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Deceit News

Patch Notes - 19.02.2021

[h3]Patch Notes[/h3]
  • The Valentines mini-event has ended, removing the cosmetics from the Loot Booth & the Profile.
  • Quick Votes can now be cancelled by either reviving the player being voted on, or having the day timer run out (either naturally or by smashing a Fuse Box).
  • With the introduction of vote cancelling, the limit on how many votes can be called has been removed.
  • Character images have been added to the Quick Vote interface.
  • The last 5 seconds of the Day Period no longer stops votes from being started, or Fuse Boxes from being interacted with.
  • Discussions will now only start once everyone has voted in the Quick Vote, or the voting time runs out. If there are enough votes to eliminate a player the Discussion won't start.
  • Improved the visuals of the interaction prompt.
  • Further improved our metrics for determining why some players are unable to properly connect to games.
  • Improved how we handle our communication with Steam in order to mitigate any issues caused by Steam being under load.
  • Updated our translations thanks to the Community Translators in Discord.
  • [FIXED] The Valentines Rose melee weapons are given a blue outline to the Infected.
  • [FIXED] The in-game chat box cuts off the end of sentences.
  • [FIXED] Transforming into Terror form on top of a Trap will cause you to be a 'Terror' in Human form.
  • [FIXED] Players are able to interact with other players (voting / reviving) whilst being downed.
  • [FIXED] Re-pressing 'V' doesn't close the Quick Vote interface.
  • [FIXED] Players are presented with the Revive & Quick Vote interaction prompts before they're actually able to interact with the downed player.
  • [FIXED] After being downed, players need to re-press one of WASD in order to move again on spawn.
  • [FIXED] Pressing 'Q' interrupts channelled interactions.
  • [FIXED] Some consumable items are unable to be picked up in the Asylum.
  • [FIXED] Players are able to access areas of the map that they shouldn't be able to in the Asylum's Swimming Pool, the Lumberyard's Shower area & the Forest's final area.
  • [FIXED] Players are sometimes unable to interact with the Laptop in the Lumberyard's Shower area.


Check out our roadmap to see some of the updates coming soon. On the 4th of March we’ll be releasing our end of season update and running our monthly Developer Q&A on Twitch.

See you in-game!
The Baseline Team

Valentine's Day Mini-Event

Hello Test Subjects!

Today we're bringing you our first ever Valentine's Day mini-event! A collection of love (and hate!) related cosmetics have been added to the loot booth, and are also purchasable from the profile page for Credits. The event will run for 1 week, ending on Friday 19th February. And that's not all, this Valentine's we're running a Double XP event until 11AM on Monday.

Legendary
  • Diamond Hans & Hat (Hans)
  • Rose
  • Dead Rose
Rare
  • Heartbreaker (Werewolf)
  • Caring (Yeti)
  • Heart Wristband
  • Broken Heart Wristband
  • Love Gun
  • Hate List Pistol
Uncommon
  • Love T-shirt (Rachel)
  • Hate T-shirt (Alex)
  • Finger Hearts Victory Pose (Nina)
  • Heart Broken Defeat Pose (Chang)
Common
  • Kiss Emblem
  • No Love Emblem
  • Kisses Spray
  • Love Potion Spray
Patch Notes
  • Reviving has been added back into the game! Channel interact with a downed player to revive them.
  • Initiating a vote on a downed body has been moved to the voting keybind (Default V).
  • The visuals on interactions have been updated
  • If your inventory is full, you're required to switch to the item you wish to replace when looting from a reward crate.
  • TSAA is now the default anti-aliasing option for Med/High/Very High.
  • Some edge case improvements have been made to interacting with objects.
  • Nametag now moves position when a player is downed.
  • Translations have been updated, thanks to our team of community translators.
  • [FIXED] Voting keybinds don't properly reflect in the UI.


Join the discussion by joining our Discord, and see what's coming soon on our Roadmap.

See you in game!

