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Deceit News

Deceit 2 now available to Wishlist

The Game Master has finally allowed you to Wishlist our upcoming game, Deceit 2.

Not sure what Deceit 2 is? Only the best new horror social deception game!

Nine strangers trapped, two of them hiding a monstrous secret. Outwit and outrun interdimensional demons while maintaining your sanity. Escape demands cooperation, but who can you trust?

The sequel to the original Deceit, Deceit 2 will be released in 2023, built in UE5 with exciting new gameplay and a huge range of new content to immerse yourself and find new ways to manipulate, deceive and expose your friends.

Wishlist Deceit 2 today, and you’ll be kept up to date on development and be notified when the game launches >> Wishlist Deceit 2 on Steam

Character Cosmetic Polls

Last week we announced that Deceit 2 is in production! Deceit 2 is a next-generation game that has been built from the ground up from everything we’ve learned since 2017. You can find out more at https://deceit.gg.

We will not be transferring over levels and outfits from Deceit 1 to Deceit 2 (with the exception of the Masquerade Event outfits), but we do still want to reward you for your achievements in Deceit 1. To help us establish the finer details of the Legacy Reward Scheme we are holding polls for you to vote for your favourite outfits!

Time to choose


We have been reading your comments and have pulled together polls for each character to find out which outfit is the community’s favourite and will be redesigned for Deceit 2. It’s worth noting that redesigning the winning outfits for Deceit 2 means that they won’t look exactly the same. What we can promise you though, is that they will look even better.

The exact details of the outfits (including their accessories) may be adjusted at our discretion to work better with Deceit 2’s updated graphics and cosmetics system.

[h2]Hans[/h2]
  1. Poolside + Swimming Cap + Snorkel
  2. Black Suit + Monocle and Pipe
  3. Diamond + Diamond Hat
  4. Skeleton + Disguise Mask
  5. Christmas Jumper + Red Partyhat
  6. Sick Day Jumper + Ice Pack + Thermometer

[h3]Vote on Hans' outfits[/h3]



[h2]Nina[/h2]
  1. Red Velvet + Yellow Parthat
  2. Kitty Cat + Black Cat Ears
  3. Day of the Dead + Roses
  4. Gamer Girl + Cat Earphones + Plaster
  5. Clockwork + Rag Doll Curls
  6. Mime + Mime Hat

[h3]Vote on Nina's outfits[/h3]



[h2]Lisa[/h2]
  1. Present Box + Purple Partyhat
  2. Zombie Bride + Bridal Veil
  3. Hit Squad + Cornrows
  4. Jumpsuit + Short Bob + Catena
  5. Tennis + Tennis Hat
  6. St Paddy Suit + St Paddy’s Hat

[h3]Vote on Lisa's outfits[/h3]



[h2]Rachel[/h2]
  1. Demonic + Demonic Hair
  2. Christmas Tree + Christmas Tree Hat
  3. Jester + Jester Hat
  4. Mobster + Mobster Trilby + Toothpick
  5. Cowgirl + Cowgirl Hat
  6. Dungarees + Updo + Bull Ring

[h3]Vote on Rachel's outfits[/h3]



[h2]Chang[/h2]
  1. Zombie + Shaved
  2. Circus Suit + Green Afro
  3. Macho + Headphones
  4. Demon + Demon Head
  5. Nutcracker + Nutcracker Hat
  6. Vampire Hunter + Hunters Hat

[h3]Vote on Chang's outfits[/h3]



[h2]Alex[/h2]
  1. Blessed + Halo
  2. Hacktivist + Short Beanie + Hacktivist Mask
  3. Zombie Husband + Zombie Head + Spider
  4. Preppy + Bro Flow
  5. Pumpkin Suit + Pumpkin Hat
  6. St Paddy Suit + St Paddy’s Hat

[h3]Vote on Alex's outfits[/h3]



Polls will be open for two weeks, to give you plenty of time to decide and for as many of our community as possible to have their say.

Votes are restricted to one per person, so choose wisely. Get your vote in by 11:59pm Thursday 28 July (BST).

We hope your favourite outfit is in there somewhere, and we look forward to seeing the results.

In the meantime, we’ll see you in-game!

The Deceit Team
Discord | Twitter | Instagram | TikTok

The Masquerade Event 2022

The party goes on! Our Masquerade Event has been extended by two more weeks so you have longer to finish those challenges and earn the Legendary skins you might want transferred to Deceit 2.

Play in-game now until Thursday 8 September.


The Masquerade Event has arrived. We know you’ve been itching to earn yourself new rewards since the Fifth Anniversary Event finished, and now you will have the chance to.

Mask and you shall receive!

In our Masquerade Event, you can progress your way along the Battlepass to collect tokens, emblems and cosmetics, and get exclusive rewards with the Premium Event Pass.

This one mask hurrah in Deceit will run until 25 August and we look forward to seeing you enjoying the hot new rewards and seeing your new drip!

Premium Event Pass

The Premium Event Pass has returned with exclusive goodies and Item Upgrades.

