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Idling to Rule the Gods News

Changes for Version 4.35.1532 (2025-02-15)

- As this time the daily draws seems count towards the cap of 10k and usually they didn't. I changed the behaviour so they don't count for the cap again and gave everyone 300 extra for the first 2 days of daily draws.
- Increased the exp of the normal valentine by 20% and decreased exp of hard valentine by 10%.
- As the milestones increased the exp you gain in adventure by a lot and it is now much easier to reach high class levels than intented, I increased the milestone requirement for T3 classes to class level 90 and the class level cap from 100 to 120.
- It is now possible to claim adventure milestones if you are in a challenge.
- Fixed a few smaller issues and an issue with iron armor not mitigating the expected value vs the event skill and a bug where it showed twice the pet stones you got in the inventory. As this also affected your cap, I also reduced the count you had before this update by half.

Valentine Event

- Added a valentine event! Sorry it starts a day late this year, but will still last for two weeks.
This time the event is in the adventure mode, where you can gain pet stones, growth and event currency. With the event currency, you can buy a pet token and other items like usual.
There are 5 different enemies, the easiest one will be doable even for new players and the strongest one will be hard even for very advanced players. It is possible to max out the event currency even with the easiest enemy, but harder enemies give more pet stones and growth.
- Added a new Valentine statue which can boost the crafting speed of your pet crafters by up to 10%. You can get two of them.
- You can now also purchase the growing love pendant again if you missed it last year.
- Fixed a few bugs and typos.

Changes for Version 4.34.1527 (2025-02-11)

- Finished with implementing the ancient mimic pet.
- For adventure it is intented in adventure that you level up more than one class and switch a bit around. But some people complained that people who stay at one class get much more exp/h at average as they don't need to drop exp gain to level up new classes. So I added now a few milestones for adventure. You get a milestone on leveling a new class to a set level and getting them buffs your exp gain in adventure.
- Fire ball is a bit faster now, fire boost a bit better and Shax gives a bit more exp. I also upped the level of the last 4 zones without changing stats much to make the level more in line with the player. Shax now also counters healing skills.
- Added some statistics for adventure.
- Decreased the crafting time of the new mats in adventure, increased the crafting time of wood weapons and reduced the cost of metal weapons.
- Fixed a few issues.

Changes for Version 4.34.1524 (2025-02-05)

- Added a new Bow, Dagger and Wand for the new classes.
- Sorry last update made it so concentration increases the damage your sniper takes instead of increasing the damage you do. That is fixed now. Shax also has a bit more magic attack now. Also fixed quite a few of smaller reported bugs.

Changes for Version 4.34.1523 (2025-02-04)

- Mark Target has now a base hit multiplier of 1.5 and sharp shooting a delay of 3 instead of 5.
- The tooltip in battle above the currently used skill shows now the hit chance.
- Concentration and Hit Boost multiply now with each other (they were additive to each other before)
- Fixed some issues: quite a few new adventure skills (poison duration, smoke screen stacking multiple times, countering yourself with hide, concentration not increasing damage), demon king gram boss, undine not giving ancient mimic points, some typos and smaller issues.