Planned Ranked Changes
Hey Everyone,
In the last game update we made some changes to the requirements for playing ranked. Firstly, you can now only queue for ranked games as a solo player; improving the integrity of our ranking system, mitigating opportunities for players to team up and unfairly modify the balance of the game.
Secondly, we changed the level requirement from 10 to 12, which doesn't sound like a lot but due to the XP curve it now takes around 50% more time to get to the level requirement for ranked, giving the player time to learn more about game mechanics and prepare themselves better before playing a competitive mode. Thirdly, as a free-to-play game we’ve seen a number of banned players creating new accounts to continue rule-breaking; you now need 3 terrors unlocked to play ranked, which creates a small pay-wall and helps us enforce the rules. Although this isn’t a replacement for our other player moderation systems, we’re happy with the results we’ve seen based on the changes we have made.
So what's next for ranked? After discussion with community, we're now considering the following changes:
Reward Improvements - we'd like to change the rewards system so that it doesn’t roll ones which you’ve already unlocked, as well as introduce more meaningful benefits that you can use for the season ahead
Seasons Length - we'll be changing season length from 1 month to 3 months to give players time to climb and show off when they reach the top (this includes the perk tree)
XP Rates - increase in XP gained in ranked by an additional 10% to reward the effort put in by players, as well as reworking our leaderboards
ELO Formula - we’ll be reworking the ELO formula to be resolving issues such as making it less punishing to players who get teammates of a different skill level to them
Season Start & End - new interfaces to show clearly the start and end of seasons, and having the season reset at a fixed time
Leaving Early - players that quit games before being eliminated will face a wait time before they can requeue
We'll be rolling out these changes over the coming months but in the meantime we'd love to hear your thoughts on them. It’s also worth mentioning that these updates are not set in stone and are subject to change based on testing and feedback. Please leave comments on this post or join the Deceit Discord to discuss with us.
See you in-game!
The Baseline Team
In the last game update we made some changes to the requirements for playing ranked. Firstly, you can now only queue for ranked games as a solo player; improving the integrity of our ranking system, mitigating opportunities for players to team up and unfairly modify the balance of the game.
Secondly, we changed the level requirement from 10 to 12, which doesn't sound like a lot but due to the XP curve it now takes around 50% more time to get to the level requirement for ranked, giving the player time to learn more about game mechanics and prepare themselves better before playing a competitive mode. Thirdly, as a free-to-play game we’ve seen a number of banned players creating new accounts to continue rule-breaking; you now need 3 terrors unlocked to play ranked, which creates a small pay-wall and helps us enforce the rules. Although this isn’t a replacement for our other player moderation systems, we’re happy with the results we’ve seen based on the changes we have made.
So what's next for ranked? After discussion with community, we're now considering the following changes:
Reward Improvements - we'd like to change the rewards system so that it doesn’t roll ones which you’ve already unlocked, as well as introduce more meaningful benefits that you can use for the season ahead
Seasons Length - we'll be changing season length from 1 month to 3 months to give players time to climb and show off when they reach the top (this includes the perk tree)
XP Rates - increase in XP gained in ranked by an additional 10% to reward the effort put in by players, as well as reworking our leaderboards
ELO Formula - we’ll be reworking the ELO formula to be resolving issues such as making it less punishing to players who get teammates of a different skill level to them
Season Start & End - new interfaces to show clearly the start and end of seasons, and having the season reset at a fixed time
Leaving Early - players that quit games before being eliminated will face a wait time before they can requeue
We'll be rolling out these changes over the coming months but in the meantime we'd love to hear your thoughts on them. It’s also worth mentioning that these updates are not set in stone and are subject to change based on testing and feedback. Please leave comments on this post or join the Deceit Discord to discuss with us.
See you in-game!
The Baseline Team