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Clan of the Kraken










Description




The Clan of the Kraken knows first hand how dangerous the sea can be.

They worship the gigantic Creature, fearing it's brutal might, honoring it's instinctual knowledge, and using its powers when he deigns bestow them.



Starting Bonuses
  • No commercial Victory. No port. No Lighthouse. Can build Fishery on lake tiles and beaches to assign fishermen.

  • +50% colonising and building cost on non coastal zone. -30% on non coastal zone.

  • Can build Hörgr to assign Norns. Only female vikings can become Norns. Replaces Tavern.

  • Norns produce and Wyrd (new resource).

  • may activate special abilities.
The Clan of the Kraken starts with 400 .





Fame Bonuses


When you gain more , the clan of the Kraken will get the following exclusive rewards:

  • Thane : Future Sight - 200
    • You are warned of events long before they happen.
    • You gain 400


  • Jarl : Howl from the Sea Master - 500
    • Whenever you kill military units on enemy or neutral zones, they have 10% chance to become Spectral Warriors under your control (max 5). Spectral warriors bring to the zone controller.






The clan of the Kraken introduces its exclusive units:

  • The Norns try to elucidate the will of the Kraken, bringing foresight and good fortune to the clan. They produce and .

  • Wielding divine power, the Valkyries are the most powerful members of the Kraken's army. Your clan can only control one at a time.








The Fishery is an exclusive generating building for the Clan of the Kraken. This building can be built on shores and beaches. You can assign 2 Villagers to this building to transform them into Fishermen (3 Villagers if upgraded).







The Hörgr is the second exclusive building for the Clan of the Kraken. You can assign only female villagers to this building, transforming them into Norns. You can assign 2 of them to this building (3 if upgraded).






is a Kraken Clan's exclusive resource. It can be spent to activate special abilities. The Clan of the Kraken starts the game with 400 and a passive production of +1 .



Shallow Waters - Costs 100


  • Improves a coastal zone to accept one additional building.
  • It can be cumulative with usual zone improvement.


High Tide - Costs 300


  • You can only cast HighTide on a non-coastal zone adjacent to non-coastal zones or zones affected by HighTide.
  • This cancels the Kraken's building and attack penalties.
  • You can colonize this zone at the normal cost.



Road to Valhalla - Costs 600


  • Consecrate one of your Norns.
  • She becomes a Valkyrie and joins your army.
  • You can control only one Valkyrie at a time.


The Valkyrie is one of the exclusive units of the Clan of the Kraken.




Ancient Spirits - Costs 1 000


  • Summons 5 hostile Spectral Warriors to target enemy's coastal zone.








The Clan of the Kraken has 5 exclusive lore:

Near the Sea Spirit - Replaces Trading


  • Generates +1 every 3 buildings on coastal zones.
  • Enables Trade Routes with Trading Posts.



Endless Tide - Replaces Weaponsmith


  • Reduces the cost of military units by 20%.
  • Each military camp gives +1 .
  • Gives +20% to military units.



Knowledge from Beyond - Replaces Shipbuilding


  • Reveals all neutral factions.
  • Trade routes with neutral factions earn you 20% more .
  • All Trade Routes give you +3 .



Fresh Fish


  • Fishermen produce 20% more .
  • Their tool improvements are free and their forging time is reduced by 2.



Foresight


  • Norns generate 20% more and 50% more .






The Kraken clan has its own Relic, the Edda of Vör. Given by Vör, wise and curious, so that no one can hide anything from her.

  • This Relic allows your Norns to earn .
  • When the Relic is built, it gives 1 000 .







  • The Valkyrie’s weapon gives +10% .
  • After forging the Valkyrie’s weapon, they gain the Purify ability and can sacrifice themselves to instantly colonize a neutral zone or an enemy zone being uncolonized
  • Cooldown: One year








The Kraken itself roams around Northgard and punishes those who do not fear it. The Kraken attack lasts for 3 month, sinking boats and damaging ports.

No one can survive the attack of the Kraken.

  • This event is not linked to the presence of the Clan of the Kraken.






Statistics

We've added various statistics to the end game screen (via a new View Statistic button).

They will show:
  • Production
  • Usage and changes over time for many resources
  • Population
  • Military units
  • ... and more!



Clan of the Snake
  • Stolen Lore can steal "Knowledge from Beyond".



Achievements
  • Day of the Tentacle
    • Win with the Clan of the Kraken [not in Story Mode].


  • Kraken Master
    • Achieve 50 Victories with the Clan of the Kraken [not in Story Mode].


  • Victorious Squid
    • Witness a boat sunk by the mighty Kraken.


