Lumberyard Rework & Game Balancing
Hello Test Subjects!
[h3]Lumberyard Rework[/h3]

It’s back! We took the decision to temporarily disable the Lumberyard with our July 1st update whilst we levelled it up a bit. This was a decision we made based on both the analytics from the live servers, and as a result from our internal playtesting.
Whilst still having the same vibe and feel, The Lumberyard has gone through a significant amount of structural rework bringing it more in-line with the other maps from an aesthetic, balancing, and fun perspective.
We’re looking forward to seeing what you think of these changes, and will be reading all feedback to make any further refinements where needed.
NB: to help protect competitive integrity, The Lumberyard will not be available in ranked games until next season.

[h3]Improved Server Region Matching[/h3]
Your game server will now be selected based on proximity (of the players in your game) to our nearest datacenter rather than based on which language you queue on. The goal of this is to reduce latency (ping times) overall, which can reduce instances of lag-related bugs and players teleporting around.
Prior to this update, game servers would be selected based on the language you were queued in, for example, this would lead to players in the UK playing on the English queue playing on US servers; these players will now instead play on European servers.
[h3]Patch Notes[/h3]
It’s time to get your sunscreen and swimming gear ready! The summer event is just around the corner, coming to Deceit mid-August.
See you in-game!
The Deceit Team
Twitter | Instagram | Discord
[h3]Lumberyard Rework[/h3]

It’s back! We took the decision to temporarily disable the Lumberyard with our July 1st update whilst we levelled it up a bit. This was a decision we made based on both the analytics from the live servers, and as a result from our internal playtesting.
Whilst still having the same vibe and feel, The Lumberyard has gone through a significant amount of structural rework bringing it more in-line with the other maps from an aesthetic, balancing, and fun perspective.
We’re looking forward to seeing what you think of these changes, and will be reading all feedback to make any further refinements where needed.
NB: to help protect competitive integrity, The Lumberyard will not be available in ranked games until next season.

[h3]Improved Server Region Matching[/h3]
Your game server will now be selected based on proximity (of the players in your game) to our nearest datacenter rather than based on which language you queue on. The goal of this is to reduce latency (ping times) overall, which can reduce instances of lag-related bugs and players teleporting around.
Prior to this update, game servers would be selected based on the language you were queued in, for example, this would lead to players in the UK playing on the English queue playing on US servers; these players will now instead play on European servers.
[h3]Patch Notes[/h3]
-  The Pistol now sways as you aim & move your character around.
 -  Taking Generators is now 20% faster (3s -> 2.4s).
 -  If there are some Generators to be auto-completed they will now complete once every 2.5s instead of all at once.
 -  Akin to the middle floor, the first night period now only requires 8 Generators to be completed if there are 2 Infected alive. If there’s only 1 Infected alive this period still requires 10 Generators.
 -  If there’s only one Innocent alive on the middle floor all bar one Generator will be automatically completed.
 -  The initial part of a Terror’s stagger, where they’re unable to attack, has been reduced from 1.25s to 1s. The overall duration of the stagger is still the same.
 -  Terrors that are staggered will now find it a bit harder to see where their attacker ran off to.
 -  The restriction on rotating your Terror when staggered by light has been heavily reduced.
 -  Terrors can no longer attack or use their abilities after recently (1s) having their attack deflected by a Human wearing armour.
 -  Infected players now only get a flat 1 blood for swiping down an Innocent at night instead of 1/2/3 based on floor.
 -  Several changes were made in an attempt to stop Terrors playing audio after transforming out.
 -  Our in-game translations have been updated thanks to our Community Translators.
 -  [FIXED] Players can accidentally fall out of the map when running to the middle floor of the Asylum.
 -  [FIXED] Occasionally players don’t get outlines to the nearest Generator to complete.
 -  [FIXED] The Werewolf is unintentionally 10% slower than the other Terrors.
 -  [FIXED] Players are able to remain in Terror form in a section of the second area of the Manor.
 -  [FIXED] Alt+Tabbing out of the game whilst in Fullscreen can stop you from being able to type.
 
It’s time to get your sunscreen and swimming gear ready! The summer event is just around the corner, coming to Deceit mid-August.
See you in-game!
The Deceit Team
Twitter | Instagram | Discord