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Easter Event

Happy Easter to you all!
I hope you have a nice time.

Here the full changelog:

- Added an easter event. For 2 weeks after you start it, you can gain bonus pet stones, research points, growth and event currency from a generator event. As usual that also lets you get a free pet token and a new statue. The statue this time adds 1 base growth to all your unlocked pets every hour. Like last time, you can choose your starting time. The event will be removed in around 3 weeks, so you have up to a week to start it for the full bonus.
- As the new statue and some other increases to growth gain the last years devalued the growth you gain from the daily packs quite a bit, I increased the growth you gain from them now.
- You can now also get the lamb statues from last year again via pet stones or money.
- Added a new challenge: Divinity Accumulation Challenge. With this you can auto unlock the divinity generator tab and make the upgrades of the div gen free.
- Added a new challenge: Boosting Capacity Challenge. With this, leveling up your divinity capacity will also boost your divinity output.
- Added a new challenge: Powerful Worker Challenge. With this your worker clones can boost the output of your divinity generator higher and make it also count for UBs or Pet Campaigns and they don't need stones anymore.
- Added auto worker clones as pet stone purchase. With it, it adds a toggle to your div gen page to auto CAP max worker clones when your div gen levels up. It will first use idle clones, then clones on div gen and if you level up your clones on planet + might, it will auto move not needed worker clones to that might once that might is leveled up.
- Added a token improvement for the shadow clone pet. With it, it will auto add idle clones up to your clones spread setting to fight your idle pets once a minute (you need to have improved half stats first).
- Added an improvement to preselect might as a pet stone purchase. With it, it will move a set amount of clones from your RTI clones to Might as soon as Might unlocks (needs preselect might and an RTI done before that).
- You can now get Improved Campaign Cancel via pet stone purchases.
- Added a new pet stone purchase: Optimal Campaigns. You need to have improved campaign cancel first and if you have that, you can always finish or restart campaigns without loss if your current rebirth is at least 2 hours, end rewards are rounded down to the second. If you finish a campaign between 1h and 2h into your rebirth it is rounded down to 1h.
- Changed the balancing of research slots in adventure a bit. Now the first slot is free, the 4 after that a bit cheaper and from slots 6 afterwards more expensive than before.
- The Golem Core (Z17) gives now 30% more RP than before.
- Added a boss to adventure. It is beatable with around level 170/80+ on a T3 class and it gets stronger each time you defeat it. Beating it will add auto leveling of all the main game stats without needing a research slot at 1% * active research slots for each time the boss was beaten. For example if you have beaten it 2 times and have 6 researches active, each main game research is researched at 12% of your research speed.
- Rearranged the tabs for adventure a bit so they make more sense.
- Added a new research for adventure to increase skill experience.
- Changed the hit multi from back stab from 200% vs all to 200% vs Squirrels only and 100% as default to make it less of an issue vs future high speed enemies.
- Increased Killing Strike hit multi from 70% to 90%.
- Lamia has now a bit less hp.
- The pills from the alchemist in adventure now have a small additional permanent effect of 0.1% of its bonus. This is capped at 1000 usages.
- Also as usual some bugfixes and bugs added.