  • Fresh Sea Air
    • Win a game without colonizing any non coastal zone.


  • Pride of the Kraken
    • Build the Edda of Vor [not in Story Mode].



Balancing & Bug Fixes
  • The Warrior bonus versus Shieldbearer decreased from 15% to 10%.

  • The “Deer Hunter” achievement is fixed.

  • [Bear] Hibernation: Doesn’t heal sick people anymore.

  • The Giant Boar has a trigger warning when uncolonizing.

  • The production of the Sailors has been decreased by 20%.

  • Now all maps will always have at least one neutral faction.

  • The Fallen Sailor event now can appear in every game, not only in Ragnarök.






https://youtu.be/XDvErtua6v8




https://store.steampowered.com/app/1088640/Northgard__Lyngbakr_Clan_of_the_Kraken/



We hope that you enjoy playing the Clan of the Kraken!

We still have a lot of awesome content coming in the near future and we can't wait to share more with you.

Release the Kraken!




What's going on at Shiro Games?

Hey Guys!

We just thought we’d provide you with a little insight into what we’re currently working on here at Shiro Games!



The team is currently hard at work on the next clan to join the battle, The Clan of the Kraken! This clan will arrive in a couple of weeks. The Clan of the Kraken know first hand how dangerous the sea can be. They worship the gigantic behemoth, fearing it's brutal might, honoring it's instinctual knowledge, and using its powers when he deigns bestow them.



Ho! And for this update, we intend to release something that has been asked for a very, very long time ;-)

The team is also working on a huge new game update that will bring many new and exciting ways to play the game including multiple co-op options. We'll have much more to share on this update very soon!

Finally, we are also working away on the console version of Northgard that will be in stores late September. We can’t wait for you to be able to try it out!



As for what's going on with the rest of the studio, well it’s been a crazy couple of months for sure. Our office was destroyed in a Fire/resulting water damage. We have now settled in to new temporary accommodation and we’re back up and running!





The Darksburg team are hard at work on the game and are really excited with how its all taking shape! We've posted the introductions to the survivors on Steam and Twitter so you can get to know them! You can stay up to date with the development of Darksburg on Twitter @Darksburg or by wishlisting the game on steam here:

https://store.steampowered.com/app/939100/Darksburg/

We just released a new trailer showcasing the PVP side of the game! Check it out on Youtube:
https://youtu.be/oheCJX5rQpA

Again, we cannot wait to show you everything we have prepared for the next few months!

Cheers,

The Shiro Games Team

Balancing Patch



Ohoï Warchiefs!

First, We'd like to thank you for your continued support of Northgard and the feedback and suggestions that you continue to provide us!

We've taken it all on board and are delighted to share our summer balancing patch! You can find all of the changes below.




Clan of the Stag




  • Food Preservation
    Increased production by (+2) +3 for each silo, and (+4) +5 if upgraded.

  • Glory of the Clan
    • +20% on gains.
    • NEW - All productions gets +1% per 100 .


  • The Value of Great Deeds
    • Skalds will produce +1 , and +2 if their building is upgraded.
    • NEW - Skalds tool upgrade is free and take -50% time to forge.


  • Hall of Skalds
    • Cost becomes 80 and 40


  • Bug Fix
    • Skalds' tool did not correctly increase production.



Clan of the Goat




  • NEW - Shepherd - formerly Cooking Mastery
    • 2 free Sheep.
    • +10% Sheepfold production.


  • Starting Bonuses
    • The Clan of the Goat now has a (30%) 20% Feast bonus.


  • Sheepfold
    • Upgrading the Sheepfold increases its production by (50%) 20%.



Clan of the Wolf




  • Starting bonuses
    • NEW - When do not have any Warband member, the first military unit recruited is free (Warchief excluded).
    • NEW - Happiness generation: Having 1 Warrior grants +1 . The larger your army is, the less per Warrior you’ll get.


  • Veiled Threats
    • +75% if you have a Berserker.
    • NEW - +150% for Trade Route in the same tile as Berserker.
    • NEW - You can even when at War.



Clan of the Raven







  • NEW - Negotiators: Replaces Trading
    • Gain +3 production and +20% .
    • Allows Trading Routes & Lighthouse. LightHouse is free.



  • NEW - Gear Upgrade
    • +1% and +1% per merchant or sailor (max 15%).
    • Reduce Cost for weapon upgrade by 50%.


  • Starting Bonuses
    • NEW - Upgrading an Harbor grants +20% exploration speed.
    • NEW - +10% production from Merchants and Sailors.


  • Fame 500: Mercenaries
    • NEW - Harbors can be assigned one additional sailor.



