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Deceit News

Balancing Hotfix

Hi everyone,

Today we've released a balancing hotfix for the new game mode. We have also been looking carefully at all of the community's concerns with the new game mode, and will be releasing a significant update tomorrow based on your feedback.

[h3]Patch Notes[/h3]
  • Camera Adjustments
    • Added an extra 2 to be found within crates on each floor.
    • Removed the Camera charge up and replaced it with a 1.5s delay between shots.
    • Increased the maximum slow & damage. Both of these, like before, scale with distance.
  • Torch Adjustments
    • Increased the maximum DPS and slow. Both of these, like before, scale based on how long you've had the Torch activated for.
    • Reduced the time to drain 20% of battery from 7s down to 5s.
  • Players are no longer revealed to the Infected at night unless they're collecting power from a Power Point.
  • When 4 players are remaining, you only need 2 votes to successfully eliminate a player. Previously you would require 3 people to agree.
  • The Tracker now only lasts 30 seconds, instead of 40s.
  • The Experiment, Werewolf and Vampire have all had their speed reduced by 5%.
  • The waypoint for the double objective now fades out after stepping on the pad, instead of instantly disappearing.
  • The transitions into, and out of, voting and to the next floor are all slightly faster.
  • The ranked season has been reset, the next reset will happen on the 28th of January.
  • Fixed a server crash.


See you in-game,
The Baseline Team

Game Mode Rework



Hi everyone,

In 2020 we set out to improve and expand Deceit, and we’re now on track to release multiple huge updates over the course of next year. Today we’re excited to be releasing the biggest update in Deceit’s history so far!

For the last few months we've been working on refinements to the Deceit game mode. This has included community beta tests of three different game modes to help inform the best way forward. These changes have focussed primarily on accessibility and supporting our ongoing plans for new items and other content.

We have huge plans for 2021, with new items, terrors, abilities and maps. In order to add all of this new content we needed to make sure that the game can support it, without too steep of a learning curve, and without balancing issues. Today’s update doesn’t yet bring all of that new content, but it does a lot to refine what was already there.

After this big shift to the core experience, we are now in a position to release far more regular game updates. We'll be keeping a close eye on feedback, and we’re hugely excited for the coming months; there’s a lot more to come! For those of you wishing to discuss the game mode amongst each other & with the developers, please join our Discord.

Please read the patch notes if you want to know more details, or jump in-game to try it out now. This game mode will be replacing the existing one in all queue types. PS, we’ll leave the Christmas lights up ‘till January.



[h2]Patch Notes[/h2]
[h3]Intro Period[/h3]
  • You now begin your journey standing around a table in a dark room.
  • One player is selected as Infected and is then given a brief period of time to select an Infected partner.
  • Once this is done both infected players can choose their Terror type.
  • Whilst this is happening, everyone is able to talk amongst each other.

[h3]Day Period[/h3]
  • At the start of each area you’ll spawn scattered around the map.
  • After a brief period, players are assigned a crate. The first crate assigned is always close to you, subsequent ones will try to be selected across the map from you.
  • These crates provide items from that area’s available item spawn table. Currently you can collect Cameras, Torches and Traps in every area. The Tracker is available only in the first two areas, the Shotgun in the last two and the Inspection Kit on the final floor.
  • Some items are only available in limited quantities. Once all of those items have been taken, the crate will default to giving out Torches.
  • There is still the two-player objective in each area containing a powerful item, separate to the above spawn table.
  • Players can complete as many objectives as they'd like each day period.
  • Fuse Boxes, now repurposed, can be smashed to reduce the length of the day period. Doing this can be advantageous for either team depending on the situation.
  • Sprinting, shooting or jumping will highlight your position during this period to the Infected.
  • During this period everyone is able to talk amongst each other.

[h3]Night Period[/h3]
  • Upon the night period starting, everyone is transformed into a shadowy ghost figure.
  • The Infected are able to transform into a Terror at any point during this period.
  • The Innocents need to collect power from the power points around the map.
  • Collecting power (along with sprinting, shooting and jumping) will reveal your location to the Infected.
  • Once you’ve reached 100% power, the game will automatically progress to the next area. In the final area reaching 100% power will reveal the Escape Door.
  • Only the Infected are able to talk during this period. Once the Escape Door is open on the final floor, everyone can talk again.

