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Deceit News

Patch Notes - 2021.01.14

Hello Deceivers! As previously discussed, 2021 means regular content updates are coming to the game, and today we bring you one of the first instances of us delivering on this. This week we’re bringing multiple sought after features asked for by our community members, including the re-introduction of the Perks system, and new Custom Game Mode options for parties. We’re keen to hear your feedback, so make sure to hit us up on our community Discord and let us know what you think.

Custom Game Mode Options

For those of you who like to play in a full party of six players, we’ve added a number of game mode options for you to tweak the way games of Deceit play out. You and your friends can choose options to modify the game mode to fit your group’s style, and keep each game unique through different combinations of options. This week we’re releasing an initial small set of options with more to be added over the next few updates. These initial options added are:

  • Replacing the new global voting system with the classic shoot-to-vote system.
  • Stop players from turning into invulnerable ghost characters at night,
  • Modify the votes required to be based on the current floor, instead of players left.


Be sure to follow us on Twitter where we’ll be polling options to help us decide what to prioritize first!

Perks

Today sees the return of the Perks system that we temporarily disabled after our last major gameplay update in December. This season brings a brand new tree containing a mixture of classic perks we’ve known and loved for years, as well as some tweaks to perks that are no longer viable in the current game mode.

Of course, a new tree means two new emblems to go along with this tree: one for unlocking a perk at the bottom of the tree, and the other for unlocking every single perk available in this tree. Please note: This perk tree will be active until the end of the February ranked season, with perk points not resetting at the end of this season.


Forest Rework

Following on from the positive reception we had from the rework of the Asylum map released last month, today we bring you an updated version of the Forest map! This includes the addition of Real-time Global Illumination, and a visual quality pass over the entire map. In addition to this, some new paths and traversal methods have been added to help you navigate.



The Arctic, Mansion, and Lumberyard maps will also be receiving a similar lick of paint over the coming months.

Roadmap

This week we released our public roadmap, available on our shiny new Trello board. Here we’ll be keeping you up to date with what we’re currently working on, alongside our future plans for the game.

Coming 22nd January: Game Mode Update & Livestream

We’ve heard your feedback on the reworked game mode, and we’ve been working around the clock to act on it! Next week we are releasing new Objectives that give you items, as well as changes to the Blood, Combat, and Night time experiences based on community feedback.

Following the launch of next week’s major update, we’ll be running a Q&A livestream on our Twitch channel. As a part of this we give you, the players, the opportunity to join us on our livestream to discuss with us any topic regarding Deceit and our development roadmap.

The first of which will be next Friday at 8pm GMT. So be sure to give us a follow to be notified about when we go live.

Patch Notes
  • Using Alt+Tab whilst in Full Screen will now correctly minimise the game, instead of switching to Windowed mode.
  • Improved our backend connection logic with Steam, reducing instances of authentication failing, DLCs not being distributed quickly after purchasing or in-game Store transactions not working.
  • When downed you will now be put into a Third Person perspective until you respawn.
  • The camera for Third Person perspective (when spectating & downed) has been improved, reducing occurrences of it clipping through walls.
  • [FIXED] Terrors are able to transform back to human form mid-execution.
  • [FIXED] Traps can sometimes instantly eliminate terrors from the game.
  • [FIXED] The Yeti, Werewolf, Vampire & Demon Experiment skin use the Experiment’s audio effects instead of their own unique effects.
  • [FIXED] When spectating at night, players in ghost form are shown incorrectly.
  • [FIXED] When spectating, players are occasionally stuck with the downed ‘blur’ effect on.
  • [FIXED] The Tracker doesn’t reveal people at night.
  • [FIXED] Dead players are prompted to quick vote, despite not being able to.
  • [FIXED] Players that are bleeding out are able to vote, and also affect the number of players required for a vote to pass.
  • [FIXED] The Quick Vote interface can remain stuck on a player’s screen.
  • [FIXED] Waypoints are hidden when a Quick Vote is in progress.
  • [FIXED] The ‘Vote Available’ waypoint, and the text to start a vote, both remain once a vote has been started.
  • [FIXED] Players are sometimes unable to interact with the screen to select their Infected partner or select their Terror.
  • [FIXED] Players are able to jump out of the map in the second area for the Lumberyard.
  • [FIXED] A couple of crates in the Arctic are occasionally invisible, opening lines of sight and enabling hiding inside of them.
  • [FIXED] The time until respawn on a player’s nametag isn’t always correct.
  • [FIXED] The text on a channelled interaction can occasionally be blank.
  • [FIXED] Infected players can see their own nametag when selecting their Infected partner and Terror.
  • [FIXED] Innocent players can’t see other nametags during the initial period of the game.


See you in game,

The Baseline Team

Patch Notes - 08.01.2021

[h3]General[/h3]
  • Innocents no longer automatically win if any Innocent escapes, you now need to escape yourself too.
  • Players who are eliminated after a vote are now electrocuted again.
  • A post-game survey will now occasionally display in the Game Summary screen in order to allow players to easily share their feedback.
  • The FPS in the Main Menu is now capped to 60 FPS.
  • A game setting for capping your FPS has been added, this requires V-Sync to be disabled.
  • Pressing 'V' to Vote is now a toggle, rather than hold. Once you're within the voting interface you now need to click on the option you want, instead of releasing 'V'.
  • In ranked, both Infected are now randomly selected instead of one Infected choosing their partner.
  • In ranked, leaving the game after being assigned a team will cause you to lose ELO.
  • The Double Objective items are now shown in the Objectives list at the top right.
  • The amount of Shotgun ammo given out has been reduced by 2.
  • The outlining for Fuse Box interactions has been made the same for both Innocent & Infected teams.
  • The number of Crate Objectives assigned per floor has been reduced from 7 to 5.
  • To help moderation, the server info at the top right is now larger & also shows during the initial screen.
  • The translations in-game have been updated thanks to our community translators.
  • [FIXED] Some UI text flashes on screen when leaving a game.
  • [FIXED] Some animations (placing a trap, being downed) aren't persisted when you transform into Terror Form.
  • [FIXED] Players can move during the waking up animation.
  • [FIXED] When spectating the timer at the top doesn't update.
  • [FIXED] Players with long names are able to hide what character they are in-game.
  • [FIXED] Players are able to have blank names.