Included in the Premium Event Pass are:
  • 5 Event Tokens
  • Access to Premium Event Pass Content - the only way to access exclusive cosmetics
  • Unlimited event Item Upgrades for the duration of the event
  • Hans’ Plague Mask

Buy the Premium Event Pass in the in-game store now.



Deceit 2

As our loyal fans we wanted you to be the first to know: next week we’ll be announcing Deceit 2 during Twitchcon EU 2022 in Amsterdam!

Deceit 2 is the next generation of Deceit, built from the ground up from everything we’ve learned since 2017, and will be launching on PC and consoles late this year. The Masquerade Event will be the bridge between the two games, with legendary outfits earnt during this event carrying over to Deceit 2.

We’ll be revealing more next week, alongside our teaser trailer, so keep your eyes peeled. In the meantime, take a look out at our FAQs and why not register for the beta on our website?

Deceit 2 FAQ Register for beta



Edit 14.07.2022
Due to COVID-related absence and TwitchCon planning and travel, our Deceit 2 teaser video has been delayed. It will be released soon.

Masquerade Loot and Premium Pass Rewards

Earn tickets from games to progress your Battlepass and win loot. Some of the items will be exclusive to the Premium Event Pass, but there’s still plenty to earn. If you have already acquired an item that's unlocked in the pass then you'll receive an Event Token instead.

Premium Pass Exclusives are:
  • ’Skull Dance’ Animated Spray
  • ’Danse Macabre Part 2’ Spray
  • Silver Siren (Lisa)
  • Forest Horns (Nina)
  • Silver Siren (Lisa)
  • Plague Hat (Hans)
  • Ball Dance Victory Pose (Hans)

Loot can also be won in the Loot Booth with Event Tokens.
Common
  • ’Welcome To The Masquerade’ Emblem
  • ’Kisses’ Emblem
  • ’Masked’ Emblem
  • ’Danse Macabre Part 1 Spray
  • ’Danse Macabre Part 3 Spray
Uncommon
  • ’Skull Laugh’ Animated Spray
  • ’Deceit 2’ Animated Spray
  • Quiet Down Victory Pose (Rachel)
  • Masked Defeat Pose (Chang)
Rare
  • Porcelain (pistol)
  • Masquerade Cane (knife)
  • ’Death’ Victory Pose (Lisa)
  • ’Red Rose’ Defeat Pose (Alex)
Legendary
  • Jewelled Mask (Lisa)
  • Doctor Death (Hans)
  • Cat Mask (Alex)
  • Dandy Gent (Alex)
  • Devil Mask (Chang)
  • Dashing Devil (Chang)
  • Leaf Mask (Nina)
  • Forest Sprite (Nina)
  • Fox Mask (Rachel)
  • Cunning Fox (Rachel)
  • Faint Defeat Pose (Nina)
Game Master Plushie

Our very own Game Master has been immortalised in plushie form, and he’s available to pre-order now. Made by Makeship, you can pre-order him until 27th July, and when you do you’ll also get an exclusive in-game emblem.

Make sure you pre-order your own Game Master. If you don’t, you’ll be left alone with the Terrors once the campaign is finished!



TwitchCon EU in Amsterdam

Next week the team will be headed to Amsterdam in the Netherlands, to attend TwitchCon EU.
We’re really excited to be going and talking to everyone about what’s coming with Deceit 2, and treat them to a photo opportunity with the Game Master.
If you’re attending TwitchCon EU, come and say hello to us in the Expo Hall!
Follow us on social media to see what we get up to.

Ranked

In May we released a post detailing our future plans for a rework of the Ranked game queue.

With Deceit 2 coming later this year, we will be holding off making any major changes to the mode for now. You can continue to give your feedback by commenting on the post - you can use the questions at the end as a jumping off point.

We hope you enjoy The Masquerade and we’ll see you in-game!

The Deceit Team
Discord | Twitter | Instagram | TikTok

Full Patch Notes
  • Summer 2021 items have been added to the Vault so you have a chance of winning them in the Loot Booth.
  • Damage Immunity after being revived has been reduced from 3s -> 1.5s
  • The requirement to play ranked has been raised from level 12 to level 20
  • Challenges no longer reset when you prestige

Labyrinth Updates:
  • Labyrinth rewards are now click-and-hold to walk the rabbit towards them
  • The rabbit now moves around the labyrinth 50% faster
  • Labyrinth rewards now shrink and disappear when decaying
  • If there are no rewards left, the rabbit will auto walk to the exit
  • Labyrinths now have a transition animation when levelling up

The Game Master plushie has arrived

The best friend you can really trust is here to keep you company when the lights go out.

Our Game Master plushie is here! Made by Makeship, designed by the Deceit devs, this soft and scary buddy is the perfect addition to your home. He’ll help keep those Terrors at bay, although he was the one to create them in the first place 👀. Your pre-order also comes with an exclusive in-game emblem!

He even has his very own advert!



Support World Makers and Deceit by pre-ordering your Game Master plushie today - the campaign ends 27th July.