[h3]Voting Players Out[/h3]
  • After downing a player during the Day Period you can opt to initiate a vote against that player.
  • Initiating a vote will pause the Day Period, taking everyone back to the original table to start the voting process.
  • Each player has a screen in front of them where they can cast their vote on who they want to be eliminated, or they can skip if they are undecided.
  • The vote initiator automatically votes against their target, whilst the target automatically skips.
  • The amount of votes required is based on the number of players in the game, and if that number is satisfied then the receiving player will be eliminated.

[h3]Combat[/h3]
  • Humans can not damage other humans at night, only Terrors.
  • The Camera, Torch & Traps now all also deal damage to Terrors as well as slowing them.
  • Traps can now set other traps off, causing a chain reaction.
  • Terrors respawn on the spot if downed, so make sure to run away if they're attacking you.
  • If a Terror opts to transform out, they will be downed & respawned elsewhere.
  • Players can no longer revive each other.
  • Players no longer lose items or blood when they are downed.
  • Terrors can no longer have their executions cancelled.
  • Terrors are no longer stopped from executing, transforming out or using vents when affected by Light items.

[h3]Infected[/h3]
  • Infected now have levels, starting at 1 and going to 5. You level up by collecting blood points.
    • Level 1: Swipe unlocked (LMB), letting you swipe players dealing 100 damage
    • Level 2: Ability unlocked (RMB)
    • Level 3: Execute unlocked (LMB), 150s cooldown
    • Level 4: Execute cooldown reduced to 60s
    • Level 5: Execute cooldown reduced to 1s
  • All blood & levels are shared between both Infected.
  • There are several ways to gain blood offering varying amounts of points:
    • Drinking blood bags (worth more each area)
    • Swiping down players at night
    • Mauling downed players reduces their respawn time & gives blood (scaling with level)
    • Executing a player
    • Your teammate being eliminated
    • Every second after the escape door is revealed
  • Infected will now only get outline visibility to the Innocent if they’re making noise (sprinting, jumping, shooting and in power points).
  • All of the Terrors have had their health increased.
  • The Yeti has been made slightly faster by default and had its ability adjusted. The ability no longer self-slows or provides damage immunity but will still cleanse any existing slows & stop new slows from being applied for 2 seconds.
  • The Vampire & Werewolf have had their speed slightly reduced.

[h3]Maps[/h3]
  • All the maps have been adjusted to account for the new mechanics above.
  • The Asylum lighting has been reworked
    • Real-time global illumination
    • Implemented analytical area lights
    • Art pass on most rooms to improve visual quality
    • The Asylum middle floor cells mezzanine stairs removed
    • The Asylum top-floor has a new route that encircles the floor

[h3]Win Condition[/h3]
  • You now win and lose as a team, even if you died during the game. As long as one Innocent escapes the Innocent win, otherwise the Infected win.
  • If you leave before a winner has been determined, that game will count as a loss for you, even if your team goes on to win.

[h3]General Adjustments [/h3]
  • There is now a set of in-game Tutorial screens that can be viewed in the Main Menu. Players will be required to view these at least once before being able to queue up for a game.
  • You can now see which character each player is playing as in the loading screen.
  • We've added channeled interactions to the game. This is used for starting votes against players and destroying Fuse Boxes & Traps.
  • State is now shown on player nametags (e.g. Interacting, Reviving, Inspecting).
  • Players can no longer be antidoted (and as such the item has been removed), an execution that successfully goes through means a player is eliminated from the game.
  • You can now sprint & switch weapons at the same time.
  • If you have a full inventory, the game will try to replace your currently equipped item when picking up a new one. If you're holding a Pistol or Knife, it'll replace your last item.
  • The camera now charges up over a second after you use it, flashing once the charging has finished.
  • As the night period no longer has a timer it is possible to hit a timeout, if you hit it then the Infected will automatically win.
  • The rep counter now supports numbers higher than 100,000 on the main menu.
  • Perks have temporarily been disabled due to balancing concerns. We’ll be addressing this in a future update.
  • [FIXED] - The Main Menu will occasionally overlap with the Loading Screen when entering a game.
  • [FIXED] - The Main Menu UI sometimes isn’t visible upon first load.


See you in-game,
The Baseline Team

2020 Festive Event

Hi everyone,

We hope you’re all getting in the festive mood! Santa’s elves have come early and dropped off a box full of presents to the Game Master. The contents have inspired the creation of some new cosmetics that he’s now offering on to you…

Win these cosmetics through the Loot Booth by using limited time Christmas Tokens available in the Store. Alternatively, use those Credits that you’ve been collecting to directly unlock what you want from the Christmas Event Interface. If you’re running low on Credits, for the duration of the event all Daily Challenges will offer significantly more, or you can get packs of them in the Loot Booth.

