 to 10h 10m 10s (etc.). The time played format change only affects saves going forward. Older saves will display the old format in the new save list column and the selected save info area on the right of the load/save screen.[/p][p][/p][p]UPDATED - Increased incursion completion credit rewards.[/p][p][/p][p]UPDATED - Incursion ships spawned (attack/mission) have a new red reticle icon added so they stand out making them easier to identify.[/p][p][/p][p][/p][p]FIXED - Canceling contracts in the Trade-Net now immediately displays refund values to total credits.[/p][p]FIXED - When refining cargo from the SHIP \[K] screen, cargo volume values are updated immediately by the refinery as ore is being processed. Items in the cargo list are not updated as this causes a major performance issue every time the refinery processes ore. You can close the refinery while it is processing and refresh the sort buttons (all ore, ore, refined) to refresh the cargo list.[/p][p]FIXED - Ore refinery button state now correctly displays START REFINERY or STOP REFINERY when opened and closed based on the state of the refinery.[/p][p]FIXED - A bug with the sell widget when selling/buying large numbers of items.[/p][p]FIXED - A bug when selling ore or refined ore to vendors - a potential exploit.[/p][p]FIXED - Broken trigger for FTL travel tutorial when first entering FTL space.[/p][p]FIXED - When reviewing a crew member from the crew manager, returning to the crew manager would un-pause the game.[/p][p]FIXED - Numerous minor fixes for UI jank.[/p][p]FIXED - Numerous fixes for areas where foreign languages were not fitting in various UI fields.[/p][p]FIXED - Ship turrets now display the word ENERGY instead of POWER to match rollover info from vendors or on the ship screen.[/p][p]FIXED - Is was possible to use SHIFT-DRAG and SHIFT CLICK from inventory to stash and lose items if your stash was full. You are now warned that your stash is full and cannot move items from inventory.[/p][p]FIXED - Faction spam to log after destroying ships.[/p][p]FIXED - A potential bug when scanning ships.[/p][p][/p][p]Other things that are coming soon:[/p][p]Adjustments to mining drone recall.[/p][p]QoL adjustments to crafting.[/p][p]Marking items in cargo similar to how shared inventory and stash marking works.[/p][p][/p]

Patch notes - VER 0.875

FIXED - Gas grenade damage messages will no longer spam the log if resisted.
FIXED - A bug with "Continue" on main menu related to manual saves.
FIXED - Crew Manager - Drag and drop should now be easier.
FIXED - Edge case with "The truth about Jensen" mission.
FIXED - Localization fields where text would not fit (ongoing).
UPDATED - Unloading ammo from weapons has been moved from SHIFT-RIGHT CLICK to RIGHT-CLICK when selecting a weapon in inventory to avoid a conflict with fast-move-item-to-stash.

Better inventory management and various fixes.