See you in-game!
The Baseline Team

Quick Voting & Balancing

Hi Everyone,

In this update we've introduced a new 'Quick vote' feature alongside various balancing adjustments. This is scheduled to be our last patch that we'll be making before Christmas. If you have feedback please post in our Discord.

Patch Notes
  • A new 'Quick Vote' system. Once a vote has been called on someone, players are able to hold 'v' and select one of four options: Vote player 1, vote player 2, abstain, or take everyone to the voting table to discuss further.
  • Players can no longer execute when transitioning to the Day Period
  • Increased the distance at which you can see the Terror's health bar & execution status
  • Increased the level 4 Terror execute cooldown to 40s
  • Slowed the Werewolf & Vampire Terrors down by 2.5%
  • Reduced the time required to collect a single tick of power in the final areas
  • Hold 'E' interactions will now attempt to start once you enter range if you already have 'E' pressed down
  • Made some changes to reduce the frequency of 'random' deaths


Happy Holidays,

The Baseline Team

Deceit in 2021

We have huge plans for Deceit this coming year, with lots of new content, and leading up to a launch on consoles. First, we'd like to thank everyone in the Deceit community who has given us feedback on the new Deceit game mode. We have been able to release 3 further game updates in just a week to address the most urgent feedback, and going into next year, we're committed to multiple updates each month going forward.

Today's upcoming game update introduces a new and improved voting system based on community feedback, along with some balancing changes.

To give you a taste of our schedule for 2021, we're planning to release:
  • New terror abilities
  • New items
  • New objectives
  • Main menu overhaul
  • Ranked system rework
  • Spider DLC
  • Overhauled challenges
  • Unlockable progression systems
  • Updated maps with more interactivity and improved lighting


All of this alongside our usual holiday events, fixes and optimisations!

We've heard your feedback about increasing the amount we communicate with the community, like we have done this past week. We are a small team, but in the new year, we'll be posting more information about our roadmap (though parts may be subject to change), and we'll be running some new community initiatives on Discord, Steam and on streaming platforms.

We look forward to playing with you over Christmas! Have a restful new year, and we look forward to sharing more in January!

Best wishes,

The Baseline Team

Antidote Item & Balancing

Hi everyone,

In this update we've re-introduced the Antidote alongside various bug fixes and balancing adjustments. At the beginning of next week we'll also be publishing a separate post about our future plans for 2021 here on Steam.

[h3]Patch Notes[/h3]
  • The Antidote has made its revival! You can find this within the first area, inside of the Double Objective. As a result, the Shotgun has been moved into one of the crates in the first area.
  • A cap has been added to the number of items you can collect from crates. This is currently set to 7 crate items per floor.
  • A limit has been added to the number of votes that can be called, capping it to 3 per floor.
  • The Fuse Boxes on the top two floors now reduce the Day Period by 30s.
  • It now only takes 2 seconds to destroy a Fuse Box, down from 3 seconds.
  • The transitions into, and out of, voting have been further refined.
  • Everyone can now see when someone is channelling a vote on a downed player.
  • The lighting in the voting room has been darkened.
  • The visuals of the Blood Bag have been improved.
  • The pistol damage against Terrors has been reduced by 25%.
  • The requirement for the Infected to reach level 5 has been reduced by 250.
  • The blood given to the Infected when their partner is eliminated is now flat, instead of decreasing per floor.
  • The Terror execution cooldowns have been reduced to 90 seconds at level 3 and 30 seconds at level 4.
  • Terrors can no longer swipe downed players for blood. To compensate, Terrors now earn more blood from each down they achieve.
  • The Yeti now receives a flat 10% slow reduction whilst using its ability.
  • Power Points will now be disabled whenever a Terror enters the ring. After leaving the area, the Power Point will re-activate after a brief period of time.
  • The amount of power collected per-tick from the Power Points has been adjusted. As before, this is based on the remaining number of alive players. The time per tick has also been slightly reduced.
  • One blood bag has been removed from the first area.
  • The amount of blood gained per blood bag in the first two areas has been reduced by 15 and 30 respectively.
  • Players that leave the game mid-way through will now correctly receive a dodge penalty, temporarily preventing them from queueing up for another game.
  • XP gains have been slightly increased in order to account for the longer game length. We’ll continue to keep an eye on this over time.
  • [FIXED] Players can be downed whilst within the voting room.
  • [FIXED] You can start two votes at the same time.
  • [FIXED] The game server can occasionally crash.
  • [FIXED] A Power Point on the middle stage of the Lumberyard is half way through a fence.
  • [FIXED] An item spawn is unreachable in the first stage of the Forest.
  • [FIXED] Players can queue up a transform whilst already transforming into Terror form. This resulted in you being instantly downed and teleported away.


See you in-game,
The Baseline Team