1. The Dope Game
  2. News

The Dope Game News

CoaguCo Fall Update 2022 - Haulin' Oats, The Dope Game, And More

Hey there! So last year around this time we did a Fall Update to give news on every project we are working on and where everything currently is. This year we're gonna do the same. Instead, however, we will talk about each project in alphabetical order.

TL:DR; Been doing real-life stuff and other non-game projects, but things are still moving along! Just slower. Wanting to provide higher-quality updates.

[hr][/hr]

The Dope Game

So the game has five different content updates (still) coming. Most of them have missed their original assumed deadlines but so it goes in the world of game development. Since most of these updates require a lot of art, that takes a bit more time than programming sometimes.



The first update, which adds more customization to characters, is being overhauled. While you will be able to modify colors and such for the outfits, they will be put together in sets to reduce the complication of the mix-and-match; which is really where things get hung up.

We are also going to mix update 1 and 2 together by putting out the DLC updates in with the customization patch. Just to speed things up a bit.

[hr][/hr]

Haulin' Oats

Release dates have been speculated on a lot and right now we are targeting Q1 2023 with a nice buffer after Steam Winter Sale and a buffer before Steam Spring Sale. Other than the grueling grind that is multiplayer, the game has been getting a graphical overhaul.



Various fonts, lines, and images are being redesigned and cleaned up. As you can see from the images above and below. Card faces are being reworked too; most of this for clarity and to match the physical assets for the (hopeful) physical version. Some higher resolutions are also being used for larger displays. Also doing a round of checking for any missing assets like missing card graphics.



A few other things:
  • More animations are being done, like game pieces, icons on the board, etc.
  • A new radio is being added to change tracks in-game if you want to skip some.
  • More music is being added too.
  • Actual hands and arms of in-game "players" being tested.
  • UI overhaul to fit information better.

Hopefully our first multiplayer build will be out this XMas for you guys to test out.

[hr][/hr]

Into Oblivion

The game is currently awaiting its Midnight update. Most of the time has been spent combating how the interface is laid out with so many other players. In the end, the maximum number of players for Midnight is being reduced to 6 from 8.



Almost all of it is done. The intro animations are ready to go and most of the assets are in place. At this point it is finalizing the UI and finishing up the code.

There will also be a small update to some of the rules of the main game. Status effects will be added as cards to the deck as well as created by drink combinations. This will be included as a new game mode in the Midnight update. Also some new skins coming but I think that was in the last roadmap update.

[hr][/hr]

One Way To Die

When will multiplayer toggle be here? Soon. It is about the only question asked of our first (joke) game. The game itself is also getting slightly rebuilt with a new mode which is different from the last teased one. Frankly the visual novel aspect wasn't greatly received so it will be getting dumped in favor of this:



A match-style game has been implemented with some new mechanics and there will also be more UI changes. There will be some new death animations and shorter death text, with the option to read longer text if you want. It will also make multiplayer more interesting with the new changes.

[hr][/hr]

Raise Your Own Clone

Speaking of games no one really liked, the last and least is the one that sucked internally to make and didn't fare very well despite the weird surge in sales lately.

Yes, the game is being completely rebuilt, much like One Way To Die, as the visual novel thing just sucked. Also the writing is not great, but no one said it would be. Sadly there are no images currently of the new style the game is moving towards. As it is lowest on the totem and at this point it is just graphic assets construction.

What we can tell you is that it will end up being a muliti-chapter 2D, top-down, RPG-style remake.

[hr][/hr]

That's it for this fall update. Unlike previous times, there are no hard dates for anything so there is no disappoint on our end or yours. Have a happy fall season and hope to get some new content out to you all soon!

The Dope Game - Version 4.1 Patch And Demo

Hey there, dope fiends! We are sliding out a quick patch to fix some issues that were found. Here are the patch notes:

  • Added: function for dealing with armor changes in combat
  • Fixed: attacks not taking armor durability instead of health
  • Fixed: missing audio track will crash game
  • Fixed: inventory blocker not showing correctly
  • Fixed: dropping drug in inventory crashing game or locking screen
  • Fixed: crash if player attacks a crew member
  • Fixed: text when player attacks themselves or crew

We also added a brand new demo for the remaster so folks can try the game out without buying it. The demo locks at 15 day runs and has limited community features.

More coming soon!

The Dope Game - Remaster v4.0 Out Now

Well hello, dope fiends! It has been some time, hasn't it? Today we are finally releasing the remastered version of The Dope Game, complete with bugs. There is a lot to cover so let's get into it.



First, you'll notice a huge graphics overhaul but all the code underneath was pretty much re-written too. You will see some locked off options which will be enabled in later content packs (which we will talk about soon). And bugs.

I found some bugs...

Sorry about that. Yes, there are so many different angles to the game that all the bugs were impossible to find. However, there is a patch being put together now that will address some of them soon.

If you find one, please report it on our Discord or the Steam community section under "Bugs/Glitches". You can even exploit them for fun and profit for the time being.

Wait, the price changed?

Yeah, during the last year or two we discussed with the community the best way to approach the remaster version: should it be a new game entirely, some DLC, or free patches and a price bump. You guys chose the price bump with free patches; probably because you already owned the game. Turns out it was the easiest way to do all this without complication or setting up a bunch of stuff through Steam.

Content Pack Roadmap

We talked a little bit about the content packs coming out after launch and now we'll expand on these a bit more.



After a patch or two, we will have a Skins Update which will add more skins to the customize section of the game. It will also fix the color selector, which honestly kind of sucks right now. The CoaguCoins will be available in-game at the bank and use in-game money to buy. Gotta spend them stacks on something.

