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2020 Halloween Event

Hi everyone,

It's that time of year again!

We've got a spooky event in store for you. You'll be completing challenges to go through a nearby haunted house with a character of your choice. Along the way you'll be earning Halloween Points which you can use to unlock rewards. Once you've gone through the house you’re not done. Go in over and over again with any character you wish to find new paths through with different rewards each time. Share your route in the community Discord to try and piece together where all the points of interest are.

So, time for the really juicy stuff... The rewards for this years event are as follows:

Legendary [ 24000 Points Each ]
  • Unchained Werewolf
  • Medusa Outfit (Nina)
  • Mad Scientist Outfit (Hans)
  • Vampire Hunter Outfit (Chang)
  • Zombie Bride Outfit (Lisa)
  • Ghostly Wristband
  • Voodoo Doll (Melee)


Rare [ 8000 Points Each ]
  • Mobster Outfit (Rachel)
  • Murderer Outfit (Alex)
  • Bloody Glasses Accessory (Alex)
  • Skull Mask Accessory (Lisa)
  • Mummified Wristband
  • Pumpkin Skin Pistol
  • Cricket Bat (Melee)
  • Fly Away Victory Pose (Rachel)
  • Grave Defeat Pose (Alex)


Uncommon [ 2000 Points Each ]
  • Stone Wristband
  • Stone Pistol
  • Bone (Melee)
  • You're Next Victory Pose (Chang)
  • Backwards Crab Defeat Pose (Nina)


Common [ 500 Points Each ]
  • Bloody Hands Spray
  • Full Moon Spray
  • Happy Clown Spray
  • Sad Clown Spray
  • Pumpkin Spray
  • RIP Spray
  • Spider Web Emblem
  • Blood Droplet Emblem
  • Crawling Hand Emblem


All of these rewards can be acquired in any of the following ways:
  • Won directly from the Loot Booth with Halloween Tokens (now available from the Store)
  • Bought with Halloween Points that you've collected from the Event Interface
  • Bought with Credits from the Profile


In addition there are 6 Secret Emblems that you can unlock. Try and find out how to unlock them.

There are two bundles in the Store to help get you started in collecting the available cosmetics. These bundles contain the following:
  • Stash Access - as you earn points some additional points will go into your Stash, unlocking it will allow you to collect these points as you earn them
  • Halloween Tokens - which have a chance to instantly win event cosmetics
  • Halloween Chips - can be used to instantly complete challenges you don't fancy doing
  • Halloween Points - used to unlock event cosmetics of your choice from the Event Interface


Other bits:
  • During the event Credit packs in the Loot Booth have been replaced with Halloween Point Packs
  • Rare and Legendary Halloween Point packs will also give 1 and 2 Halloween Chips respectively
  • If you purchase the smaller of the two event bundles you can upgrade to the bigger one for the price difference
  • Halloween candy can be found in the map to earn Halloween Points
  • You can convert your Halloween Points into Credits if you wish during the event
  • There is a new slideshow tutorial that you can view by select Tutorial from the drop-up menu when hovering the Play button
  • The Zombie Hand Melee weapon animates once again
  • The ranked season has been reset today


Halloween 2019 cosmetics have been added to the Loot Booth Vault, which includes:
  • Circus Outfit (Chang)
  • Blessed Outfit (Alex)
  • Hit Squad Outfit (Lisa)
  • Day Of The Dead Outfit (Nina)
  • Ominous Victory Pose (Rachel)
  • Possessed Defeat Pose (Hans)
  • Candy Wristband
  • Relic Pistol
  • Balloon Sword (Melee)


In other news…

Thanks a lot to all of the community members who joined the Gameplay Beta last weekend. We had a lot of fun playing, and the feedback is helping to guide us in the right direction. For those of you still unsure, don’t worry, we’re still taking all of your feedback on board and there’s a lot more refinement to come. We’ll be back with Gameplay Beta 3 in November.

In addition to hopefully releasing the new gameplay changes into live, we have *a lot* of exciting things planned coming over the next few months. We are working on a lighting and optimisation rework for all of our maps: improving the visual experience, gameplay balancing and performance all at once! This winter we’ll be diving into the toybox and bringing back our beloved Christmas event, and as some of you beady-eyed deceivers have already theorised there will be some new friendly and not-so-friendly faces making their debut soon.

See you in-game,
The Baseline Team

Halloween 2020

Event is now live! - News Post

TL;DR
  • Halloween Event Begins 28th October
  • New Gameplay Beta 23rd & 24th October - sign up in Discord
  • Minor Game Update released


Halloween Event 2020
We’ll be starting our annual Halloween event on the 28th of October, alongside the ranked season reset. This year you’ll be completing challenges to explore a haunted house that’s filled with spooky rewards, including Mad Scientist Hans, Mobster Rachel, Medusa Nina, and much much more!



Gameplay Beta 2
We received a huge amount of useful feedback in our last gameplay beta, and we’ve made a lot of changes! We’re going to do our next one on the 23rd and 24th of October. If you’d like to take part react in Discord to the message in #get-roles for access to the beta channels.

In these latest changes we’ve reworked the new voting and vulnerable systems, and we’re trialling improvements to the way objectives, items and blood work. We hope to see you in-game soon!

16th October Update
We've released a minor patch to improve the logic for reconnecting to our servers, and to provide an in-game notice of when Halloween is coming.

