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Antidote Item & Balancing

Hi everyone,

In this update we've re-introduced the Antidote alongside various bug fixes and balancing adjustments. At the beginning of next week we'll also be publishing a separate post about our future plans for 2021 here on Steam.

[h3]Patch Notes[/h3]
  • The Antidote has made its revival! You can find this within the first area, inside of the Double Objective. As a result, the Shotgun has been moved into one of the crates in the first area.
  • A cap has been added to the number of items you can collect from crates. This is currently set to 7 crate items per floor.
  • A limit has been added to the number of votes that can be called, capping it to 3 per floor.
  • The Fuse Boxes on the top two floors now reduce the Day Period by 30s.
  • It now only takes 2 seconds to destroy a Fuse Box, down from 3 seconds.
  • The transitions into, and out of, voting have been further refined.
  • Everyone can now see when someone is channelling a vote on a downed player.
  • The lighting in the voting room has been darkened.
  • The visuals of the Blood Bag have been improved.
  • The pistol damage against Terrors has been reduced by 25%.
  • The requirement for the Infected to reach level 5 has been reduced by 250.
  • The blood given to the Infected when their partner is eliminated is now flat, instead of decreasing per floor.
  • The Terror execution cooldowns have been reduced to 90 seconds at level 3 and 30 seconds at level 4.
  • Terrors can no longer swipe downed players for blood. To compensate, Terrors now earn more blood from each down they achieve.
  • The Yeti now receives a flat 10% slow reduction whilst using its ability.
  • Power Points will now be disabled whenever a Terror enters the ring. After leaving the area, the Power Point will re-activate after a brief period of time.
  • The amount of power collected per-tick from the Power Points has been adjusted. As before, this is based on the remaining number of alive players. The time per tick has also been slightly reduced.
  • One blood bag has been removed from the first area.
  • The amount of blood gained per blood bag in the first two areas has been reduced by 15 and 30 respectively.
  • Players that leave the game mid-way through will now correctly receive a dodge penalty, temporarily preventing them from queueing up for another game.
  • XP gains have been slightly increased in order to account for the longer game length. We’ll continue to keep an eye on this over time.
  • [FIXED] Players can be downed whilst within the voting room.
  • [FIXED] You can start two votes at the same time.
  • [FIXED] The game server can occasionally crash.
  • [FIXED] A Power Point on the middle stage of the Lumberyard is half way through a fence.
  • [FIXED] An item spawn is unreachable in the first stage of the Forest.
  • [FIXED] Players can queue up a transform whilst already transforming into Terror form. This resulted in you being instantly downed and teleported away.


See you in-game,
The Baseline Team