Next is the DLC Update which will update all aspects of the DLC content. Mostly a graphical update, it will also change the Android APK to a newer version and the console edition. There will be a few extra surprises too like Point Shop items.

Next is the Combat Update which will re-work parts of the combat system, which is showing its age. You can fight multiple opponents and there will be some new effects like particles and such.

Next is the Docks Update which will finally add a new sub-location, The Brewery. Here you can deal with ol' Jenkins as he sets up his make-shift brewery (featured in the Brewmaster update for Into Oblivion). He will sell the player a variety of upgrades to use in the game.

Lastly, the Multiplayer Update. This, naturally, adds multiplayer to the game and lets you deal with or against friends and foes. There is so much added here we will discuss it more later on.

I love the classic version though!

We do too so that's why you can change the game's branch to "classic" and just play that version. Go to the game's properties in Steam and swap your branches out.

The change-log

For the curious, here are all the documented changes. Some may be missing.


  • Added: new loyalty reward for Into Oblivion
  • Added: master volume control (modifies both sound and music)
  • Added: players can now pay their loan in product
  • Added: four new achievements
  • Added: players can now sell organs at hospital
  • Added: players can now cure drugged status at hospital
  • Added: encryption for save files
  • Added: customize option in main menu, allows change of character and icons
  • Added: splash check for button spamming
  • Added: dialog context for choices
  • Added: animation to dialog
  • Added: rich presence text for Steam friends list
  • Added: new loading animation
  • Changed: many, many graphical assets
  • Changed: updated to Godot 3.4.4
  • Changed: max resolution now 2560x1440
  • Changed: huge re-writes to code under the hood
  • Changed: adjusted drug increase flux price from x3 to x4
  • Changed: the item dropping system
  • Changed: the CoaguCo API interactions
  • Changed: appropriately renamed NSFW mode to SFW mode
  • Changed: police heat system now separate for each area of the city
  • Changed: the more loans you pay back, the more Sweaty Mike lets you borrow
  • Changed: outrageously loud default sound / music
  • Changed: leaderboards now show top 10 each
  • Changed: text on Shark Hunt achievement
  • Changed: text on I Need An Adult achievement
  • Changed: text on 401(k) achievement
  • Changed: expanded high scores from 10 to 20
  • Changed: stat loading now has new error for Steam failure
  • Changed: old lady's tip on drug flux comes into effect the next stop after current
  • Changed: when a crew member flees from combat, they do not leave the player's employ permanently anymore
  • Changed: defeating Marsch no longer triggers infinite war against the clones
  • Changed: player can now select who to heal in combat
  • Changed: web link in menu now opens Steam store page
  • Fixed: missing Borl Station / Dark Alley walk pair
  • Fixed: incorrect math on weapon calculation when finding a new weapon in the streets
  • Fixed: glitch in number formatting function
  • Fixed: issue where player may not get achievement for having all endings
  • Fixed: music pausing during processing
  • Fixed: a variety of tiny bugs
  • Removed: Steam statistics to ease issues when syncing data
  • Removed: drop option in dealing interface since you can drop from inventory
  • Removed: individual retirement update


More to come!

This, as you can read above, is just the beginning and we have a lot more to share and update throughout the year. Stay tuned!

The Dope Game - 6-Year Anniversary And Remaster

It is weird to think this game is finally six years old as of today. Also, allegedly, that the remaster was going to be released on time. Well, one of these things came true on this, my friends. But fear not, the remaster will be out next Tuesday - June 7th, 2022! That's right, just one more week and you can start slangin' in the new and improved streets of Starkham.



We will be letting beta users access a build this weekend before the launch to find any additional bugs that might have bee missed. Surely they are in there somewhere. And, naturally, we will be updating the store page this weekend as well. Mostly to reflect all the graphical changes and new features. Achievements? Sure, there will a few new achievements too; just to ruin your perfect game.



While not all of the features we had hoped would make it for the remaster launch will be in there, we are providing a roadmap for the rest of 2022 to show were these things are and when they'll be added in.

Almost all of these roadmap points are actually built-in to the version being released next Tuesday but they aren't quite ready to be used. Some are in a separate build which will become available to people on the beta branch. We will go more into the details of what each update contains when the remaster launches.

CoaguCo XMas Events Are Live

Happy holidays, folks! Technically the events all went live on the 15th of December, but you probably already knew that. Sadly we don't have any extra goodies this year as there is pretty heavy development of updates for all the games currently underway. The best we have is a little news and a reminder that the in-game events are going on until January 3rd.



Into Oblivion
Players of Into Oblivion will be getting the big v2.0 patch (probably) before the year is out! Multiplayer testing is underway and once those bugs are done, the game will be ready to update. There are some extra features that were going to be added in beyond the ton of stuff already in the update, but that'll be saved for the Q1 DLC update.

Currently, in the holiday event, you can drink against the Krampus in the frozen wastes. There should also be six extra drinks you can make and unlock as well as two additional achievements and some extra unlockable skins.

The Dope Game
The remaster is still on-going and a fresh test for that should be live early next year. Everything still seems to be on track for the remaster to release May 2022.

Currently, in the holiday event, Starkham is feeling festive as are all the NPC's. Drug names have been swapped into gifts and you can scoop up an achievements by playing Santa. There's even one for smashing snowmen, if that's your thing.

One Way To Die
The game's for-real final update with new game mode is also still underway. It will probably be out Q2 of 2022. We promise no new achievements. Probably.

Currently, in the holiday event, there are 10 extra deaths you can stumble across and finding them will net you the holiday achievement.

[hr][/hr]
That's it for the holiday and update news! Next year, after all these big updates come out, we are planning something a little more exciting and new for the holiday events. Stay warm and safe out there!