[p]Patch today with a few fixes and updates.[/p][p]Better inventory management. You can now quickly mark multiple items for SALVAGE, SALE and MOVE items from INVENTORY to STASH. You can do this by holding the specific key (CTRL/ALT/SHIFT) and right-click and drag. See details below.[/p][p][/p][p]ITEMS IN SHARED INVENTORY:[/p]
  • [p]HOLDING CTRL + RIGHT-CLICK AND DRAG WILL MARK MUTLIPLE ITEMS IN YOUR INVENTORY AS SALVAGABLE.[/p]
  • [p]HOLDING ALT + RIGHT-CLICK AND DRAG WILL MARK MULTIPLE ITEMS IN YOUR INVENTORY FOR SALE.[/p]
  • [p]HOLDING SHIFT + RIGHT-CLICK AND DRAG WILL MOVE MULTIPLE ITEMS TO YOUR STASH.[/p]
  • [p]HOLDING SHIFT + RIGHT-CLICK ON WEAPON - UNLOADS AMMO IF THEIR IS AMMO INVENTORY SPACE[/p]
[p]ITEMS IN STASH:[/p]
  • [p]HOLDING CTRL + RIGHT-CLICK AND DRAG WILL MARK MUTLIPLE ITEMS IN YOUR INVENTORY AS SALVAGABLE.[/p]
  • [p]HOLDING ALT + RIGHT-CLICK AND DRAG WILL MARK MULTIPLE ITEMS IN YOUR INVENTORY FOR SALE.[/p]
  • [p]MOVEMENT OF ITEMS FROM STASH TO INVENTORY REMAINS THE SAME - SINGLE ITEM MOVEMENT HOLDING SHIFT AND CLICK.[/p]
[p]Grenades, med kits, tools and Aznari shards do not respond to this system by design. Of course, items that cannot be salvaged will not be marked for salvage.[/p][p][/p][previewyoutube][/previewyoutube][p]This patch also addresses numerous issues with text not fitting in various UI elements in languages other than English. I'm still looking into this for all languages - including fixing a few remaining places that still need translation.[/p][p][/p][p]General patch notes:[/p][p]FIXED - A few other potential edge cases for the "Travel to Achmedius" mission being stuck in the active mission log.[/p][p]FIXED - A potential fix for the Scarby Hurzog mission being stuck in the active mission log. If you already have your FTL drive, the next time you enter a ground location (station, mission area) the Scarby Hurzog mission will be removed from the active mission log area.[/p][p]FIXED - NPC missions that promised token and faction rewards now deliver tokens and faction when their multi-stage missions are completed. Note: Faction tokens are only rewarded if the NPC is from one of the 6 Prime factions.[/p][p]FIXED - Enemy NPC border highlights (red) when holding TAB fixed. They now respect the active selected PC's LOS.[/p][p]FIXED - A few localization issues including numerous issues with strings not fitting in various fields.[/p][p]FIXED - Save game naming for foreign languages was mangling the user save name (not game breaking but ugly!)[/p][p][/p][p]UPDATED - NPC recruits on stations will now stop walking for a while when you speak with them to review their stats.[/p][p]UPDATED - Lots of minor UI cleanup.[/p][p]UPDATED - Removed blinding bloom glare from various materials in level sets. Most area materials were updated so this is a large download.[/p][p]UPDATED - The "bug" icon on the main menu now also opens a troubleshooting link at the wiki.[/p][p][/p][p]Other recent patch notes:[/p][p]12/12/25 - 0.840[/p][p]FIXED - The mission "Travel to Achmedius Trade Port" could get stuck in the players log. The next time you are on Achmedius trade port, walking toward the back of the station will trigger mission completion if your game has the mission in your log after Jensen and Rhamus leave your crew.[/p][p]FIXED - Related to the above bug, dialog with Jensen on arriving at the trade port should always trigger completion.[/p][p]FIXED - In Russian (perhaps other languages), the star system level was not displayed correctly when rolling over star systems on the universe map.[/p][p]FIXED - A few places where it was obvious to me that foreign language text may not fit on the UI and a few other obvious errors.[/p][p]FIXED - When changing the game language in the options menu, the development notes section on the screen is updated to the selected language.[/p][p]FIXED - ANSI error for various languages in development notes area of the screen.[/p][p][/p][p]UPDATED - Drones generate MINING EXP more often if a crew member is slotted into the "WEAPONRY" ship station.[/p][p]UPDATED - Increased the amount of ore generated at lower skill levels of mining. Smoothed out and increased mining yield at all mining skill thresholds.[/p][p]UPDATED - FTL drives will no longer drop as loot until you have unlocked/purchased a FTL drive from Phestus in Achmedius. This avoids various mission errors related to looting a FTL drive before it should be possible. This includes crates from destroying ships and ship equipment loot crates on boarded ships. Vendors were already blocked from selling FTL drives in Achmedius until the Phestus mission was completed.[/p][p]UPDATED - Ship equipment loot crates on boarded ships now generate high tier loot similar to boss (skull) ship loot. No changes to crates from destroyed ships. Board ships for the good stuff...[/p][p][/p][p]12/5/25 - 0.837[/p][p]Changes were made to voice assignments when editing your crew in the character info UI, the inventory UI and the crew manager. I recommend adjusting all voices after this patch to avoid any conflicts. Specifically, change the voices for your crew members - all of them, even unassigned crew in the crew manager at least once. You can do this by clicking the character portrait in the INVENTORY, CHARACTER screen or by selecting REVIEW CREW MEMBER in the CREW MANANGER \[J] after selecting crew in the left side list.[/p][p][/p][p]Changes were made to the default keyboard mapping to allow for re-assigning the Azimuth key. This change was made specifically so AZERTY keyboards could better re-assign keys. This means that your current key mappings were wiped and you will need to re-assign any custom key assignments in the options panel->controls panel and then click "SAVE CONFIGURATION".[/p][p][/p][p]FIXED - You can no longer bypass LOS with a grenade by clicking directly on an enemy NPC.[/p][p]FIXED - A rare menu lockup when search, drone or reputation windows were displayed and dismissed on the universe map.[/p][p]FIXED - Adjusting the Framerate cap in the video options menu to UNCAPPED would lock up the menus.[/p][p]FIXED - A long string error to to the games log when multiple lines are needed to display text. Previously a space was added to the beginning of the string.[/p][p]FIXED - The video resolution list is now draggable.[/p][p]FIXED - Adjusting voices via "REVIEW CREW MEMBER" in the crew manager would assign incorrect voices (male/female) to the main crew member and numerous other voice assignment errors.[/p][p]FIXED - Male/Female Fabricant voices could get confused. The first time you try to change their voice via the crew manager, character info screen, or inventory screen, the voice will be corrected if necessary.[/p][p]FIXED - When adding player portraits, correct/male female flags are pulled from the portrait file naming convention.[/p][p]FIXED - Various UI elements adjusted.[/p][p][/p][p]UPDATED - Faction icons added. For all faction systems, faction icons are now displayed in place of the "sun" on various UI elements. Faction neutral star systems display the sun graphic where a faction icon would be displayed.[/p][p]UPDATED - Faction panel in log updated. More information displayed.[/p][p]UPDATED - Character info UI - It is now easier to see which skill is selected. Expanded the skill selection click area to entire width of skill row.[/p][p]UPDATED - You can now remap the "Z" (Azimuth) key. This allows people using AZERTY keyboards to remap common keys. IMPORTANT: Your key binds have been reset. You will need to re-map your key binds after this update.[/p][p][/p][p]11/28/25 - 0.831[/p][p]A fix for a major performance issue related to human ragdoll physics. A huge thank you to everyone who submitted bug reports, logs and game saves.[/p][p][/p]