[h2]Buy it now from the Makeship website[/h2]

The Future of Ranked Play

It’s been a while since we discussed Ranked play. We’re always trying to improve Deceit, and whilst we’ve debated internally on the right direction for this particular aspect of the game, we’re here today to hear what you think. We’ll start by sharing a proposed plan for the future of the ‘Ranked’ queue and listen to your feedback to help us in this process.

WHERE WE'RE AT

In the early days of Deceit, we added Ranked so skilled players can compete with each other for the top leaderboard spots. Inspired by similar and popular games at the time, we thought a ladder-style system would work best. If players showed promise, they’d be able to climb. This system served us well at that point and we definitely saw players shine. Some even created their own tournaments that were very entertaining to watch.

However, we’ve increasingly noticed that the system isn’t rewarding skilled gameplay as it should, and isn’t very inviting for a lot of our current player base, which has in turn created a bit of a divide. The identity of the Ranked queue doesn’t seem to match the game as it has evolved; having a strict hierarchy of skill in a game that should be about immersive horror and social deduction doesn’t really gel.

Aside from the Ranked system, there’s a bunch of other issues that we’re aware that we need to improve:
  • Improvement - from a gameplay perspective, it’s not always clear how you can brush up your playstyle. We’ll be working on this in upcoming updates
  • Entry requirement - playing in the queue has a low bar of entry, which defeats the object
  • Sudden Big Changes - we shouldn’t drastically alter the game mid-season as this can disrupt expectations, tactics and playstyles
  • Visuals - we want to improver banners, icons, leaderboards and more
  • Awareness - we need to shout louder about the start and end of each season
  • Communication - actively sharing the leaderboard results and making our top players feel awesome is a really important part of Ranked play
  • Scams Unlikely - queuing in different geographical regions needs to be improved so players can’t manipulate their wins and losses
  • Diamond refinement - the formula for Diamond wins and losses needs to be improved to be clearer and fairer for all
  • Polish - end of season rewards feel a little stale and need a new lick of paint
  • Seasonal Changes - we feel our seasons aren’t currently the right length, this will change depending on the Ranked system we have in place
  • Narrative - we’d love for the Ranked queue to make more sense within the world
  • Community Outreach - we would love to get more involved in tournaments, either ran by ourselves or supporting the ones created by you
  • Showing Off - the profile doesn’t showcase your achievements well enough, especially your historical success within Ranked seasons

With all of this in mind, we want to propose a new approach that we believe will clear up the current issues.

INTRODUCING HARDCORE

Today we’re really excited to share with you a new system we’re considering for Deceit! This is something we think will appeal to more players whilst satisfying the high-level community, breathing life into the competitive side of the game. This system would replace the current Ranked system of climbing the Bronze to Diamond ladder.

The Ranked queue will become known as Hardcore!

Upon becoming eligible for playing Hardcore (level 20 & any DLC) you may begin your new competitive journey. At the start of each Season you will be faced with a test: Can you be on the winning team for 10 consecutive games? If you lose a single game, you’ll have to start your win streak again. If it sounds hard, that’s because it is! If it feels like it might be too difficult, we’ve engineered some ways you can protect and boost your streak. We want it to feel challenging, tactical and fresh.

If you’re skilled (or maybe just lucky) enough to complete the test, you’ll get a new status for the rest of that season, similar to how Diamond rank functions now. A new leaderboard will show players progressing towards their 10 wins. Above that will be the top players who have passed the test, ordered by a new MMR formula that will be used for matchmaking players.

We want it to be seen as a challenge, but one that more people are likely to get involved in. Everyone should be trying hard to win, and Quickplay should be used more for a casual experience. This will also be framed in our new narrative expansion that we’re currently working on.

Hardcore will not just include the test - there will be some changes to the gameplay. This could include things like making it feel scarier, limiting the user interface, taking away some information given to players about the state of the game… any way in which we can make the experience feel hardcore, we will do. Our aim is to give you a pulse-thumping, tense and dramatic game experience; hopefully it’ll be bloody frightening too!

WHATS NEXT?

We’d love to hear your thoughts on our plans. Specifically, we want your answers to these questions:
  • Does this new ‘test’ sound ‘hard’ enough to keep the best players around? If that’s you specifically, what would you like to see?
  • What variables do you think we should be including when calculating MMR gain/loss?
  • How long should a season be? What do you think would add more interest every season?
  • How do you think players should earn rewards in the queue?
  • What kind of rewards do you want to see? Cosmetics, tokens, emblems, profile additions? If you had to choose one, which one would it be?
  • How should we reward players who attain the top ranks for multiple seasons?

Once we have gathered feedback we can determine if we should go ahead with this plan or whether we should go back to the drawing board. If players respond well to this then we should be ready to get rolling straight away and we’ll aim to have a release in Summer, if not slightly later in the year.

Whatever the solution, we are committed to supporting the competitive side of Deceit - and you, our players - in whatever way we can going forward. We do listen and read what you’re saying, and spend a significant amount of time figuring out what is best both for the game and for you. Sound off in the comments - we want to hear from you!!