Patch Notes - 17.09.2020

[h3]General[/h3]
  • Added a Default option for both input and output voice devices, when set to this, it will use the system default devices for voice input/output.
  • Adjusted how voice volume is handled to reduce the amount of distortion and peaking.
  • Upgraded the version of CryEngine we use to the latest public version, allowing us to re-enable some screen effects in-game.
  • Removed the physics proxy on the Escape Doors in the Asylum & Arctic maps to stop players from getting stuck behind them.
  • Fixed some map exploits & bugs on the Asylum, Arctic, Forest & Lumberyard maps.
  • The in-game UI will no longer be faded out if you open the Terror Selection window straight after waking up.
  • Updated our in-game translations thanks to our Community Translators.


[h3]New Cosmetics[/h3]
All of these cosmetics can be obtained either with Credits or via the Loot Booth!
  • [Accessory] Monocle & Pipe (Hans)
  • [Hair] Lob (Rachel)
  • [Knife] Iron (All characters)
  • [Knife] Tazer (All characters)


[h3]Gameplay Update Beta - Coming Soon![/h3]
Throughout the year we've been working on designing, and testing, some fundamental adjustments to the way that Deceit is played. There are plenty of reasons behind why we're wanting to make these changes, but some of the standout ones are:
  • Making Deceit a more intuitive game. Whilst many of the mechanics in Deceit are quite simple to understand once explained, they're not always easy to grasp straight off the bat. A new player should be able to pick Deceit up and have fun without having to study the game first.
  • Setting Deceit up such that we can easily add more content. With how Deceit is structured right now it is quite hard for us to add new, exciting, content without it causing a balancing nightmare. We want to be able to quickly iterate on adding new and interesting content to the game, keeping it fresh and replayable for all players.
  • Increasing the opportunities for deception in-game. With how it currently stands, Deceit can quite quickly be 'solved' early on in the game. We want Deceit to hold up to its name and truly have deception tactics that can be used throughout the game.


So, where are we at right now? We're currently testing, and iterating, our first set of changes, loosely named the 'Flow' update. These changes are primarily targeting improving a player's first time experience, encouraging more discussion & deception and making voting more intuitive. So far our testing has primarily been purely within the development team, but we have recently started playing with some select members from the community to get their input. In the near future we'll be opening up testing these changes to a wider audience in order to get more feedback on the direction we're taking the game.

Interested in helping test & provide feedback on these changes? Join our Discord server to be kept in the loop about participating. We anticipate that these tests will start over the next week or two, pending on our internal tests.


See you in-game!
The Baseline Team

Patch Notes v5.2.0

With this update the Deceit Summer Event has come to an end. We hoped you enjoyed your time away in the Spanish Riviera and got the rewards you wanted.

[h3]Change Log[/h3]
  • Summer Tokens have been converted to Standard Tokens.
  • Summer Tickets have been converted into an amount of Standard Tokens and Credits depending on rarity.
  • Matchmaking now prioritises matchmaking parties of 2+ players with other parties of 2+ size in Casual queues.
  • Matchmaking now attempts to match players of each Rank with others of the same Rank. Prior to this change non-Diamond Ranked players would be matchmade with their hidden ELO.
  • The watch faces on the following wristbands have been updated: Alien, Carbon Fiber, Checkers, Lizard, Rusty, Toy and Wooden.
  • Players can now use the 'Q' menu to view objectives and mute players both whilst downed and dead.
  • A couple of map exploits in the Lumberyard have been fixed.
  • Some QoL fixes have been made to voice chat activation. This means players should be able to easily alternate between voice chats without releasing the previous chat's key.
  • Several crashes were fixed in small updates throughout last week.
  • Players that consistently dodge games will be met with increasingly longer queue timeouts. The length of the dodge timer will reset after a player hasn't dodged a game for a while.
  • [FIXED] Games containing less than 6 players will still start.
  • [FIXED] Players are able to 'dodge' the dodge timer.
  • [FIXED] Switching your Terror at the start of the game can cause you to change your equipped weapon.
  • [FIXED] Matchmaking prioritised finding a game for the player who had been in Q for the shortest, instead of longest.
  • [FIXED] Voice chat can get stuck 'on' at the start of a game.


See you in-game soon,
The Baseline Team

v5.1.3 Patch Notes

First and foremost, a big thank you to everyone who has been playing and enjoying the summer event so far. The feedback has been great, and we're happy with the response we've received from the community. This week we bring to you a number of bug fixes, quality of life fixes, and a few new cosmetics purchasable from the profile.

New Cosmetics
Coming as part of this week's updates are a collection of new Wristbands, Pistols, and Vampires, which can be purchased with Credits from the profile page in-game. These are:

  • Pistols - Blackout, Carbon Fiber, Menace, Rosie, Rusty, Wooden
  • Wristbands - Alien, Carbon Fiber, Checkers, Lizard, Rusty, Wooden, Toy
  • Vampires - Ghoul, Lemonade


DLC Sale
This week up until Monday 10th August both the Vampire and Werewolf DLCs are on sale. If you're wanting a new way to terrorise your friends, or are looking to unlock the ranked mode in game, head on over to the store page for 25% off each DLC.

Patch Notes
  • FIXED: Female character's first person animations snap to the centre of the screen when switching to the pistol.
  • A new button has been added to the bottom of the profile page to mark all cosmetics as seen.
  • FIXED: End game poses always show the default pose
  • FIXED: Various crashes, including during the loot booth
  • There is now options in the settings menu to adjust your voice volume, and select your input device
  • The amount of credits and tickets you have are now displayed in the loot booth
  • Credit packs won in the loot booth will now show in the loot booth history (NOTE: History prior to this update will no longer show)
  • If a loot booth game finishes early, players will now receive a notification informing them of the items they won.
  • FIXED: Player outlines occasionally stop working after transforming
  • FIXED: Selected outfits occasionally reset to defaults
  • Translations have been updated (shout out to our community translators!)


Thanks,

The Baseline Team