Patch Notes - 16.06.2020
[h3]General[/h3]
See you in-game!
The Baseline Team
- Reduced the amount of memory that the game attempts to reserve. This should help with users who have experienced crashes on launch or as they enter games.
- The texture resolution setting is now automatically calculated by the engine, setting it based on available video memory. This change means texture quality will now scale with the amount of dedicated memory on your GPU, improving FPS for some users.
- Added more metrics for tracking in-game FPS in order to help us further improve performance.
- Switched the method used for rendering the in-game mouse to make it feel more responsive when experiencing lower FPS.
See you in-game!
The Baseline Team