Major Update Beta Next Weekend
Over the last few months we’ve been working non-stop on the gameplay of Deceit with the help of your feedback. Our changes last December were met with mixed feedback and we knew we had a lot to work on. We’re now ready to test some of the most heavy hitting changes that you’ve been asking for. Some features inspired by the classic game mode, but we’ve also worked on some brand new improvements, all based on detailed review of your suggestions and what’s happening in your games.
We will be using our Beta program on Steam to test these changes. However, this time things will only go into the live game once we’ve had more time to polish them and the majority of the community agrees they’re ready. This means we’ll be running a public poll after the beta session, and will make a follow-up post with responses to all of your suggestions, and details on our next steps.
These gameplay changes have focussed on three major areas:

Want to take part? Join the Discord and react to the message in the #get-roles channel! The gameplay sessions are as follows:
Friday 21st May - 8-11pm BST
Saturday 22nd May - 12-3pm BST
[h2]FAQ[/h2]
How does this differ from the last betas?
The beta will still have some rough edges, but we’ve spent more time making sure we are ready for this one compared to our previous tests. We are also prepared to run as many betas as we need to ensure we only release changes that the community feels are ready.
How is balancing going to be dealt with?
We are open to changing the balancing numbers and options that are enabled between casual and ranked games. However, balancing Deceit is very complex and we will be making a more detailed post about this topic soon.
How is feedback going to be gathered and actioned?
Details on providing feedback will be shared in the beta channels on Discord. We will be publishing a public poll and detailed responses to your feedback in the days following the beta session.
If the beta is going to proceed, what percentage of yes votes are needed?
We expect at least 70% positive/neutral feedback to consider releasing the changes. However, we may run multiple polls to make sure we aren’t getting biased samples. We aren’t giving you a guarantee that we’ll base the decision on any one particular poll, but we will be transparent with you and share the data we use to make this decision.
If this beta passes the vote, when will we see it on the live servers?
This may be as early as the beginning of the next ranked season, but we will decide this based on feedback.
Is there anything missing from this beta?
Yes -- not absolutely every improvement we’re working on will be in the first beta, but the majority will be and it includes all the ones which have a significant impact on strategy.
See you in-game,
The Baseline Team
Discord | Twitter
We will be using our Beta program on Steam to test these changes. However, this time things will only go into the live game once we’ve had more time to polish them and the majority of the community agrees they’re ready. This means we’ll be running a public poll after the beta session, and will make a follow-up post with responses to all of your suggestions, and details on our next steps.
These gameplay changes have focussed on three major areas:
- Night Combat - interactions between humans and terrors
- Senses - what is highlighted to you through lighting, sound and UI
- Immersion - how you interact with objects, items and move through the game

Want to take part? Join the Discord and react to the message in the #get-roles channel! The gameplay sessions are as follows:
Friday 21st May - 8-11pm BST
Saturday 22nd May - 12-3pm BST
[h2]FAQ[/h2]
How does this differ from the last betas?
The beta will still have some rough edges, but we’ve spent more time making sure we are ready for this one compared to our previous tests. We are also prepared to run as many betas as we need to ensure we only release changes that the community feels are ready.
How is balancing going to be dealt with?
We are open to changing the balancing numbers and options that are enabled between casual and ranked games. However, balancing Deceit is very complex and we will be making a more detailed post about this topic soon.
How is feedback going to be gathered and actioned?
Details on providing feedback will be shared in the beta channels on Discord. We will be publishing a public poll and detailed responses to your feedback in the days following the beta session.
If the beta is going to proceed, what percentage of yes votes are needed?
We expect at least 70% positive/neutral feedback to consider releasing the changes. However, we may run multiple polls to make sure we aren’t getting biased samples. We aren’t giving you a guarantee that we’ll base the decision on any one particular poll, but we will be transparent with you and share the data we use to make this decision.
If this beta passes the vote, when will we see it on the live servers?
This may be as early as the beginning of the next ranked season, but we will decide this based on feedback.
Is there anything missing from this beta?
Yes -- not absolutely every improvement we’re working on will be in the first beta, but the majority will be and it includes all the ones which have a significant impact on strategy.
See you in-game,
The Baseline Team
Discord | Twitter