Clan of the Bear




  • Starting Bonuses
    • NEW - The Clan of the Bear doesn’t start with Kaija anymore. Costs 40 to recruit.



Clan of the Boar




  • Herbalism
    • Each active Mender provides (5%) 7% production in Mender's Hut territory.
    • NEW - +20% Healing speed.



  • Lay of the Land
    • Frequency of attack from Wolves and Draugrs: -70%.
    • NEW - +10% production in Forests, Swamps and Shoals.


  • Osmosis
    • NEW - Each zone gives you some . Forest, swamps and shoals give triple.



Clan of the Snake




  • Stolen Lore
    Choose one clan-specific Tech of another clan from the following list:
    • Field Rations (Wolf clan)
    • Industrious (Goat clan)
    • Food Preservation (Stag clan)
    • Journeymen (Raven clan)
    • Harpoons (Bear clan)
    • Legacy (Boar clan)
    • NEW - Dragonic Frenzy (Dragon clan)
    • Ancestral Influence (Horse clan)


  • Age 18, Rite of Passage : Scorched Earth
    • NEW - Signy now has a better (x2) when she scorches the Earth.


  • Rapacious Exploitation
    • Ruins & Shipwreck give +2 .
    • Special zones bonus is doubled.
    • NEW - Scouts can explore Ruins and wrecked ships in uncolonized tiles.



Clan of the Dragon




  • Starting bonuses
    • NEW - When a Dragonkin is recruited, he is entirely healed up.


  • Draconic Frenzy
    • Military units gain +50% if fighting alone in a tile.
    • NEW - The Frenzy isn’t limited to Dragonkin anymore.


  • Capture
    • Enslaved Myrkalfars count as (3) 2 Slaves, Giants count as (5) 4 Slaves.


  • Dragonkin
    • NEW - The AOE’s Dragonkin has been increased from +70% to +80%.



Clan of the Horse




  • NEW - Warchiefs stats modification
    • Their Attack Power is decreased from 13 to 12.
    • Their Health is decreased from 75 to 70.


  • Excavation
    • Each Warchief mining or earns (+4) +3 and (+6) +5 if you have discovered Metalcraft.





  • Ranked Games Update
    Points earned depend on the map's World hostility:
    • High: No change
    • Medium: -25%
    • Low: -50%


  • Healers / Menders
    • Healing speed increased by 20%.


  • Food Production
    • Farmers: No change
    • Hunters: +5%
    • Fishermen: +10%
    • Hunter's Lodge cost has been increased at 80
    • Fishermen's Hut cost has been increased at 80


  • Axe Throwers
    • Defense is increased from 3 to 4.


  • Monster Slayer
    • +50% vs Mystical Creatures.
    • NEW - +50% XP from Mystical Creatures.


  • HearthStone Tech
    • Reduces extra Firewood consumption during Winter by 50%.
    • NEW - Reduces the winter food penalty by 20%.


  • Eldhrumnir Relic
    • (+40%) +20% bonus.
    • -50% cost.
    • Your units regenerate Health during a .




  • The “Rally to Warchief” button has now changed.

  • The size of the map is now displayed in the lobby.

  • Forge
    • An icon is now added, allowing the player to see the progression of the forging item.





  • Healers and Menders buildings upgrade
    • The Healers and Menders Hut upgrade now increases the regeneration speed by (100%) 20%.
    • Healers (with medecine) doesn't profit Silos Production bonuses anymore .


  • Trading
    • When trading or , your Trading Partner could not see the / income in his resources list, he now can.


  • Horse Clan deposits
    • A bug didn’t allow the player to see the new deposits on the minimap.


  • Mining close to Thor’s Wrath
    • If a deposit was too close to Thor’s Wrath, the player wasn’t able to mine it.


  • Horse Clan’s Great Towers
    • Great Towers, which are a specific Horse Clan feature, could be built by other clans.


  • A bug often only displayed ‘invite only’ games in the games list. It has been fixed!

  • On Macbooks, we fixed a bug on the invite button.

  • The latest Horse Clan patch broke the Chapter 10 of the Campaign, especially its secret objective. It has been fixed.

  • When a player created a multiplayer game, teams and clans were visually reversed after the validation of the game. This has been fixed.





Thanks again for all of your support! We hope that you enjoy the changes that we've made. We still have plenty of awesome content to come so stay tuned for more on that very soon!

[PATCHNOTE] Clan of the Horse







Description


Led by Brok and Eitria, two spirited siblings, the Clan of the Horse are a quiet and sturdy people. They are also recognized by all as the best craftsmen and women of the known world.