Without further ado here are this years’ festive cosmetics:

Legendary [ 7200 Credits ]
  • Nutcracker Outfit (Chang)
  • Doll Outfit (Rachel)
  • Clockwork Outfit (Nina)
  • Toy Soldier (Alex)
  • LED Glasses (All Characters)
  • Foam Shot Pistol
  • Bell (Melee)
  • Smart Wristband
Rare [ 3600 Credits ]
  • Lockdown Outfit (Lisa)
  • Rulebreaker Outfit (Hans)
  • Nightmare Terror Skin (Vampire)
  • Party Blower Accessory
  • Coal Pistol
  • Cracker (Melee)
  • Santa Wristband
  • ‘Feet Up’ Victory Pose (Rachel)
  • ‘Stuck’ Defeat Pose (Hans)
Uncommon [ 1800 Credits ]
  • Meanie Terror Skin (Werewolf)
  • Red Nose
  • Snow Camo Pistol
  • Wine Bottle (Melee)
  • Snow Wristband
  • ‘Can’t See You’ Victory Pose (Alex)
  • ‘Pray’ Defeat Pose (Lisa)
Common [ 900 Credits ]
  • Christmas Tree (Spray)
  • Candy Cane (Spray)
  • Innocent Stocking (Spray)
  • Infected Stocking (Spray)
  • Gingerbread Man (Spray)
  • Ho Ho Ho (Spray)
  • Candy Cane (Emblem)
  • Snowflake (Emblem)
  • Smiley (Emblem)


In addition to this the Christmas 2019 cosmetics have been added to the Loot Booth Vault, which includes:
  • Cornrows Head (Lisa)
  • Ice Pack Head (Hans)
  • Thermometer Accessory (Hans)
  • On Santa's Shoulders Clothing (Alex)
  • Onesie Clothing (Lisa)
  • Red Velvet Clothing (Nina)
  • Sick Day Jumper Clothing (Hans)
  • Be Quiet Victory Pose (Rachel)
  • Passed Out Defeat Pose (Chang)
  • Wreath Wristband
  • Candle Pistol
  • Antler (Melee)


[h3]New Game Mode Next Week[/h3]
In other exciting news, after months of development and testing we will be releasing our new gamemode next week. These changes refine the game’s structure from beginning to end, keeping things familiar, yet more polished and more friendly for new players. With this in place, we have a lot of content to come in 2021, including new items, objectives, characters and terrors. We’ll be posting much more about this update and the year ahead in the coming days, so stay tuned!


See you in-game,
The Baseline Team

2020 Festive Event - Coming Soon

Event is now live! - News Post

Festive Event

On Friday 11th December we'll be releasing our annual Festive Event! We've pulled out the toy box this year to bring a collection of new cosmetics for you to get your mittens on, including: Toy Soldier Alex, Doll Rachel, Lockdown Lisa, and so much more. All rewards will be obtainable with Christmas Tokens & GM Credits, and as such we will be boosting the GM Credit reward amounts from daily challenges whilst the event is active.

New Deceit Game Mode (Beta)

Behind the scenes we've been super busy on a major update to Deceit. We’ve previously run two exploratory beta tests with the community, and this week we have a third one coming up. The sessions will take place on Friday December 4th 8-11pm GMT and Saturday December 5th 12-3pm GMT.

This third instalment of changes takes on feedback from the previous tests, and is more refined. We think we’re very close to something that’s ready to go live, subject to your feedback! You can get involved and find out what has changed by joining our Discord and following the instructions for access.

We view this update as a level-up to the core of the game experience, which we will be building upon throughout 2021 and beyond. Once this new game mode hits live be sure to expect a plethora of content released in the following months. Including, but not limited to: new Items, Terrors, Abilities, Maps, Characters, and Objectives.

In other news, the December 2020 Ranked Season started today!

See you in-game,
The Baseline Team

Patch 5.2.7

We've released a small client-side patch to address a few points with the Halloween event.

  • Improved how the Unchained Werewolf skin lights up at night
  • The Unchained Werewolf now uses the werewolf animations on the Halloween event scene
  • Minor improvements have been made to the Nina Medusa skin
  • A variety of instances of rare crashes have been patched
  • Translations have been updated
  • Halloween Chips & Points now show in the Loot Booth


In addition to this, the Werewolf & Vampire DLCs are now 40% off as part of the Steam Halloween sale!

Thanks,
The Baseline Team