The Baseline Team

Patch Notes - 05.02.2021

[h3]Patch Notes[/h3]
  • Re-added some Game Master voice lines when players are taking items.
  • Traps will now be activated once they're visually placed on the floor & you've heard the priming audio. The animation length has also been reverted to the original timing, fixing the audio de-sync, but the time for the Trap to activate is the same.
  • Female characters will now correctly rotate when standing still and looking around.
  • Adjusted the connection logic to our game servers to reduce the likelihood that players fail to get past the loading screen.
  • Further improved our backend metrics to help reduce the occurrences of games failing to start. Alongside this we've also made some adjustments to reduce the frequency of this occurring based on our previous metric additions.
  • Reduced the blood gained from your Infected partner being eliminated from 1,000 -> 800.
  • You can now use the 'Q' menu to mute players, and view the current map, whilst the Infected select their partner & Terrors.
  • [FIXED] After using the antidote, or lethal, the item is placed on a hidden 1 second cooldown.
  • [FIXED] Players can very rarely use the antidote, causing it to be removed from their inventory, and have the bleeding out player not be revived.
  • [FIXED] Traps don't damage the Infected in Terror form if they were the one to place them.
  • [FIXED] Occasionally items aren't removed from the inventory after using them (for example, the Camera being left at 0% charge)
  • [FIXED] Using a Tracker when owning 2 of them will cause both to disappear.
  • [FIXED] If a player trades an item for another item, then re-collects their original item later on, they will have more ammo than intended.
  • [FIXED] Downing a player whilst they're crouched will cause them to be 'downed' but standing up.
  • [FIXED] Infected players can incorrectly sometimes gain double the intended blood for their partner being eliminated.
  • [FIXED] If the Infected level up multiple times in one go they will only get 1 execution, instead of multiple.
  • [FIXED] The map on 'Q' is incorrect until you move to a new area after waking up.
  • [FIXED] Picking up Armour at night will play your character's voice line.
  • [FIXED] Taking an item from a crate at night will play your character's voice line.
  • [FIXED] Taking someone else's item from a crate will cause your character to play their voice line.
  • [FIXED] Tasks related to using Double Objectives, or collecting items from them, don't progress.

See you in-game!
The Baseline Team

Patch Notes - 29.01.2021

[h3]Patch Notes[/h3]
  • Reduced the delay between Camera flashes from 1.5s to 1s.
  • The Torch will now apply its first tick of damage & slowing effects when you activate it, rather than waiting for the next tick (0.25s). To counterbalance this, the initial slow & DPS applied have been reduced. Both of these values still get stronger the longer you have the Torch on for.
  • Removed the 15% damage reduction on Pistol bullets against Terrors.
  • Terrors will now take longer to speed up after being affected by Light items, providing more opportunities for players to slow them and then escape.
  • Increased the blood you gain on the final floor when downing an Innocent whilst in Terror Form from 150 to 200.
  • In order to provide more opportunities for the Infected to transform and wreak havoc at night, it now takes 3s to capture each tick of a Power Point (up from 2.5s). Furthermore, the amount of power you gain per tick has been adjusted to elongate the night period whilst there are a lot of players alive, and to speed it up significantly if there have been a lot of eliminations.
  • Increased the maximum number of Pistol bullets that you can carry to 45.
  • Made some adjustments to the connection process to the game in order to minimise the chance that players are unable to connect, causing the game to fail to start.
  • Fixed a bug that would cause players to occasionally reach a never-ending loading screen..
  • Improved the performance of the Lumberyard map.
  • All of the targets for the Target Practice objective have been adjusted to make it easier to hit all 3 without delay.
  • Updated the Pin Entry objective visuals in certain maps.
  • Added some extra objectives to the Forest to reduce the likelihood of receiving the same one back-to-back.
  • Added some new tasks for daily challenges, including completing the new objectives and collecting power from the power points.
  • Daily challenges will now auto-activate when they’re given out, provided you have slots available to do so.
  • Added a custom game option to allow Innocents to communicate at night.
  • Added a custom game option to disable perks.
  • Added a custom game option to disable selecting your infected partner and instead make it random.
  • Reset the ranked season. Due to the Perk Tree being added very recently, your points and perks won’t be reset until the end of the next season (scheduled for the 25th of February).
  • [FIXED] Occasionally the Forest map will turn dark after a player has been executed.
  • [FIXED] Players don’t always look like they’re facing the direction that they’re aiming in.
  • [FIXED] The Pistol doesn’t animate when you shoot, reload or draw it.
  • [FIXED] The on-hover Challenge information in the in-game ‘Q’ menu is hidden behind the minimap.


See you in-game!
The Baseline Team

Game Mode Update: Objectives, Blood & Combat

Hello Test Subjects! We’ve been listening closely, and we’ve heard those of you asking for us to revert or re-introduce features from the old game mode, as well as hundreds of specific comments and suggestions on the new gameplay. Today we’re releasing our largest update since the game mode rework, based on your feedback.