Starting Bonuses


  • Eitria and Brok are the 2 clan Warchiefs, they can be recruited in the Forge, instead of the usual Military Camps, for 150 , no needed
  • Both Warchiefs can fight, mine ore and forge
  • Warchief mining and forge speed +10%
  • The Clan does not have access to Mines, Miners or Smiths
  • Völund's Forge replaces the regular Forge
  • Villagers build and repair buildings 25% faster





Fame Bonuses


When you gain more fame, the clan of the Horse will get the following exclusive rewards:
  • Thane : Craftsmen - Fame 200

    • Upgraded tools get an additional +5% production bonus
    • Selling or gives 20% more and trading partner gets twice the amount of those resources
  • Jarl : Legacy of the Earth - Fame 500

    • You can build a second Relic
    • Two and two deposits are discovered in your territory



Relic


The Horse clan has its own Relic, the two swords Dainsleif & Tyrfing. This Relic allows your warchiefs to gain +20% , +20% , +20% , +20% mining and +20% forge speed.








Völund's Forge


The regular forge is replaced by Völund's Forge. Upgrading this forge will increase the forging speed by 20%.




Eitria and Brok: The Builders


Eitria and Brok are the clan of the Horse’s Warchiefs. They can be recruited from Völund's Forge for 150 each, without any . They are at the center of the Clan mechanics, mainly because they are the only ones able to mine and , and Forge Tools, Weapons and Relics.



To mine a deposit with one of the Warchiefs (or with both), no need to build a mine, just assign them directly to the ore.



When an enemy enters the tile, the Warchiefs stop forging or mining and automatically attack their opponent. Once the fight is over, they go back to mining or forging.

At the beginning of a game, both Eitria and Brok have the same stats:
13 , 10 , 75





The Clan of the Horse has 5 exclusive lore:

Metalcraft




Replaces Mining Efficiency.

Warchiefs mining and forge speed is increased by 40%.


Great Tower




Replaces Defense Strategy.

Allows you to upgrade your WatchTowers a second time +50% and +50% structure defense. The second upgrade costs the same as the first one.


Excavation




Replaces Erudition.

Mining with Eitria or Brok will grant a certain amount of . Each Warchief mining or earns +4 , and +6 if you have discovered Metalcraft.


Ancestral Influence




Relics don’t use a building slot. Each Relic gives a +5% production bonus in the tile they’re built in and in the surrounding tiles.


Quality of Life




+1 per territory with upgraded civilian buildings (except houses)





Features
  • Constructing a building (of any type) is now forbidden in a conflict zone (war or decolonization)
  • During the campaign, you can now skip the introduction cinematic
  • An option now allows you to disable the profanity filter during a multiplayer game
  • Lorestone and Circle of Lorestone now have an icon when no loremaster are assigned, like other buildings
  • You can now change the shadow quality: none - low - medium - high - very high


Achievements
  • Great Defense
    • Control 5 upgraded towers lvl 2


  • Wonder Builder
    • Build 2 relics in the same game


  • Builder
    • Win 1 game


  • Horse Master
    • Win 50 games


Clans
  • Clan of the Bear
    • Shield Mastery Tech: Shield Bearers is now increased by 10% (instead of 15%)



----------------------------------------------------------------------------------------------------------------------------------

We really hope you have as much fun with the Clan of the Horse as we did creating it! We still have a lot of awesome ideas for the future and cant wait to share them all with you.

Thank you for your continued feedback and support!

Have Fun!


[Patchnote] Northgard Major Update - Relics




Greetings Warchiefs!

We're glad to finally present you our new major update: Northgard Relics!

Relics is the biggest content update since the release of Northgard Ragnarok, and we truly hope you’ll enjoy what we’ve introduced!






The creation and usage of tools has been completely changed in this patch.

The Forge




The Forge has gained a lot of importance in Northgard. The building requires a Woodcutter’s Lodge to be created and costs 80 and 20 .
The building can be upgraded with 100 , 50 and 5 .




You can assign 2 smiths to a non-upgraded Forge and 3 to an upgraded Forge. Add Smiths to craft items quicker.
You can build more than one Forge, but you won’t be able to use both buildings to craft the same item.


The Tools


In the Forge, you now have the possibility of 3 different actions:
  • Upgrade civilian tools
  • Upgrade military tools
  • Forge a Relic


You can queue multiple items in the Forge. When the first item is finished, the Smiths will start forging the next one.

If there isn’t any adversity in the Forge’s tile, you can cancel the creation of an item, and you’ll be refunded its original cost.

