Balancing Hotfix
Hi everyone,
Today we've released a balancing hotfix for the new game mode. We have also been looking carefully at all of the community's concerns with the new game mode, and will be releasing a significant update tomorrow based on your feedback.
[h3]Patch Notes[/h3]
See you in-game,
The Baseline Team
Today we've released a balancing hotfix for the new game mode. We have also been looking carefully at all of the community's concerns with the new game mode, and will be releasing a significant update tomorrow based on your feedback.
[h3]Patch Notes[/h3]
- Camera Adjustments
- Added an extra 2 to be found within crates on each floor.
- Removed the Camera charge up and replaced it with a 1.5s delay between shots.
- Increased the maximum slow & damage. Both of these, like before, scale with distance.
- Added an extra 2 to be found within crates on each floor.
- Torch Adjustments
- Increased the maximum DPS and slow. Both of these, like before, scale based on how long you've had the Torch activated for.
- Reduced the time to drain 20% of battery from 7s down to 5s.
- Increased the maximum DPS and slow. Both of these, like before, scale based on how long you've had the Torch activated for.
- Players are no longer revealed to the Infected at night unless they're collecting power from a Power Point.
- When 4 players are remaining, you only need 2 votes to successfully eliminate a player. Previously you would require 3 people to agree.
- The Tracker now only lasts 30 seconds, instead of 40s.
- The Experiment, Werewolf and Vampire have all had their speed reduced by 5%.
- The waypoint for the double objective now fades out after stepping on the pad, instead of instantly disappearing.
- The transitions into, and out of, voting and to the next floor are all slightly faster.
- The ranked season has been reset, the next reset will happen on the 28th of January.
- Fixed a server crash.
See you in-game,
The Baseline Team