This update includes an entirely new objectives system, rebalanced night-time combat and a rework to how blood works. Some of the new content will be familiar from the old game mode, and some is entirely new. As always, we’re keen to hear your feedback, so be sure to keep up to date with what we’re up to on our Roadmap, and join the discussion at our community Discord.

Objectives

One of our primary goals with Deceit over 2021 is to up the bar to the level of immersion and polish throughout the entire game experience. In order to achieve this we’ve reworked and expanded the core game loop to bring a variety of objectives that can be completed in order to obtain a variety of items.



Each time you awaken you’ll be given a waypoint to an objective on the map assigned only to you. Complete the objective, and a reward crate will open for you to loot items to help you defend yourself from the infected.



These initial objective types include a re-imagined version of the classic target practice & levers seen in previous versions of the game, and are the first of many we plan to add over the course of 2021. In our upcoming updates expect us to add unique objective types to each map that provide fun gameplay themed to suit each of the maps currently in the game.



Blood Gains

There are no longer any execution cooldowns, instead you gain one execution per level. This is closer to the original game mode, but retains the benefits of team blood and levels:

  • You gain blood by drinking blood bags or downing innocents when in terror form
  • Blood is shared between both of the infected
  • You level up from level 1 to 5 as you gain blood
  • Starting from level 2, each level gains you one execution shared between both Infected


Remember to watch out for whoever takes the antidote item from the ground floor double objective!

Night Time Combat

We’ve heard your feedback regarding the new combat at night feeling too static compared to the old fuses mechanic. To address this we’ve sped up the power points, allowed them to respawn and rebalanced their positions. We’ve also rebalanced terror speed and tankiness to improve the overall pacing of the combat experience.

  • Power points progress faster but provide less power.
  • Power points respawn 25 seconds after being completed.
  • Extra power points have been added to the lower floors.
  • Terrors are slower but tankier.
  • The escape door opens itself 10 seconds after all the power has been collected.


Community Update

As mentioned in last week’s update, tonight at 8pm GMT we’ll be running a Q&A livestream on our Twitch channel, where members of the community have the opportunity to join us on our livestream and ask us any topic regarding Deceit and our development roadmap.

In other news, this week we also ran a Twitter poll to decide which new custom game mode update should be added next. With a whopping 55.1% of the vote, the winning option is the ability for both Innocents & Infected to be able to talk at night. This is something we’ll be adding into the game in our next update. If you’d like to have your say and vote on future polls we’re running, be sure to follow us on Twitter to be notified.

Other Balancing Changes

  • You are now only assigned 4 Objectives per floor, down from 5.
  • Players will now spawn with 9 loaded bullets and 9 extra ones for their Pistol, instead of just 9 loaded in the gun.
  • Players can now only hold 36 extra bullets for their pistol, on top of what they already have loaded into their gun.
  • The Torch has been buffed, providing an extra 3 seconds of usage. Visually, it will now also have 50% battery instead of 20% per collection
  • The Vampire’s ability cooldown has been reduced to 25s.
  • The Double Objective is now always in the same position on each floor, and will now be highlighted to players if it is not taken towards the end of the day period.
  • Terrors can no longer execute Innocents that are downed at night.
  • Running with a knife no longer gives you an extra 10% movement speed boost.
  • Power Points are now briefly displayed to everyone for a few seconds when the lights turn out.
  • The Infected’s level 2 now requires 200 blood, up from 100.
  • Power Points are now disabled for 8 seconds when a Terror steps on them, instead of 3.


Miscellaneous & Bug Fixes

  • Disabling Power Points now awards the Infected with XP.
  • The transition from Night -> Day has been slightly sped up & now fades to black, instead of white.
  • Playing in a full 6 player lobby will no longer cause you to receive a dodge timer for leaving early.
  • To help us resolve the problem, we’ve improved our logging regarding why users can sometimes fail to connect to games.
  • Improved our cheat prevention measures.
  • A server crash has been fixed.
  • Voice lines have been re-introduced when picking up items.
  • The shotgun is correctly rotated when obtained from a reward crate.
  • Our in-game translations have been updated thanks to our Community Translators.
  • [FIXED] It’s possible to jump back into the first area of the Lumberyard.
  • [FIXED] Players who use Vents, or the Vampire’s ability, at the end of the night period will either be stuck on the previous floor, or invisible and unable to move on the next floor.
  • [FIXED] Infected players will occasionally see blood gains of +0.
  • [FIXED] You’re unable to select the ‘Lumberyard’ map in the custom game options.
  • [FIXED] Power Points won’t automatically start to progress if they become active whilst you’re standing on them.


See you in-game,
The Baseline Team