You’ll have the possibility to improve the Smith’s tools, granting them a 15% increase in Forge speed!







The knowledge of building Relics has just been rediscovered. Every clan can choose between 5 common Relics and each clan has one specific relic. Each clan can only have one relic per game and can only use the relic it creates.

To build a Relic, go to the Relic tab in the Forge menu and select the type of relic you want to build. Once it’s built, it will appear in the list of available buildings. Forging a Relic costs 10 , 50 and 100 .


The Common Relics


Here is their list, the requirements needed to build them and their effect:


Relic

Name

Clan

Effect


Eldhrumnir
All
  • +40% Feast bonus
  • Feast price halved
  • Units are healed during feasts
  • The healing effect depends on the number of wounded people you have
Mjölnir
All
  • Summon Thor's Wrath with thunder strikes
  • Damages units and building in the targeted tile
  • Cost: 150 150
  • Has a 12 month Cooldown
Svalinn
All
  • +50% Defense for all units and Towers in the tile where the relic is built
  • Protects the tile against negative events (such as Draugar invasion, mercenary raids, etc…)
  • The relic can be moved
Jörmunr
All
  • Lore production bonus depending on the player’s number of tiles
  • Maximum at 13 tiles => +20 Lore
  • Can colonize tiles with Lore
Bragaful
All
  • Produces depending on your Commercial Influence
  • Adds a new available Trade Route



The Clan Related Relics


Relic
Name
Clan
Effect
Gefjun's Jar
Goat
  • Spend to summon villagers and sheep
  • Cost is based on your current population
  • Reduce the needed by your population by 10%
Horn of Managarm
Wolf
  • Summon up to 3 white wolves from the relic tile
  • Cooldown 2 months, 1 month if built on a Wolves Cave
  • White Wolves have the same behavior as Skirmishers
  • Cost: 50 per wolf
Hlidskjalf
Stag
  • Your warchief gains the ability Annexation:
    whenever your Warchief uncolonizes a tile, you will colonize it for free
Naglfar
Raven
  • You can send Mercenary Giants raids
  • Merc Giants have AoE attacks, hurting and fearing enemies (1 out of 3 attacks) and get resources to players (like a regular raid)
  • Cooldown: 6 Months
  • Cost: 200
Scabbard of Gram
Bear
  • Your Warchief gets Gram, the legendary sword and gains +15% Att and Def
  • Gram freezes enemies when hit. When frozen, nearby enemies get -20% att speed and -20% move speed
Mask of Gullinbursti
Boar
  • When built, a giant boar spawns in every forest on the map
  • Reveals every Forest tiles on the map
  • Giant Boars in ally territories are peaceful and defend you and your allies
  • When owning the Relic, Giant Boars can be sacrificed for 500
Gungnir
Snake
  • If you have unlocked a military path, you can unlock a new military path
  • Your military experience is common for both paths
Skull of Hrungnir
Dragon
  • You can summon an undead Jotnar
  • Costs 200
  • Cooldown: 6 Months






General Changes
  • It is no longer possible to launch a construction in a conflicted / decolonizing tile.
  • Small deposits now frequently spawn in Town Hall surrounding areas.
  • We reduced the income generated by trading
  • When destroying a building, the amount of resources reimbursed now depends on the difficulty you are playing on: easy => 30% (60% if upgraded) // normal => 20% (50% if upgraded) // hard => 10% (40% if upgraded)


Clans Modifications


  • The Goat’s feasts have been improved
  • The Goat’s Fame 200: the tools for Farmers, Hunters and Fishermen are free and can be crafted 50% faster


  • The Dragon men AoE attack now deals 100% damage only to the targeted enemy, and 70% on nearby enemies


Special Tiles
  • In the Magma Lake victory tile, forging Odin’s Sword no longer requires building a forge. The tile has an “Anvil of the Gods” where you’ll be able to assign Smiths. You have to build the 3 parts of Odin’s Swords to win as usual.
  • The Wyvern stats have been increased:

    • 50 Attack power
    • 25 Defense


  • The Vedrfolnir has been buffed:

    • 25% Quicker to heal
    • 25% Quicker to scout
    • Now scouts tiles


  • The Geyser has been buffed (it now gives +2 )
  • Thor's Wrath has been buffed (+10% att power)
  • The Specter Warrior's defense has been reduced to 10
  • The Raven's Harbor now costs only 70
  • Depending on the difficulty the player is playing on, the number of Valkyries has been increased (on hard difficulty, each Valkyrie tile has been given +1 Valkyrie)


New multiplayer season: Relics


Test yourself against others in a brand new Multiplayer season!

We hope you enjoy what we've been working on!